A Dark Nights: Metal #2 Review – Aw, Look at the Baby…

TITLE: Dark Nights: Metal #2
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: September 13, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Dark Nights: Metal #2 is a marked improvement over its predecessor. There are no awful giant robots to speak of, and the Batman worship has been toned down to a degree. There’s even an opportunity for Batman to beat up the whole Justice League again, and Snyder and Capullo pass…sort of. This issue gives us the best from all parties involved. Now if only I were confident things weren’t going to degenerate going forward…

The League is on the hunt for Batman after learning he’s a living doorway into our world for a demon named Barbatos from the Dark Multiverse. The Caped Crusader is determined to prevent Barbatos’ arrival on his own. But it’s a mission that’s doomed to fail, as his determination is about to backfire on him. One way or another, the Batmen of the Dark Multiverse are on their way.

One element of Metal that has yet to falter is the art. Penciller Greg Capullo, inker Jonathan Glapion, and colorist FCO Plascencia give us the DC Universe in all its grandeur, albeit a shade or two darker. The issue opens with a sequence that quickly jumps between Gorilla City, the House of Mystery, Metropolis, and the Amazon rainforest. Later on, we go to a location that Superfriends fans will recognize as the Hall of Doom, which is a cool little moment. Then you have the two-page spread revealing of all the Dark Multiverse Batmen. I stand by what I said last time about how they don’t all need to be twisted versions of Batman. But there are a lot of fascinating design elements.

“The Batman Who Laughs” (center) is the most provocative, as he comes with what appear to be cannibalistic zombie Robins on leashes. But the Aquaman equivalent (far left), “the Drowned,” has an intriguing design that seems to be pirate-inspired. The Wonder Woman equivalent is clearly inspired by Ares. Of course, having Doomsday stand in for Superman is a nice touch.

My complaints about the art are few and far between. But one of them deals with a shot of Damian Wayne. Early in the book we get a chase sequence through the Amazon, as Justice League members chase various Bat-family members who have been digitally camouflaged to look like the Dark Knight. Robin, meanwhile, is driving what essentially amounts to a big Bat-tank. There’s a panel where we zoom in on Damian behind the wheel, and the poor kid looks like he needs a booster seat (shown below). He’s supposed to be 13 years old, not six. What gives?

I’ve made no secret of how much I hate what Snyder and Capullo did with Batman and the Justice League in their Endgame storyline. While under the effects of the Joker’s mind control, Superman, Wonder Woman, the Flash, and Aquaman all attack Batman. Naturally, Snyder gives Batman a giant robot to fight back with, as he trumps all of them one by one. Each time, we got a detailed explanation of the pseudoscience involved. It all culminates with Batman spitting in Superman’s eye. There was no harm intended, but the whole thing wound up being absolutely disgraceful. One of the worst instances of Batman worship I’ve ever seen.

So naturally, the rainforest chase scene between the League at the Bat-family was nerve-wracking for me. Especially when the various members of Batman’s team start springing various traps. But in the end, with Superman’s help, the League gets a win. Batman himself winds up not being there at all. But let’s take our wins where we can get them. We avoided some indirect Batman worship.

Snyder and Capullo handle Superman pretty well this time around, which is a nice surprise. He’s compassionate and concerned about Bruce’s wellbeing, even referring to him as a brother. But at the same time, he’s the assertive leader that he should be. One way or another, he refuses to let Bruce face this threat alone.

I’m a little less sure about baby Darkseid, however. This transformation happened back in Geoff Johns’ Darkseid War. It’s not so much the way the little guy is used, but how he looks (shown below). I understand the goggles, which Batman addresses in the scene. But did we have to put him in a miniaturized version of his normal blue armor? There’s a ha-ha quality there that puts a damper on the drama.

On the subject of Darkseid, Snyder surprised me by weaving The Return of Bruce Wayne into this story. The idea is that Barbatos first saw Bruce when he was sent back in time via Darkseid’s Omega Beams, which set up the events of Return. I’ll say this much, it at least offers a little explanation as to why this giant cosmic entity is specifically targeting Bruce.

According to Snyder, Metal has been in the works since his run on Batman began in 2011. Metal #2 takes us back through the events of said run, and reminds us of the various otherworldly metals our hero has been in contact with. Electrum, Dionesium, etc. While I adore the long-term storytelling, the issue takes it a little too far by introducing a new metal called Batmanium. Ugh. Really? Batmanium?

I’ll say this much for Metal: It’s unabashed in its cornball moments, while at the same time creating a threat with some real gravity to it. We know it takes a lot to scare Batman, much less the entire DCU. While the heavy metal aesthetic isn’t really my thing, and the Batman worship continues to rub me the wrong way, Metal is worth your attention. Snyder seems to be writing a love letter to DC Comics lore, as Capullo and the artistic team continue to deliver quality work. Now it’s just a question of how much this thing is going to piss me off. Somehow, I doubt Snyder is as concerned about that as I am…

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A Dark Nights: Metal #1 Review – More of the Same

TITLE: Dark Nights: Metal #1
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: August 16, 2017

***Warning: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

I feel like every time I review something Scott Snyder writes I have to go through the same spiel: I generally like his stuff, but he does certain things that make me mad as hell. As such, it’s difficult for me to look at Dark Knights: Metal in an unbiased manner.

In truth, I love the premise of Metal. It involves Batman, and later the entire Justice League, trying to unravel the ancient mystery behind Nth Metal. DC Comics aficionados will recognize that term from Hawkman’s mythology. This leads to the theory that Nth Metal came from a “Dark Multiverse,” existing outside the multiverse we’re familiar with. From this Dark Multiverse, a full scale invasion force is coming. A war with these dark forces is about to begin. And apparently, the one who will open the door to this Dark Multiverse is none other than Batman, who’s been looking into this Dark Multiverse for quite some time. As we’re told at issue’s end, the nightmare has only just begun…

I commend Snyder for weaving classic DC Comics elements into the fabric of Metal. Not just the perennially under-appreciated Hawkman, but the Challengers of the Unknown and the Metal Men as well. We even get little nods to places like Dinosaur Island. The League even travels to Blackhawk Island for briefing. It makes the whole Dark Multiverse concept feel a little more organic. We even get an appearance by a famous Vertigo character as part of our cliffhanger.

Kendra Saunders, leader of the Blackhawks and the reincarnated Hawkgirl (long story), exposits that iconic DC settings like Themyscira, Dinosaur Island, and Nanda Parbat exist in areas “where cosmic energy conducted through the Earth’s metal core cancels itself out, creates a kind of ‘static’ that disrupts space-time.” I’d never heard this explanation before. I assume it’s a Snyder original. I love it. It answers a question I never knew I had…

It’s great to see Greg Capullo back in the DC Universe. He, inker Jonathan Glapion, and colorist FCD Plascencia give us an opening sequence with the League in a battle arena on a new Warworld. Naturally, it’s ruled by Mongul. Capullo puts our heroes in armor that is ironically attuned to their weaknesses. Thus, they’re essentially fighting as regular civilians. I’d say there’s at least a 50/50 chance we see these made into toys eventually.

My two favorite pages in the issue are back-to-back. The first is when we see Red Tornado attack the League on Blackhawk Island. Capullo’s take on the character’s cyclone powers are interesting, as they engulf the entire scene. Then on the very next page, we get a shot of Batman riding a dinosaur off the island (shown below). Hokey? Yes. But Capullo plays it somewhat comedically. Plus, there’s a giant dinosaur in the Batcave. So in a ludicrous way, it fits.

Alright, now I get to poo-poo the Snyder party like I always do. Let’s talk about robots, shall we?

Scott Snyder and Greg Capullo have a thing about big (sometimes giant) Batman robots. I’ve talked at length about this before. They just can’t help themselves. So it really should have come as no surprise that in the Warworld arena, the Justice League is fighting a bunch of giant robots attuned to their specific abilities. And of course, what’s better than the League bunch of giant robots? The League taking control of the robots and forming one GIGANTIC robot! Justice League Megazord, power up! OMIGOD U GUYZ!!!!!!!

On it’s own, this is fine. A little stupid for my tastes (And that’s coming from a Power Rangers geek!), but fine. But when you take in to account how much these guys have used big awful Batman robots before, it’s actually laughable. Honestly, did we have to go with the giant robots again? I understand the story is called Metal, and it behooved them to go with a mechanical threat. But this scene with Mongul and the Megazord doesn’t connect to the Dark Multiverse stuff anyway. So why not give Capullo and the team something new and fun to draw instead of going back to the giant robot well?

My second big complaint with the Metal story overall has to do with Batman and the “chosen one” narrative. In all fairness, this is a problem that goes beyond Snyder and Capullo. I’ve called it “over-Baturation.” On Blackhawk Island, Kendra warns of a beast as old as the universe itself, Barbatos, arriving from the Dark Multiverse through a human doorway. Based on clues she’s discovered, she theorizes Batman is that doorway. She then tries to spring a trap on him, and thus the Dark Knight escapes on said dinosaur.

Metal is meant to be Batman-centric. Yet another milking of DC’s biggest cash cow. As a DC reader, I’m used to that by now. I just wish they didn’t have to portray Batman and the Wayne family as a cosmic centerpiece to so many things. From an in-story perspective, it makes him more prominent than he should be. Even as a founding member of the Justice League, the world’s greatest detective, and all that stuff, what is Batman at the end of the day? A street-level crime fighter. So the idea of a demonic entity from another universe depending on him to open a cross dimensional gateway doesn’t fit for me. Why can’t Bruce just be investigating the Dark Multiverse, and let the bad guys in by accident? Why does it have to be a prophecy?

Hell, why is it that the Dark Multiverse creatures we’ve glimpsed all seem to be twisted and evil amalgamations of Batman and various Justice League characters? (For instance, the spin-off Batman: The Murder Machine is about an evil Batman/Cyborg blend. Batman: The Red Death is Batman/The Flash, etc.) For that matter, why can’t we use this Metal aesthetic on other characters and not drag Batman into it? Yes, he has the iconography of a demon, and is thus more suited to it. But are you telling me no one has any kind of take on a “metalized” Wonder Woman? How about Cyborg or Aquaman? You can make your event Batman-centric without having to put Bat-ears on everything!

Does everything have to be a giant Batman circle jerk?

*whew* Okay. I’m done. No, seriously. I am.

In the end, I’m sure DC will make decent bank on Metal, and I’m sure there’ll be a lot of cool creativity on display. The heavy metal inspired tonality is something fairly different for a superhero event comic. Greg Capullo’s art may be worth the price of admission on its own. But as far as I’m concerned, for better or worse, Metal represents more of the same from Snyder and Capullo. A lot of awesome ideas, mixed in with a lot of infuriating ideas. And giant robots. Lots of giant robots.

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A DKIII: The Master Race #9 Review – The Dark Knight Reboots

TITLE: Dark Knight III: The Master Race #9
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 7, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Well, there it is. May as well have called this one The Dark Knight Reboots. For all intents and purposes, that’s what it was. There’s no official word on a DKIV story going forward. But given what we saw here, it seems pretty damn likely. Between this and the incorporation of Watchmen into the canonical DC Universe, they just can’t help but play the hits. For better or worse…

This issue sees Batman, Superman, Batgirl (Carrie Kelley), Lara the Supergirl, and the other heroes have their final confrontation with Quar and the Kryptonian invaders. Afterward, the Dark Knight Universe has a new status quo. Especially now that Bruce Wayne has been revitalized via the Lazarus Pit. So where do our heroes go from here?

Let’s start with the positives. This issue, and the DKIII main story overall, were really well illustrated. Andy Kubert has been able to meld his style with just enough vintage Frank Miller to make this a unique presentation. Even Miller himself, when working on the mini-comics we got in each issue, was able to settle into a groove. His art has been widely derided in recent years. But while he started off shoddily, it’s been quite awhile since I’ve enjoyed his art this much.

Ray Palmer/The Atom has a really nice moment in this issue where he gets to thwart some of the bad guys. It was clever the way they incorporated Ray into all of this. So to see him “get his win back” in the end was cool.

I also liked what they did with Green Lantern. A little corny? Yes. But he had a great little sub-plot about defeat and redemption. And when you consider one of Green Lantern’s original creators, Martin Nodell, took inspiration from Aladdin and the magic lamp, it makes a kind of sense.

Maybe the reason I’m so into this new take on Green Lantern is because when you close DKIII, it’s one of the few things left that’s really and truly different about this universe. Yes, certain supporting characters are absent. And we’ve got Lara and Carrie in the picture, along with Clark and Diana’s young son. But think about it. We don’t even have that old, gritty, Clint Eastwood-style Batman anymore, now that Bruce has gone through the Lazarus Pit. The Justice League is essentially back together now. What’s left to do in this universe now?

Various points in this story felt like we were gearing up for a passing of the torch. Carrie Kelley becomes Gotham’s protector, while Lara takes over for her Superman. In the end, they pay that off with Carrie becoming Batwoman and teaming with Bruce. Then in our mini-comic, we see Lara is now under the tutelage of her father. This feels like they were didn’t want to remove Batman and Superman, for fear of how it would effect sales going forward. I can understand that. But the ending of this story feels so safe and sub-par anyway, that they may have made that sacrifice regardless.

So why not just go for it? Why not kill the Bruce Wayne character? The Joker had an iconic death scene in The Dark Knight Returns. You can take a crack at doing the same thing with Bruce here. Given how old he is, it’s getting more and more contrived to have him keep coming back in the Batsuit. So have him die in Superman’s arms in issue #6 or #7, prompting Carrie to officially take over for him as Batwoman. There’s an argument to be made for that being the ending DKR should have had.

Then, if you must bring Bruce back via the Lazarus Pit, have it be in DKIV. We can see him challenge Carrie for Gotham City, the effects of the pit having driven him insane.

Many a reader, myself included, has criticized Frank Miller for the bizarre and even offensive choices he made in The Dark Knight Strikes Again and All-Star Batman and Robin. But I’ll always credit Miller with being willing to take risks with his art. In the end, DKIII feels like they went too far in the other direction. The Dark Knight Returns has become a timeless piece of art. DKIII seems mostly like something thrown together by editors so that DC can continue to cash in on the team of Frank Miller and Batman. It’s a missed opportunity. With Brian Azzarello, Andy Kubert, and all these other supremely talented creators on board, they could have made something that allowed DC to sell more books, Instead we got something that feels largely hollow.

***For more DKIII: The Master Race, check out our reviews of issues #1, #2, #3, #4, #5, #6, #7, and #8.***

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A DKIII: The Master Race #8 Review – Kryptonians vs. Amazons

TITLE: Dark Knight III: The Master Race #8
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: March 29, 2017

Need to catch up? Check out issues #1, #2, #3, #4, #5, #6, and #7

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Originally, this was supposed to be the end of the line. DKIII was supposed to run for eight issues before a ninth was announced last September. As much respect as I have for all the talent involved here, they should have gone the other way and capped it at seven. DKIII has an okay story, but it’s officially worn out its welcome.

Quar’s Kryptonian forces are at war with Wonder Woman and the Amazons, with Lara the Supergirl caught in the middle. So now the question becomes: What action will be taken by the daughter of Superman and Wonder Woman? Meanwhile, the Lazarus Pit has restored Batman. But Quar is preparing to make his final move…

The entire story has been building toward this fight between the Kryptonians and the Amazons. But somehow, like last issue, this still fills like filler and transitional material. Andy Kubert, inker Klaus Janson, and colorist Alex Sinclair get to have flex their muscles by following Wonder Woman through a mildly gory battle sequence. But there’s not much drama in what we’re seeing. It’s just Wondie ripping through the bad guys because of some loophole about magic that isn’t really explained. All with a baby strapped to her back, who is somehow smiling through it all. Quar isn’t there, nor is Lara’s love interest. So these are essentially a bunch of Kryptonian foot soldiers.

This penultimate chapter, and this big battle, might have been the ideal place for Lara to make her choice. Does she side with her mother and the Amazons, or Quar and the Kryptonians? We get no such moment in this issue. Not even a cliffhanger to bring us into the next issue. That might have given this issue the emotional kick it desperately needs.

That’s not to say some of this isn’t fun. While there’s an extremely awkward splash page of Wonder Woman leaping (shown left), our artists do great work with the Amazons. Early on, they answer the Kryptonians’ challenge with a spear in a really cool way. Once we get into the physicality, Sinclair puts a red sky over the proceedings, striking a subtle yet pronounced emotional note. Azzarello also gives Diana a couple of good narration lines about the Amazons being an isolationist society: “Perfection stagnates. Perfection frustrates. Isolation gives to yearning.”

On the subject of Sinclair, this is his first time coloring the main story. You can absolutely notice the difference, everything pops a little more.

So where is Batman during all of this? He’s around. Like all the other characters, he’s being moved into position for the climax. Once he’s suited up, we do get a nice little moment with the Jerry Robinson Batmobile (shown below), its lone fin and big Bat head out in all it’s glory. As a life-long Batman buff, it made me smile.

But it also illuminates a major problem with DKIII. Out of the three chapters in Frank Miller’s so-called “Dark Knight trilogy,” this one may have the least to do with Batman himself. Or even the character’s lore and mythology. This feels less like a Batman story, and more like a Justice League story that Batman plays a big part in. The Dark Knight Strikes Again had a much larger scope than the original. DKIII might have been a good time to tighten the focus again.

There are elements in this story that make me wonder if that wasn’t supposed to be the case at one point. We see Carrie Kelley take up the mantle of Batgirl, the scene she had with Commissioner Yindel on the rooftop in issue #7, and a lot of little moments with she and Bruce. It almost feels like this started as a story where Bruce passes the torch to her, but plans were changed when Miller decided he wanted to do a fourth story. I have nothing concrete to base that on. Just a feeling.

Our mini-comic this month is Dark Knight Universe Presents: Detective Comics. We learn that Bruno, the woman from DKR with the flattop and the swastika pasties, is still alive. We get an incident with her and Commissioner Yindel at a prison, which I assume is supposed to be Arkham Asylum. There’s not much to write home about from a story perspective. But like last month, Frank Miller turns in some surprisingly clean line work. At times he reverts back to more of what he’s given us as of late. We’ll call it “disproportioned.” But by and large, Miller carries his end here.

But man oh man, I wish things would end here. Compared to The Dark Knight Strikes Again and All Star Batman and RobinDKIII is pretty harmless. But from an artistic perspective, it hasn’t been enough to justify dragging the DKR stuff out of the mothballs.

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A Justice League/Mighty Morphin Power Rangers #1 Review – Wrong Zord!!!!

Justice League/Mighty Morphin Power Rangers #1, coverTITLE: Justice League/Mighty Morphin Power Rangers #1
AUTHOR: Tom Taylor
PENCILLER: Stephen Byrne. Cover by Karl Kerschl.
PUBLISHERS: DC Comics/BOOM! Studios
PRICE: $3.99
RELEASED: January 11, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

As someone who grew up in the ’90s with Mighty Morphin Power Rangers, this is one of the most surreal comic books I’ve ever read. Seriously. Not necessarily in a bad way. It’s just friggin’ weird to see the Rangers next to the Justice League.

Justice League/Mighty Morphin Power Rangers is the latest inter-brand crossover from DC Comics that I’m not sure anyone asked for. But since they’re willing to try it, why the hell not? Think Green Lantern/Star TrekBatman/Teenage Mutant Ninja Turtles, the upcoming Green Lantern/Planet of the Apes, etc. Now, thanks to the Command Center’s teleportation system malfunctioning, the Rangers (along with Lord Zedd), find themselves in the DC Universe.

While I hate to be one of these people, as a Power Rangers die-hard, it must be said: There’s a giant continuity error in this issue. Our villain on the PR side of things is Lord Zedd. A wise creative choice, as he’s the coolest villain to ever come out of the series. But then at the end of the issue, the Pink Ranger calls the Pterodactyl Dinozord. As I’m sure many fans remember, Lord Zedd did away with the Dinozords very early in his tenure. In fact, most of the Dinozords never saw combat against Zedd’s forces.

Justice League/Mighty Morphin Power Ragners #1, Zack, SupermanLook, I get it. The appeal of these crossovers usually isn’t a well-crafted story. It’s about the characters meeting. In that spirit, this book gives us a bunch of cool variant covers, each with a different Ranger and Justice Leaguer. (I went with the Batman/Pink Ranger one myself.) But who is this book’s intended audience? Comic book readers that grew up with MMPR! At some point, a good percentage of the audience is going to go: “Hey, didn’t Zedd destroy the Dinozords?”

Alright, alright. Puttin’ it back in the holster now. But I’m not wrong…

Zack plays a central role in this issue, which I appreciate. It would have been easy to put the beloved Green Ranger in that spot. What I don’t understand is why the crew at BOOM! have been so intent on making Zack a more grim character than he ever was on the show. Kyle Higgins has dropped a hint or two about Zack having problems at home, and we even saw Rita come after Zack to be the evil Green Ranger. This issue builds on that. We kick off with a scene in which Angel Grove has been destroyed, and Zack blames himself. We then learn that he’d had a fight with his parents about “disappearing too often.” Naturally, he can’t tell them he’s doing it because he’s a superhero.

There’s nothing wrong with this teenage superhero vs. civilian parents stuff. I actually wish more teen superhero books would go into it. But to those of us who watched the show, Zack is an awkward fit for it. He was always the fun-loving and energetic dancer. That’s not to say he has to be one-dimensional. But a more natural fit would have been Kimberly, the Pink Ranger. It was established on the show that her parents were divorced, and she now has a stepfather. That could be a fine source of drama.

Justice League/MMPR #1, Lord Zedd, John ByrneOne thing I can’t complain about is Stephen Byrne’s art and colors. This guy needs to stay in the Power Rangers universe for awhile. He’s tremendous with all the costumes, and his colors are wonderfully vibrant. There’s a splash page of all the Rangers, minus Zack, teleporting into Gotham City that’s just gorgeous. I enjoy Hendry Prasetya’s work on the main MMPR series. But if he ever needs to step aside, Byrne could jump in and not miss a beat.

This side of the issue is obviously pretty heavy on the Power Rangers side. With the Rangers in Gotham, we’ll naturally see more Justice League stuff next issue. We do, however, get a decent amount of Superman and Batman. That page where Superman floats next to Zack is, again, so damn surreal. As is seeing Batman block a blow from the Black Ranger’s Power Axe.

I don’t imagine we’ll see great things from this book going forward. But I admit, I’m curious to see what they do. Stephen Byrne’s art may be worth the price of admission on its own. But as I think is often the case with these crossovers, after the novelty of the first encounter is gone, the story sort of fizzles out. I can only assume that’ll be the case here. Still, they’ve got me coming back for issue #2. That’s a start.

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A DKIII: The Master Race #7 Review – Green Lantern’s Light

DKIII: The Master Race #7, 2016, cover, Andy KubertTITLE: Dark Knight III: The Master Race #7
AUTHOR: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: December 28, 2016

(Need to catch up? Check out issues #1, #2, #3, #4, #5, and #6.)

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Believe it or not, the character with the best showing in DKIII #7 is Green Lantern. It’s not even in the main story. This is the first DKIII issue where the mini-comic has been superior in terms of quality. It may represent the best storytelling in DKIII overall.

After Batman is mortally wounded in the battle against the Kryptonian army, Superman rushes to save the Dark Knight’s life. But the battle isn’t over. A far more personal blow is about to be struck. The fate of the world, and one special young life, hangs in the balance.

Of course they didn’t kill off Bruce Wayne. They went the Lazarus Pit route. So now he’s not only alive, but he’s been de-aged. We don’t see much of him once he emerges from the pit. But he’s clearly able-bodied, and he’s even got his dark hair back. I can only assume this is a set-up for future stories. Whether DKIV is actually in the works or not remains to be seen. This book has hardly been a critical success. But you can’t argue with sales, can you?

dkiii-7-superman-and-batman

Assuming we will see more Dark Knight stories going forward, I find it odd that we apparently won’t be seeing old man Bruce Wayne any longer. That rougher, Clint Eastwood-style Batman is one of the big trademarks of this universe. Why do away with something like that?

We also get some dialogue between Commissioner Yindel and Carrie Kelley, that implies that their relationship will continue into the future. Essentially as a new Batman/Jim Gordon type pairing. The elevation and establishment of Carrie as a full-fledged hero has been an ongoing theme in DKIII. From a storytelling perspective, it would be fitting to have Carrie take over as Gotham’s protector, while Bruce goes off to do something else. But by God it bears repeating: GIVE CARRIE A NEW COSTUME!

Donald Trump returns in this issue, via a disturbingly authentic sounding tweet: “We won just like I said we would, and now we’ll make the Kryptonians pay to rebuild Gotham City. You’re gonna love it.” Some things are just a little too real…

Between Batgirl and armored Superman, DKIII has definite costume problems. But by and large, Andy Kubert, inker Klaus Janson, and colorist Brad Anderson have given this story a look that feels like great extension of Miller and Janson’s art from the original. In particular, our cliffhanger scene with Wonder Woman and Lara has a great intensity to it.

dkiii-hal-jordanWhen you get right down to it, most of what we see in DKIII #7 is filler and transitional material. That’s part of why the Strange Adventures mini-comic comes off so well. But it’s more than that. It’s also a comeback story that sees a humbled Hal Jordan reconnect to his humanity.

After losing his hand in issue #3, Hal wanders the desert hunting down his lost Green Lantern Ring. It’s in the hands of what appears to be a militant extremist group. (Oddly enough, the ring is still on Jordan’s severed hand. Maybe this is the same group that found Luke Skywalker’s hand and lightsaber after The Empire Strikes Back…) With some help from Hawkman and Hawkgirl, he gains a new perspective on his place in the universe and boldly declares: “I’m back.” In a way, it’s beautiful. Perhaps I’m biased, but Miller’s art even looks a little more polished here.

Notwithstanding the Green Lantern content, DKIII #7 is mostly missable. Right now, I’m hoping for a big finish. Something with a little more personality than we saw from the big attack on Gotham City. But between Kryptonians and Amazons, that may prove difficult.

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A Justice League vs. Suicide Squad #1 Review – The 2016 Playbook

Justice League vs. Suicide Squad #1, cover, Jason FabokTITLE: Justice League vs. Suicide Squad #1
AUTHOR: Josh WIlliamson
PENCILLER: Jason Fabok
PUBLISHER: DC Comics
PRICE: $3.99
RELEASED: December 21, 2016

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

It’s fitting that Justice League vs. Suicide Squad is DC’s last big release of the year. This is essentially a snapshot of the Warner Bros/DC movie playbook for 2016. Of course, it’s a also hook for new readers who’ve seen the movies.

And in a very pleasant development, Justice League vs. Suicide Squad is pretty damn good. At least, so far.

When the Justice League learns of Amanda Waller’s Task Force X program, they interrupt a the Suicide Squad’s latest mission to bring them in. Naturally, Deadshot, Harley Quinn, and the team aren’t coming without a fight. Meanwhile, several prisoners have been broken out of the Catacombs, “the most top secret prison in the world.” A threat is emerging that may give the Justice League and the Suicide Squad a mutual enemy.

Justice League vs. Suicide Squad #1, two-page spread, Jason FabokI think one of the reasons this story works so well is that there isn’t an exorbitant amount of exposition to get through. Yes, we have the typical captions that introduce the characters (i.e. “Deadshot. Expert marksman. Has a death wish.” We also have a two-page scene where the League finds out about the Squad, and we go over why they don’t like them. But other than that, we’re mostly doing the business of the plot. It’s easy to understand why these two groups wouldn’t get along. You don’t need all of the build-up and the layers you would for, say, Civil War or Avengers vs. X-Men. The mere knowledge of the Squad’s existence is enough to prompt a fight.

The only downside to that additional time for character moments is that Williamson’s use of Captain Boomerang for comic relief comes off grating. One thing this book hammers home as much as anything is that ol’ Digger is horny as hell. I guess it makes sense, given he’s in prison. Plus, whenever he goes out he’s got the over-sexualized Harley Quinn with him. But he doesn’t need to be Captain Innuendo. We also have a little exchange where Simon Baz asks, “Aren’t boomerangs a little lame?” Not nearly as lame as that line. Way to go, Simon. Antagonize the murderer who Flash just told you was no joke.

Justice League vs. Suicide Squad, team shot, Jason FabokThe larger story Williamson is setting up involves a third team, led by our mystery prison breaker…the returning Maxwell Lord, dressed in his Omac Project and Justice League: Generation Lost era garb. Per usual, Lord is hardly a mustache-twirling villain. He’s out to save the world. What that means exactly remains to be seen. But the team he’s assembled (shown below) consists of Lobo, Dr. Polaris, Emerald Empress, Johnny Sorrow, and Rustam. Certainly an…eclectic crew. But they all have one thing in common: They hate Amanda Waller. Considering how expansive the cast of this book already is, we can’t guarantee all these characters will get a chance to shine. But I can definitely appreciate Williams putting a renewed spotlight on some of the company’s more obscure characters.

Jason Fabok is in top form here. As I’ve said previously, his is art has an undeniably epic quality to it. So he’ll always be a solid fit for big event stories like this, or Darkseid War. I compare him to Jim Lee, Andy Kubert, or Ivan Reis in that sense. He’s very much like Lee in the way he makes use of splash pages and two-page spreads that are either explosive, or have a lot of intrigue. His characters also tend to be very charismatic and expressive. Particularly Harley Quinn, despite the over-sexualization. There’s also a really nice splash page where Superman catches Deadshot in mid-air. Those two characters are such a great contrast. That image almost sells the premise by itself.

Justice League vs. Suicide Squad #1, Jason Fabok, two-page spreadBy the way, the country that the big confrontation takes place in is called Badhnisia. I was blown away when I typed that into the ol’ Google machine, and found out it’s actually a long standing country in the DC Universe. A little on the nose, don’t you think?

Lending a certain subtle consistency with other big DC event comics are Alex Sinclair’s colors. Sinclair has worked on big books like Batman: Hush, Infinite Crisis, Blackest Night, Flashpoint, Justice League: Origin, etc. Sinclair’s work is always quality, and he’s a tremendous asset.

Based on the solicitations, it looks like the artistic teams on this book will fluctuate as the weeks go by. We’ll see names like Fernando Pasarin, Robson Rocha, and Howard Porter tag in. I can’t say I’m looking forward to those transitions, especially given the quality of what Fabok and his cohorts gave us here. But from a plot perspective, Justice League vs. Suicide Squad starts out strong. Now it becomes a matter of telling a compelling story while balancing all these different characters, and not letting it all become a mess.

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