TITLE: Batman, Vol. 3: I Am Bane
AUTHOR: Tom King
PENCILLERS: David Finch, Mitch Gerads, Clay Mann
COLLECTS: Batman #16–20, #23–24
PUBLISHER: DC Comics
RELEASED: Aug 30, 2017
By Rob Siebert
Editor, Fanboy Wonder
Created in the early ’90s, Bane was essentially the Bat books’ answer to what Doomsday was in the Superman books. A big brute who could physically overpower the hero. A ‘roided up dude in a luchador mask, he certainly looks the part. But unlike Doomsday, who was basically a mindless killing machine, Bane was intended to have more depth. He had a tragic backstory and a cunning mind to match his physical dominance.
Oddly enough, I Am Bane explores the character’s more layered side, while at the same time making him look like a big dumb ape at certain points. It’s actually a fascinating balancing act.
After pulling the Psycho-Pirate from Bane’s clutches in Santa Prisca, Batman is now preparing for a full on assault from his old enemy. No one close to Bruce Wayne is safe. Adamant about taking Bane on alone, Batman places Alfred, Claire Clover (a.k.a. Gotham Girl), and the Psycho-Pirate in perhaps the unlikeliest of places to protect them: Arkham Asylum. Now Bane must make his way through a living hell to confront the Dark Knight. Once again, these two arch rivals will square off. In the end, one will be left broken.
I’ll credit author Tom King with giving Bane’s invasion of Gotham the weight it deserves. The first two issues have a grim tension in the air. In issue #16, Bruce insists that most of his surrogate family members flee the city, fearing for their lives. He hides Psycho-Pirate and the others inside Arkham, in a chamber designed by Mister Miracle. But Batman’s obsessive preparation isn’t enough, as Bane still manages to strike at those close to him, including Catwoman. The tone is terrific, the threat feels real, and we seem to have the makings of a hallmark Bane story…until the big man opens his mouth in issue #18.
King, David Finch, and their team are clearly going for classic early ’90s Bane. We get a big, bloody, brutal fight intercut with flashbacks as Bane taunts our hero. Think Batman #497, when the character broke Batman’s back. But King goes way too far over the top with Bane’s dialogue. In issue #18, as he rambles off comparisons between himself and Batman’s other enemies, he almost seems to be reciting a poem…
“I am not a joke! I am not a riddle! I am not a bird or a cat or a penguin! I’m not a scarecrow or a plant or a puppet! I am not your broken friend! I am not your regretful teacher! I am not a child’s fairy tale! I am not a circus act here to amuse and frighten you!”
Alright, dude. We get it…
Things get worse in issue #19, when he storms Arkham and starts running into various villains. He spouts off little one-liners. Thing that would be fine on their own, but clumped together in one issue almost make Bane a parody of himself.
Two-Face: “…what’re you offering?”
Bane: “Pain. I offer pain.”
Scarecrow: “What nightmares are you having?”
Bane: “I don’t have nightmares, I GIVE nightmares!”
Mr. Freeze: “Impossible…”
Bane: “Not impossible. Bane.”
The fight winds up ending on yet another stupid, overblown catchphrase. Not from Bane, but from Batman. The sad thing is that the action itself is pretty good, for the most part. If King had trimmed a lot of this excess verbiage and allowed the art to speak more for itself, this would have been much more effective. I understand wanting to show the animalistic side of Bane. But they overdid it.
I will say, however, that the contrasting flashbacks between Bruce’s childhood and Bane’s are very well done. There’s a school of thought that many of Batman’s villains double as examples of how Bruce could have turned out after his parents were killed, had circumstances been different. This is about as on-the-nose as you can get in that respect. But it works.
What doesn’t work as well for me is the Batman-themed fast food restaurant we see in issue #16. Dick, Jason, Damian, and Duke drag Bruce there for a family meeting of sorts. It’s decked out various paraphernalia from the various Batman heroes and villains. The scene opens with Bruce talking to a kid behind the counter, who’s wearing a cheap Batman mask. He asks Bruce if he wants to “Jokerize your fries?” I get what they were going for. There’s a fun meta aspect to having these characters see their own licensing and merchandising. “Jokerize your fries” is actually a pretty good line. But from an in-story perspective, using the most feared man in Gotham City’s likeness to sell fast food stretches the gag too far for me. I understand that’s part of the joke. But to me that would be the equivalent of selling Bin Laden burgers in the real world.
David Finch handles most of the art in I Am Bane. I’ve been pretty critical of his work. But I’ve also said that if you have to have him, you want him on dark or gritty stories like this. I Am Bane is one of his better recent outings. In issue #16, he has the extremely unenviable task of drawing Bruce, Dick, and Jason, all unmasked in the fast food scene. They’re all handsome, dark haired, clean shaven dudes. Finch has to make them all distinct and recognizable. The job he does isn’t amazing. But it’s serviceable. Thankfully, they’re not all wearing the same clothes, as they were in that creepy splash page in The Court of Owls.
Like many artists, Finch draws most of his superhero characters like competition bodybuilders. Thankfully, that’s right in Bane’s wheelhouse. The character looks every bit as gigantic and chiseled as he should without going overboard, which we saw from Finch’s work on the New 52 Dark Knight series. This version of Bane also has a great ferocity you don’t always see. That obviously works well during the big fight. One complaint: I’ve never liked it when artists put giant green tubes on Bane, as we see Finch do here. It brings back bad memories of Batman & Robin.
Inker Danny Miki (later joined by Trevor Scott) and colorist Jordie Bellaire compliment Finch very well. He’s got a team here that accentuates his strengths. Bellaire in particular is an absolute rock star.
After the main story, Mitch Gerads takes the pencil for issue #23, a standalone story featuring Swamp Thing. Despite being brutally titled “The Brave and the Mold,” it’s a fun issue. Gerads’ contributions to this series have been tremendous, going back to issues #15 and #16. He and King give us some fun visuals contrasting the difference in stature between Batman and Swamp Thing. A two-page spread with Bruce and the monster in Wayne Manor, shots of them in the Batcave and Batmobile, etc. The issue is broken into chapters separated via panels with text designed like silent movie intertitles, which is a cool tone device.
I’ve already talked at length about Batman #24, which contains a pretty big moment between Batman and Catwoman. A few months after its release, what has stuck with me is the exchange between Batman and Gotham Girl about happiness. We learn that Batman is Bruce Wayne’s attempt at finding happiness. As a longtime Batman fan, that notion fascinates me. We’re so used to Batman being dour, moody, and broody. So the idea that he’s doing all this to be happy is a little off-putting. But it makes a certain sense when you boil it down. In the end, that’s what we’re all trying to do, right? Find happiness. In that sense, Bruce is no different than anyone else.
By and large, the Bane portion of this book is a step down from I Am Suicide. But King, Finch, and the team really stick the landing with issue #23 and especially #24. There’s a lot of strictly okay stuff you’ve got to swim through. But when this book hits a homer, it really hits a homer. As far as issue #24 is concerned, that ball is still sailing.
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