Rob Plays Ghostbusters: Spirits Unleashed – Becoming a Ghostbuster

***I consider myself a casual gamer, as opposed to a die-hard. So when I pick up a new game, it’s because I’ve got a genuine interest in it, despite my novice gaming skills. Join me now as I navigate the latest Ghostbusters video game for the PS4, Ghostbusters: Spirits Unleashed!***

Ghostbusters Spirits Unleashed PS4 coverBy Rob Siebert
Fanboy Wonder

For yours truly, the gold standard in Ghostbusters video gaming was set in 2009 with Ghostbusters: The Video Game. And not just because most of the original cast was involved. The mechanics of the game were solid, and fun to work at and master. To this day, I enjoy going back and playing through it. So, fair or not, that’s the largely the standard by which I was judging Ghostbusters: Spirits Unleashed.

Granted, for my money Spirits Unleashed had a lot going for it coming in. The first-person shooter approach gave the initial impression that it would offer a similar experience to the 2009 game. We had Dan Aykroyd and Ernie Hudson offering their vocal talents. It seemed to pick up where Ghostbusters: Afterlife left off, which offered a certain satisfaction. Graphically, the game looked at least on par with it’s predecessor. The ability to customize and play as your own Ghostbuster, a feature which the 2009 game did not have, was another plus. We were also told we’d be able to play as a ghost, which was certainly something new.

I’ll reiterate that I’m not a die-hard gamer. But I am a die-hard ghosthead. So my hopes were high coming into Spirits Unleashed

Training Day
The game kicks off with the player in Ray Stantz’s bookstore, which has apparently moved right next to the Ghostbusters firehouse. Ray gives a rah-rah speech about becoming a Ghostbuster, and you’re then sent inside the firehouse to create your avatar.

I generally don’t put a whole lot of thought or effort into create-a-character modes. I’m happy if the character just generally looks like me, which in the end is what I did for myself (shown below). But for those who want to get into nitty gritty details, those options are there. Players can change up eye shapes, facial hair thickness, body type. And yes, gender and skin color as well. As much as I love Ghostbusters: The Video Game, the Rookie character, another white male, did players no favors from a diversity standpoint.

Rob Siebert, Ghostbusters Spirits Unleashed

One minor disappointment: You can’t customize your uniform’s name tag with your name. Instead you get a bunch of nickname tags. Kinda sucks, as I was looking forward to seeing “Siebert” on a Ghostbuster uniform.

From the get-go, it’s clear why Ernie Hudson is billed above Dan Aykroyd in the opening credits to this game. Winston Zeddemore is all over the opening moments of Spirits Unleashed. But that’s not altogether uncalled for, as he’s now the big executive in charge at the Ghostbusters organization. (His exact title, if he even has one, is unknown.) And, just like in real life, he looks like he’s barely aged a day.

We meet a character named Catt (at left above), who acts as the Ghostbusters’ operations manager. She meets the player in the adjoining alley and we set up for target practice, strapping on a proton pack for the first time. I was relieved to see that a lot of the basic mechanics from Ghostbusters: The Video Game were left intact. You use the R2 button to throw your stream, you vent the pack as needed, you throw the trap and drag the ghost into it, etc. They didn’t fix something that wasn’t broken. I appreciate that very, very much.

Tutorial: Whitestone Museum of Nature and Science
After the team’s tech guy, Eddy, guides you on how to use the PKE Meter, you’re sent into your first job: A haunting at the Whitestone Museum of Nature and Science. It’s not a real job, mind you. It’s a demo on how to catch a ghost in the field. But it gives you a sense of how the game actually works now that you’ve got a handle on your basic equipment.

In the grand tradition of simplistic ghost names like Slimer and Muncher, your first bust’s name is Blobby (shown above). Blobby is essentially a counterfeit Slimer. He douses you with slime and attacks you. But other than that he’s designed to be a pretty simple capture. At least in theory…

One thing you’ll notice is a percentage bar at the top of your screen labeled “Building Haunt.” I’m assuming if that bar fills up completely you lose the game. It makes sense, and adds a sense of urgency to things.

There were a coupe of equipment growing pains. I found the proton pack needs to be vented much more regularly than in Ghostbusters: The Video Game, which obviously puts a limit on how long you can fire your proton stream. The ghost trap also has battery life, which means you can’t simply leave it open as you try and wrangle the ghost.

On the plus side, you get to interact with the civilians in the building, calming them down if/when they see the ghost. There’s not much to it, as you just hold down a button. But it’s a nice “practical” detail they put in there.

I admit, Blobby was tough for me. Balancing venting the pack, watching the trap battery, and wrangling the ghost is a challenge. I had to corner him a few times, deploy the trap, then work to wrestle him inside. I got slimed more than once, too. Apparently slime is more than a simple nuisance in Spirits Unleashed, as too much of it incapacitates your character. I can appreciate that.

But ultimately, I did catch the little pink menace. After the tutorial you’re taken back to the firehouse to empty your ghost trap, explore, talk to the other characters, etc. I opted to jump back into the action pretty quick, though. You’re given several mission/job options, which you can either select or have the game pick one for you at random. I opted to randomize things, and I ended up…back at the museum. Oops.

But as it turned out, I wasn’t going back alone. The game put me with three other automated Ghostbusters (shown above), one of whom looked severely underdressed for the job (far right). Like my character, they didn’t have real names. I’d later find out they were named Lima, Primo,and Corn Dog. How one gets the name Corn Dog I don’t even want to know.

But names notwithstanding, it was time to heat ’em up!

TO BE CONTINUED…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Astonishing Art: Ghostbusters by Régis Donsimoni

By Rob Siebert
Fanboy Wonder

I’m a sucker for a quality animated take on the Ghostbusters. That’s exactly what Régis Donsimoni gives us here.

The figure rendering, the colors, and the blocking are all on point. But I think what cinches it for me is that Louis Tully and Dana Barrett, a.k.a the Keymaster and the Gatekeeper, are quietly watching from the background. This isn’t a creepy image, but that aspect has a creepy quality to it to be sure.

Ghostbusters, Regis Donsimoni

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Astonishing Art: The Real GhostbustersII?!?

By Rob Siebert
Fanboy Wonder

We learned last month that a new Ghostbusters animated series is in the works at Netflix, not to mention an animated feature film.

While I don’t expect them to go back to the Real Ghostbusters well, Badoochi Studios has provided us with a really fun glimpse at what such a take might look like. I particularly enjoy the Phoebe and Podcast characters done in the Real Ghostbusters style.

I mean…a semi-revival of The Real Ghostbusters would make a hell of splash, right? Does it have to be out of the question?

The Real Ghostbusters II, Badoochi Studios

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Ghostbusters: Spirits Unleashed Coming Q4 2022

By Rob Siebert
Fanboy Wonder

I was beyond exited to stumble upon the trailer for Ghostbusters: Spirits Unleashed this morning. I’ve been waiting for a new GB game on this scale since 2009’s Ghostbusters: The Video Game. That certainly seems to be what Illfonic is serving up for us here. As an added bonus, we’ve got Dan Aykroyd and Ernie Hudson reprising their roles as Ray and Winston.

Things look promising! Sign me up!

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Toy Chest Theater: Ghostbuster Luigi by Niels van Riel

By Rob Siebert
Fanboy Wonder

In honor of Ghostbusters: Afterlife coming out in the U.S. today, this image from Niels van Riel felt more than appropriate. Remember, Luigi has been a Ghostbuster of sorts in his own right, having starred in the various Luigi’s Mansion games.

Ghostbuster Luigi, Niels van Riel

What do you think the odds are that Luigi shows up in Ghostbusters: Afterlife? Zero? Yeah, that’s what I thought…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A TMNT/Ghostbusters Deep-Dive Review – Bustin’ in a Half Shell

TITLE: Teenage Mutant Ninja Turtles/Ghostbusters #14
AUTHORS: Erik Burnham, Tom Waltz
ARTIST: Dan Schoening
GUEST ARTISTS: Charles Paul Wilson III, Cory Smith, Ronda Pattison (Colorist)
COLORIST: Luis Delgado
LETTERER: Neil Uyetake
PUBLISHER: IDW Publishing
COLLECTED IN: Paperback, Deluxe EditionTMNT: The IDW Collection, Vol. 5
RELEASED: October 2014 – January 2015

***New around here? Check out Primary Ignition’s TMNT Deep-Dive Review archive!***

By Rob Siebert
Fanboy Wonder

If you were a kid in the ’80s or ’90s, chances are you’ll find something appealing at IDW Publishing. That’s not me kissing ass. It’s simply the law of averages. Their collection of licenses includes Transformers, My Little Pony, Sonic the Hedgehog, Back to the Future, among others. That’s to say nothing of two iconic staples of the ’80s: Teenage Mutant Ninja Turtles and Ghostbusters.

And of course, IDW loves them a good crossover. It was only a matter of time before the boys in green met the boys in grey.

So what do people want to see from a story like this? What’s the appeal of a crossover? The answer is fans like it when things…well, cross over. We like to see different characters from different worlds meet, interact, team up, or even fight. Often it’s a combination of all four.

But how do you mash up the Teenage Mutant Ninja Turtles and the Ghostbusters? On the surface, they have very little in common.

The answer is: Find common ground. Take something the two properties have in common and use it to bring them together. Thus the question becomes, what do the TMNT and the GBs have in common? Well, simply at face value…

  • They’re both four-man teams.
  • They both fight the supernatural and/or the extraordinary.
  • They’re both from New York City.

That, especially that third point, is apparently a good enough starting point. TMNT/Ghostbusters sees an accident with the Turtles’ dimensional portal send them to the Ghostbusters’ incarnation of New York. The accident also frees Chi-You, a Chinese warrior god hell bent on ruling the Earth. Caught up in his plot is none other than a demonically possessed Casey Jones.

These issues feel very much like the Turtles are guest-starring in a Ghostbusters story. That’s because artistic team behind IDW’s Ghostbusters books, penciller Dan Schoening, colorist Luis Delgado, and letterer Neil Uyetake handle most of the pages. The common threads between IDW’s Ghostbusters and TMNT books? Tom Waltz, who co-authored TMNT with Kevin Eastman, was the editor on Ghostbusters. Ghostbusters author Erik Burnham had worked on plenty of supplemental material for the TMNT series as well. So the ground was fertile for a crossover.

Said crossover is in good hands. Over the last decade, Burnham, Schoening, Delgado, and Uyetake have been responsible for what in my opinion are the best Ghostbusters comics ever made. All parties involved clearly had a reverence for the source material, and Burnham was turning in amazing scripts.

But what really sets the material apart is Schoening and Delgado. As is the case with TMNT comics, my argument when it comes to Ghostbusters comics is that a lot rides on how you draw the heroes themselves. Because of likeness issues, most pre-Shoening artists tended to draw the movie-based Ghostbusters as guys who looked loosely like the actors. As in this case the characters are so closely identified with their performers (Can you picture someone other than Bill Murray playing Peter Venkman?), what we got were essentially Ghostbusters stories with characters who looked like they were standing in for the genuine article. 

Then along came Shoening who took a more animated, cartoony approach to the movie Ghostbusters. His Egon Spengler doesn’t look like Harold Ramis. But like an impressionist channeling a specific person, he captures the feel of the characters in a way no other artist ever has. So to see him take on the Ghostbusters and the Ninja Turtles, in the same story no less, is very special.

Issues #2 and #3 are where we get a lot of those “common ground” scenes. The two teams share pizza in the firehouse. Donatello compares tech geek notes with Ray. Raph and Venkman make wisecracks to each other. And of course, we get our first obligatory shot of a Ninja Turtle wearing a proton pack. Along those lines, Cory Smith’s variant cover for issue #3 (shown left) is my favorite in the entire series. If you’re an ’80s or ’90s kid, the smart bet is this would have made your head explode back then.

By villain standards, Chi-You isn’t very memorable at all. He’s essentially a generic, grand-standing, monolouging bad guy. He does, however, manage to look pretty bad ass in Casey Jones’ hockey mask. But the strange thing about this story is that the bad guy is almost an afterthought. The main event is that interaction between the two teams. With only four issues to work with, you almost don’t have the time to properly build up a brand new villain while still delivering on what fans want to see from a crossover.

And did Teenage Mutant Ninja Turtles/Ghostbusters deliver on what fans wanted to see? I’d say so. I’d like to think no one realistically came into this thing expecting a grand masterpiece. But it wasn’t a small task either. It’s job was to deliver on a scenario dreamed up by many an ’80s or ’90s kid: What if the Ninja Turtles met the Ghostbusters? And the answer we get is perfectly serviceable. It isn’t contrived, or forced, or hokey, or stupid, all of which it easily could have been. The IDW crew delivered on the crossover, just like they delivered on the two books individually.

What more could a kid who grew up watching these characters on worn out VHS tapes possibly ask for?

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Toy Chest Theater: Ghostbusters and the Punisher…the Ghost-Punishers?

By Rob Siebert
Fanboy Wonder

“Busy night, Frank? Ever think about leaving a few breathing?”

That’s the caption that Scott Bline put on this image of the Punisher and the Ghostbusters. The picture stands on its own just fine. It’s got great lighting, and reminds me of the cutscene in Ghostbusters: The Video game where the boys see Stay Puft again. But this is the rare instance where a caption is the one detail that puts an image over the top. It’s been stuck in my head for weeks.

It’s funny, I can actually visualize a story where Frank Castle and the boys in gray team up. You talk about wiping somebody off the Earth completely. Kill ’em, then capture their ghost. Gone without a trace.

Your move Marvel. You too, IDW Publishing.

For more from Scott Bline, check out his web site.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Dan Schoening Easter Egg Hunt: Eddie Murphy at Ghostbusters HQ

By Rob Siebert
Fanboy Wonder

The Eddie Murphy/Ghostbusters connection goes back a long way. The irony there is that most people have no idea there’s a connection at all.

Legend has it that while writing early treatments for Ghostbusters, Dan Aykroyd had his eye on Murphy for a co-starring role. This would have been during Murphy’s days on Saturday Night Live. But as the film evolved, and Harold Ramis, Ivan Reitman, and Bill Murray became involved, the idea of Murphy playing a role fell to the wayside.

Some believe Murphy had been pegged for the Winston Zeddemore role, i.e. the everyman who gets to asks the Ghostbusters expository questions. A quote from Harold Ramis is cited in Ghostbusters: The Ultimate Visual History, which ultimately debunks this idea…

“Everyone thought that Winston was written for Eddie Murphy, but Eddie was really only going to costar with Danny is in his original version of the story. I never spoke to Eddie about being in the film.”

Decades later, Dan Schoening would pay a subtle tribute to Murphy in Ghostbusters #2.

Alright, maybe subtle isn’t the right word.

As Ecto-1 does one of its trademark zooms out of the firehouse, it nearly clips Axel Foley, Murphy’s character in Beverly Hills Cop. Foley is conspicuous by his trademark black jacket and muscle car.

Fittingly, both Ghostbusters and Beverly Hills Cop were released in 1984. Both made big bucks, and spawned franchises. *sigh* Sure makes you miss the ’80s, doesn’t it?

Email Rob at PrimaryIgnition@yahoo.com, or follow Primary Ignition on Twitter.

Dan Schoening Easter Egg Hunt: Martin Short and…Grandma Winslow???

***Dan Schoening’s art is filled with delightful Easter Eggs and winks. Here at “Dan Schoening Easter Egg Hunt,” we shine a fresh light on things you might have missed the first time around.***

By Rob Siebert
Fanboy Wonder

This hidden gem comes to us from 2014’s Ghostbusters #14, and the wedding of Winston Zeddemore. The boys in gray are about to face the heart-wrenching wrath of Tiamat. But in the meantime, Winston has some really interesting wedding guests.

I’ve always remembered this panel because Schoening slipped in, of all people, Rosetta Lenoire. Modern audiences know her best as Grandma Winslow from Family Matters. And low and behold, there she is in her Family Matters get-up. It somehow makes sense, doesn’t it? On the show, her son was Chicago Police Officer Carl Winslow. Carl was, of course, played by Reginald VelJohnson. VelJohnson also had a small speaking role as a prison guard in Ghostbusters. If you know enough to connect the dots, that’s an epic ’80s reference.

Then it was pointed out to me that standing next to her is Frank Eggelhoffer, Martin Short’s character from Father of the Bride. Yeah, I had no idea on that one. Makes me think I need to go back and watch that movie again.

And because we needed another ’90s reference, Schoening threw Roland from Extreme Ghostbusters in as well. Happy to see the team at IDW giving that show some love. Highly underrated, in my view.

Email Rob at PrimaryIgnition@yahoo.com, or follow Primary Ignition on Twitter.

A Ghostbusters International #2 Review – Bustin’ on Location

Ghostbusters International #2, cover, Dan SchoeningTITLE: Ghostbusters International #2
AUTHOR: Erik Burnham
PENCILLER: Dan Schoening
PUBLISHER: IDW Publishing
PRICE: $3.99
RELEASED: February 24, 2016

By Rob Siebert
Editor, Fanboy Wonder

Erik Burnham, Dan Shoening, Luis Delgado, and the folks at IDW have been doing this Ghostbusters thing for awhile now. And as I’ve said before, they’re the best comic book team to ever take on the boys in gray. That’s why I was surprised when Ghostbusters International #1 largely felt like…business as usual. Mind you, business as usual for this book is still pretty good. Perhaps they were simply setting the table before the twist at the end. Either way, there was seemingly no new element of intrigue.

Thankfully, Ghostbusters International #2 both ups the intrigue, and sends our heroes across the globe!

Ghostbusters International #2, Dan SchoeningErland Vinter, a wealthy Scandanavian businessman, wants to buy the Ghostbusters. But while the boys aren’t for sale, Walter Peck arranges for Vinter to have access to them in the short-term. Ergo, Peter, Ray, and Winston find themselves in Italy for a case involving the haunted island of Poveglia.

As usual, the star of this series is Dan Schoening. Granted, one can’t undercut the importance of Erik Burnham’s witty writing to the longevity of the Ghostbusters books. But Schoening’s art is always what has made them pop. Yes, it’s cartoony. But Shoening’s Ghostbusters have always resembled the real actors enough that you buy them as the characters. What’s more, Shoening has never gone too over the top with his renderings. So his work on these books has always had a certain animation-meets-pseudo-realism effect to it. It’s a hell of a lot of fun to look at, especially with all the ’80s Easter eggs he tends to toss in there for the sheer fun of it. You can tell he’s having fun, so you inevitably have fun with him.

Ghostbusters International #2, Dan Shoening, RaySending the Ghostbusters around the world is a fine concept. But I can’t help but wonder how long they’ll stick with it. A few years ago they relaunched this series as The New Ghostbusters, which saw the boys banished to another dimension, forcing Janine and a new team to take over. By issue #4 the boys were back, and the so-called New Ghostbusters would rotate in from time to time. I say this not because The New Ghostbusters was a bad story. I’m just wondering how the Ghostbusters will say “international.” As Burnham wrote in issue #1: “Everything about the Ghostbusters involves New York.”

Still, seeing the boys in Italy is fun thus far. Frankly, I’m just happy to have Burnham, Shoening, and this team writing the Ghostbusters again. These guys were seemingly made to write these characters, and if it were up to me, this series would have continued uninterrupted since it began. I suppose fans can take some solace in the idea that IDW would be stupid not to have a Ghostbusters book on the stands with the new movie coming out this July.

For more from Burnham and Shoening, check out Teenage Mutant Ninja Turtes/Ghostbusters

Image from comicbookresourcescom.

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