Tag Archives: The Shredder

Astonishing Art: TMNT by Matt DeMino

By Rob Siebert
Fanboy Wonder

It honestly wasn’t my intent to do another “Astonishing Art” so soon after the last one. Much less another dedicated to the Teenage Mutant Ninja Turtles. But today’s piece popped up in my Instagram feed today, and I simply couldn’t resist.

Chances are at some point you’ve seen the image at right, or at least some version of it. It’s the classic Norman Rockwell painting “The Runaway,” which made its debut on the cover of The Saturday Evening Post in 1958. It’s textbook Rockwellian America. A naive young runaway sits in a diner under the protective eyes of a policeman and the counterman. As one might imagine, artists have been tipping their hat to it for a long time.

Cast in point, our subject today: A TMNT-inspired spin on “The Runaway” by Matt DeMino. This piece first appeared on the official TMNT Twitter account yesterday.

Damn. Right in the feels. Especially as an ’80s kid who grew up on a steady Ninja Turtles diet. Who among us didn’t run around with a pillow on our backs and a ninja headband on? The boys in green were our heroes, This image could have been plucked from the dreams of a million kids back then. It still could today.

But this one is clearly for the ’80s/’90s crowd. The references to the three original live action movies are pretty blatant. Casey Jones is sporting his look from Teenage Mutant Ninja Turtles: The Movie. You’ve got the Shredder helmet from that same movie on the counter. The scepter from the third movie is sitting at Raph’s feet. And on the lower left, you can see the broken canister from The Secret of the Ooze. Yeah, you might say I’ve watched those movies a few times…

This isn’t the first time DeMino has been commissioned to work on the Ninja Turtles. The piece at left came out on Thanksgiving last year. Note the same analog Coke can design in both scenes.

Clearly, DeMino’s take on the Turtles and Splinter is very reminiscent of the old movies. Hey, that’s how I’d do it too. That original Steve Barron film is still the definitive presentation of the TMNT, for my money. After all these years, it still holds up.

Email Rob at PrimaryIgnition@yahoo.com, or follow Primary Ignition on Twitter.

Advertisements

A Batman/TMNT Adventures #2 Review – Send in the Clowns

Batman/Teenage Mutant Ninja Turtles #2, 2016TITLE: Batman/Teenage Mutant Ninja Turtles Adventures #2
AUTHOR: Matthew K. Manning
PENCILLER: Jon Sommariva
PUBLISHERS: DC Comics/IDW Publishing
PRICE: $3.99
RELEASED: December 14, 2016

***Miss issue #1? Catch up here!***

By Rob Siebert
Editor, Fanboy Wonder

There’s a school of thought that says the comics based on Batman: The Animated Series, created by the Paul Dini, Kelley Puckett, Rick Burchett, Ty Templeton, etc, were some of the best Batman stories to come out of the ’90s and early ’00s. Looking at something like Mad Love, it’s tough to dispute that. I’m certainly not comparing Batman/Teenage Mutant Ninja Turtles to Mad Love, but the charming simplicity of it reminds me of those older books.

This sophomore issue sees the Batman and TMNT of two different generations meet, as they investigate strange dimensional portals. Little do they know that other cross-dimensional meetings have also occurred. The Joker and Harley Quinn have lured Shredder and the Foot Clan into a trap. But as our heroes will soon learn, yet another Arkham escapee is in New York, and they’re looking for a fight.

Batman/TMNT Adventures #2, Rick Burchett coverAs one might expect, with two Teenage Mutant Ninja Turtles Adventures regulars on this title, it leans more in the TMNT direction in terms of look and tone. It’s still the Animated Series Batman. But the word “animated” has rarely been more emphasized. He, and the characters from his world, all essentially look like they’re appearing on the TMNT cartoon. As one might expect, the Joker and Harley feel this transition the least.

And yes, we are allowed to see the reverse effect, if only on a variant cover by Rick Burchett (shown left).

I was pleasantly surprised at how funny this issue was. Not laugh out loud funny. But I was tickled. There’s a bit where Joker is “struggling” to remember Shredder’s name, calling him things like Slicer, Grater, and the Juicer. Mikey later calls Robin a pirate, because of the “R” on his chest. It’s objectively stupid. But it’s fun. Perhaps I’m a little more receptive to the humor this time around, given how much more I’m enjoying it than the Tynion/Williams story (no offense, gents).

That scene with Joker, Harley, and the Foot was a bit of a head-scratcher, as Mr. J simply outwits them. The TMNT buff in me wanted a more even exchange between them. But it’s early, of course. And from a story perspective, I imagine you have to find some way to justify Shredder wanting to team with this crazy clown. He’s obviously smarter than he seems. And as we find out in our cliffhanger, the team-up thing seems to be going around.

Batman/TMNT Adventures #2, Jon Sommariva

Batman/Teenage Mutant Ninja Turtles Adventures has been a pleasant surprise. A fun ride for fans young and old. I’m most certainly coming back for a third slice!

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition.

A Teenage Mutant Ninja Turtles #61 Review – This Meeting is Called to Order!

TMNT #61, coverTITLE: Teenage Mutant Ninja Turtles #61
AUTHORS: Kevin Eastman, Tom Waltz
PENCILLER: Dave Wachter
PUBLISHER: IDW Publishing
PRICE: $3.99
RELEASED: August 24, 2016

***WARNING: Some spoilers ahead for Teenage Mutant Ninja Turtles #61.***

By Rob Siebert
Editor, Fanboy Wonder

Putting Splinter and the Turtles at the head of the Foot Clan opened a lot of interesting storytelling doors. But I never expected those doors to lead to a seven-page council meeting.

But indeed, much of Teenage Mutant Ninja Turtles #61 consists of our heroes sitting at a table, plotting their next moves. To be fair, they have a lot on their plate. Kitten’s attack from issue #59 caught them off guard, and now both she and Alopex are missing. The Street Phantoms continue to plague the city, prompting the creation of new tech. All the while, Michelangelo continues to sever himself from his family’s involvement with the Foot, creating an uncomfortable and unprecedented divide.

I used to be a beat reporter in the Chicagoland area. Part and parcel to that is covering board meetings. City council, park district, etc. I used to dread those meetings. They usually came on the heels of an eight-hour day, and they usually revolved around things that weren’t altogether very exciting.

TMNT #61, meetingWhile I’d much rather see the Ninja Turtles conduct such a meeting, that seven-page scene was a little too reminiscent of my reporter days. One of the major strengths of this book is how rich and dense the world created for it is. So much so that IDW is creating a separate series dedicated to TMNT‘s supporting characters. But if we’ve gotten to the point where we need to stop the story and spend multiple pages spelling out which characters are doing what, perhaps something’s wrong.

The upside is that we get some nice character work revolving around this meeting. Mike once again refuses to be part of the Foot, calling Splinter out for being more concerned about Alopex’s ability to fight in a war than her health. We also see Leo show kindness to Jennika. I’m a bit perplexed as to why we needed yet another character in this book. But if our creative team has earned nothing else, it’s the benefit of the doubt.

There’s also a really nice scene between Splinter and Casey Jones. It’s obviously important to establish Splinter is still the kind soul he’s always been, despite his new role. Casey asks if Splinter rejects killing the Shredder. He gives an answer about abhorring violence, but wanting to protect those he loves most. There’s an intriguing subtext here, considering Splinter may soon be in a position to kill many more as leader of the Foot.

TMNT #61, 2016, Dave WatcherDave Watcher has done fine on the pencil these last few issues. His style is sketchier than many of TMNT’s previous artists, which makes him a nice fit for street-level scenes, such as our opener with Donnie, Nobody, and the Street Phantoms. He also does some terrific cover work, especially next month’s with Casey Jones.

Major credit must also be given to Ronda Pattison, who’s been the colorist on this book since day one. We’ve seen several artists give their take on the Turtles since they came to IDW. But Pattison has given this series a great consistency, and a nice familiarity when we open each new issue.

I have a tendency to nitpick at the way certain artists draw the Turtles. That’s what being a fanboy for 25 years will do to you. Obviously there’s no textbook way to draw the boys in green. But both Watcher and TMNT great Mateus Santolouco draw their bandanas too big for my taste. It’s a little quirk to both artists styles, which are otherwise delightful. You could cut those suckers down a bit at each end and be perfectly fine. They tend to drape too far down over the “beak,” and go annoyingly high above the eye.

I’m hopeful TMNT Universe will allow this title be a little less inflated. IDW has something really solid with the world they’ve created in this book. It begs to be explored, as they’ve done in numerous minis. A second ongoing should allow them to do it on a more consistent level, and take some of the pressure off the main series.

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition.

A Teenage Mutant Ninja Turtles: Deviations Review – A Darker Shade of Green

Teenage Mutant Ninja Turtles: Deviations, 2016TITLE: Teenage Mutant Ninja Turtles: Deviations
AUTHOR: Tom Waltz
PENCILLER: Zach Howard, Cory Smith
PUBLISHER: IDW Publishing
PRICE: $4.99
RELEASED: March 30, 2016

By Rob Siebert
Editor, Fanboy Wonder

In an era where everybody wants to read a “dark” story with a dark tone, Teenage Mutant Ninja Turtles: Deviations is truly dark in terms of both story and art. That comes with its share of pros and cons. I’d think twice before showing it to a kid who likes the Nickelodeon cartoon. But for adults following this series, this issue is pretty cool.

These Deviations one-shots are the IDW equivalent of an Elseworlds or “What if?” story from DC or Marvel. They change a few things within the timeline of a series, and show us how the story unfolds afterward. In the case of Teenage Mutant Ninja Turtles: Deviations, we go back to City Fall. Early in the story, Casey Jones is stabbed in the gut by The Shredder, but survives. This time, he doesn’t. Subsequently, instead of Leo being brainwashed and brought into the Foot, it’s all the Turtles. When we open the story, they’re chasing a desperate Splinter, determined to capture him. But while his family may have abandoned him, Splinter will find allies in unlikely places.

Teenage Mutant Ninja Turtles: Deviations, image 2I’ve been a Ninja Turtles fan most of my life. As such, the opening sequence in this issue is absolutely heartbreaking. It’s actually half the reason I wouldn’t put this issue in a young child’s hands, because it’s so emotionally brutal. The Turtles are mean, nasty, and blood thirsty toward their father. But he absolutely refuses to fight them. At one point Michelangelo, probably the most heart-on-his-sleeve of the boys, tells Splinter: “We’re not your sons.” In the next panel, we see a tear fall from Splinter’s eye. That’s an amazing character moment for him, amplified immensely by Zach Howard’s art. His eyes are very wide and expressive, almost dog-like. This entire sequence is the creative highlight of the book.

The Turtles and Splinter are hardly the only stars here. In this one issue, we also get appearances from Shredder, Karai, Kitsune, Alopex, Casey’s father Arnie Jones, Old Hob, and Slash. They’re not in minor roles, either. They all do their part in adding weight and emotion to the story. They also play a part in adding a significant amount of bloodshed to the proceedings. I won’t spoil things, but a lot of characters die in this issue. So much so that the last page contains a shot of the Turtles standing amongst all the bodies. From a logic standpoint, it’s almost too much. You’re literally left thinking: “Wait, they all died?” It’s a shame. I’d enjoy seeing this timeline revisited at some point, and now they’ve left themselves without a lot of supporting characters. Not all of them get the impactful deaths they deserve, either.

Teenage Mutant Ninja Turtles: Deviations, image 1Conspicuous by her absence is April O’Neil. Waltz, Howard, and the creative team are somewhat hindered by the page count here. So I imagine it was just a matter of not being able to fit her in anywhere. But being such a close confidant, you’d think she’d have found a way to interject.

One character’s death is delivered by Arnie Jones. Again, no spoilers. But I will say it’s both very unexpected and very cool. It’s the kind of moment that reminds you that when you get right down to it, anything can happen in these stories.

Deviations, to it’s credit, doesn’t look like an average TMNT issue from IDW. Again, it’s dark. It’s much sketchier and more shadowy, especially in that opening sequence. Then at the very end, something happens and the brightness suddenly adjusts. It’s as if a light has suddenly turned on, and it’s very fitting given the events that unfold. It’s a great example of different art styles conveying different tones.

Chronologically, the first thing that changes in this timeline is the death of Casey Jones. This issue is hurt by the fact that we don’t actually see Casey die, or the Turtles’ reaction to his death. We also don’t see how the boys are captured, or how they’re brainwashed. This story is essentially missing its first act. Again, the scope of this story is much bigger than the page count allows. I imagine that’s why it seems like so many characters die so quickly. They had to hurry and wrap things up before they ran out of space.

Teenage Mutant Ninja Turtles: Deviations, image 3Teenage Mutant Ninja Turtles: Deviations accomplishes its goal. It shows us a different take on the Turtles and their world. It’s not beautiful from a pacing standpoint, but it’s strengths in art and sheer emotional impact outweigh its flaws. They can, and should, come back to this if they can add something meaningful to it.

Consider this: How would the Turtles move forward without Splinter? Do they split up? Do they become more aggressive without their father’s guiding hand? Food for thought…

Images courtesy of comicbookresources.com.

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition/

A Batman/Teenage Mutant Ninja Turtles #1 Review – City Boys

Batman/Teenage Mutant Ninja Turtles #1TITLE: Batman/Teenage Mutant Ninja Turtles #1
AUTHOR: James Tynion IV
PENCILLER: Freddie E. Williams II
PUBLISHERS: DC Comics, IDW Publishing
PRICE: $3.99
RELEASED: December 9, 2015

By Rob Siebert
Editor, Fanboy Wonder

By God, it’s Batman and the Teenage Mutant Ninja Turtles! After all these years! It’s the team up we’ve always…kinda…sorta wanted…maybe?

Indeed, DC and IDW are in the crossover business again, this time with The Dark Knight and the Heroes in a Half-shell. The Turtles, Splinter, The Foot Clan, and possibly April and Casey (that’s not quite clear) have somehow found themselves transported to Gotham City. The Foot have gotten their hands on several pieces of experimental tech, which suggests they’re building something big and dangerous. Naturally, Batman and the Ninja Turtles have a common enemy. But what sort of team will Batman and the TMNT make?

Batman/Teenage Mutant Ninja Turtles #1, title pageThis team up is different than, say, Teenage Mutant Ninja Turtles/Ghostbusters, in that it’s driven less by the characters and more by the setting. The Turtles have always been from New York City, and it’s fairly obvious that Gotham is modeled after the Big Apple. That’s what they have in common. That, I think, is where the thought of a Batman/Ninja Turtles crossover has always been rooted.

Pencilling is Freddie E. Williams II, no stranger to Gotham, with a great run on Robin under his belt. That said, his take on Batman’s gear is a little too busy for my taste. He gives him unnecessary shoulder pads, his take on the Grant Morrison/Frank Quitely Batmobile is gaudy, and on the title page (shown right) Batman’s head is a little too small for his body. It’s not his finest hour. That being said, his Ninja Turtles look on-point, as does his Shredder. I also like the texture he brings to his Killer Croc, if not the hunchback look. His layout for pages 3 and 4 is great, with a four large panels spread across the middle, each showing us one of the Turtles draped in shadow. This sequence, and all the others, are given an interesting light from Jeremy Folwell’s paints.

Batman/Teenage Mutant Ninja Turtles #21, DonatelloSeeing James Tynion IV’s name on this book was encouraging. There’ve been times where I’ve enjoyed his work on Batman more than his cohort Scott Snyder’s. But again, oddly enough, the guy with a lot of experience on Batman falters with the Batman side of things. There’s a scene between Bruce and Alfred where our favorite brooding avenger of the night is a bit too chatty for my tastes. There’s a similar issue with Killer Croc, for that matter. The Turtles, on the other hand, come out mostly fine. Tynion takes time in the middle of the Turtles’ fight with Croc to play with the “Are the TMNT aliens?” issue from a few years ago. He manages to make this more charming than annoying, so it gets a pass from me.

I don’t expect any sort of grand magnificence from Batman/Teenage Mutant Ninja Turtles. But there’s some mild intrigue here. How does Batman get along with the Turtles and Splinter? What happens when Batman fights The Shredder? Things like that, which are inevitably more fun in your head than they are on the page. But it will be interesting to see Tynion, Williams, and this team take a shot at it.

Images from bleedingcool.com.

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition.

A Ninja Turtles: City Fall – Part 2 Review – The Brainwashed Brother

Ninja Turtles, Vol 7: City Fall Part 2TITLE: Teenage Mutant Ninja Turtles, Vol. 7: City Fall – Part 2
AUTHORS: Kevin Eastman, Tom Waltz
PENCILLERS: Mateus Santolouco, Charles Paul Wilson III
COLLECTS: Teenage Mutant Ninja Turtles #25-28
FORMAT: Softcover
PUBLISHER: IDW Publishing
PRICE: $17.99
RELEASE DATE: February 12, 2014

By Rob Siebert
Editor, Fanboy Wonder

As a life long Ninja Turtles fan, I can’t even tell you how cool it was to see that last page in issue #27, where Bebop and Rocksteady finally make their IDW debut (a portion of which is shown below). Not only that, but they look bad ass. They’ve busted through a wall, and instead of holding ray guns like they did on the old cartoon show, Bebop is holding a friggin’ chainsaw, and Rocksteady’s got a sledgehammer. They look every bit like the sawed off (yet dimwitted) monsters you’d hope they’d be. Granted, it doesn’t really make sense for Rocksteady to have a sledgehammer, given that his fists are twice as big as it’s head. So he should really have the chainsaw. But you know what? Who the hell cares! It’s Bebop and Rocksteady, and they look bad ass!

And hell, that’s just one page of Teenage Mutant Ninja Turtles, Vol. 7: City Fall – Part 2.

As The Shredder tightens his grip on the organized crime factions in New York City, he has a new second-in-command at his side: Leonardo. Having been brainwashed by the witch Kitsune, Leo now believes his brothers to be dead, and Splinter to be a twisted manipulator. Now the Turtles must fight to bring their brother home, and once again face the Foot Clan head on. But in doing so, they’ll have to form an uneasy alliance with Old Hob and Slash. Meanwhile, Casey Jones sees a side of his estranged father he never knew existed. Sadly, father and soon seem destined to be on opposing sides.

Bebo & Rocksteady, TMNT: City Fall, Part 2The City Fall story feels like something the entire series has been building up to. Kevin Eastman, Tom Waltz and the artists have had time to establish this version of the TMNT universe, who everyone is, etc. Thus, a story like this, which alters and shifts a lot of those relationships, is much more meaningful. Our climactic battle between the Turtles and the Foot successfully capitalizes on those high stakes, and is much better than the disappointing first encounter in Shadows of the Past.

The Turtles come into this fight shortly after losing two major battles to the Foot in the previous book, so we’ve got a good sense of just how merciless and powerful our bad guys are, and that it’s entirely possible for our heroes to lose again. Then, we crank up the intensity with the introduction of Bebop and Rocksteady, two enemies who are bigger and stronger than the Turtles, with Shredder, Karai, and a brainwashed Leo waiting in the wings. And all the while, we’ve got an entirely different battle happening elsewhere between Casey and his father, who has become the massive behemoth Hun. It’s a much better constructed, and because of the higher stakes, much more suspenseful than what we saw in Shadows of the Past.

The vision sequences between Leo and his mother Tang Shen are fairly strong, particularly the one at the beginning of issue #26. For one thing, the simple image of an anthropomorphic turtle walking beside a human woman, and looking up at her with such reverence, makes for a compelling visual. But in previous incarnations, we haven’t heard much about the Turtles having a mother. The reincarnation angle used in the IDW series opens up a new creative door in that respect. It might be compelling to see Eastman and Waltz play with this a bit more as the series progresses.

Leonardo, mother, Ninja Turtles, IDWThe biggest drawback in City Fall – Part 2 is that there are technically two fairly significant holes in the story. One involves Alopex, and the reasoning behind a major decision she makes during the book’s climax. The second involves Casey’s father, and how he makes the transformation into Hun. Both these things were addressed in issues of Teenage Mutant Ninja Turtles Microseries: Villains, which runs alongside the regular series. Neither of those issues are collected here. It doesn’t necessarily ruin anything, and for Hun, an annotation is made referencing his particular issue. But it’s frustrating that we don’t get to see how and why these two rather pivotal events take place. It’s one thing for the microseries issues to supplement what’s happening in the main book. It’s another thing entirely to stick major events in there that readers should know about. Ideally, we should be able to get all of our pertinent plot points from the main series. That didn’t happen with City Fall – Part 2.

What I said about Mateus Santolouco’s art in the last volume still stands here. The way he draws their faces, with the beaks that are subtly framed like human noses, and the larger bandanas, they almost have a cutesy quality to them. Cute is definitely not what we’re aiming for here. Still, he does a fantastic job of injecting so many different emotions into not only our resident mutant turtles, but a mutant cat, a mutant snow fox, a mutant rat, etc. However, the best panels in the book are drawn by Charles Paul Wilson III, who handled the first exchange between Leo and his mother (a portion of which is shown above). The brief change in texture and color scheme lent a lot to the notion of it being a vision or a dream sequence.

Ninja Turtles #27, IDWWithout giving too much away, the last page of this story is encouraging. It seems to indicate that Eastman, Waltz, and Ross Campbell (the next artist in the rotation) are going to spend some time examining the consequences of Leo being brainwashed. City Fall tore this family apart, and it looks like the next chapter of this series will be about putting the family back together. Considering we didn’t get that kind of story when Raphael re-joined the team after Change is Constant, that’s good to see. It also looks like the events of this series will, to an extent, be mirroring certain events from Eastman and Peter Laird’s original series for the next several issues.

In the end, City Fall – Part 2 is the best we’ve yet seen from IDW’s Teenage Mutant Ninja Turtles series. By and large, it’s an emotional story about families being torn apart, and the lengths some will go to in order to bring them back together.

RATING: 8.5/10

Images from tmntentity.blogspot.com. 

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition/

A Ninja Turtles, Vol. 5: Krang War Review – The Battle For Dimension X

Teenage Mutant Ninja Turtles, Vol. 5: Krang WarTITLE: Teenage Mutant Ninja Turtles, Vol. 5: Krang War

AUTHORS: Kevin Eastman, Tom Waltz

PENCILLER: Ben Bates
COLLECTS: Teenage Mutant Ninja Turtles #17-20
FORMAT: Softcover
PUBLISHER: IDW Publishing
PRICE: $17.99
RELEASE DATE: May 8, 2013

By Rob Siebert

Editor, Fanboy Wonder

The Ninja Turtles have always had their share of cosmic adventures, dating back to the original books Kevin Eastman and Peter Laird did. It’s as much a part of their mythology as anything else. That being said, I’ve always preferred my TMNT stories to be more on the Frank Miller side of things. I like my Turtles to be stealthy, rooftop hopping shadow dwellers, as opposed to laser dodging, spaceship flying, alien-fighting adventurers. But even if you come in with that mind set, Krang War is a pretty good Ninja Turtles story.

When the Turtles, April O’Neil and Casey Jones decide to investigate Stockgen further, they shockingly discover that April’s former co-worker Chet is actually the Fugitoid, a robot from Dimension X. Fugitoid contains the consciousness of Honeycutt, a scientist who once warned the high council of the planet Utrominon of their world’s imminent destruction due to their overuse of one of it’s natural resources. But the council refused to heed his warning, and the planet was doomed. Thus, the Utrom warlord Krang is determined to manipulate Earth’s atmosphere to make it a new Utrominon. In the meantime, Krang’s forces have invaded the planet Neutrino. When forces from Neutrino come to Earth and retrieve Chet/Fugitoid/Honeycutt to help them build a weapon, the Turtles are drawn into their war. But how does all this, and the ensuing battle, involve the Shredder’s daughter Karai?

Neutrinos-TMNTI have very little complaining to do about how well Waltz and his various collaborators have brought elements from the original cartoon show into the modern era for this series. Krang War is no exception. Children of the ’80s will recognize the Neutrinos, Kala, Zak and Dask. King Zenter and Queen Gizzla are also there, though in name only. Eastman, Waltz and Bates do a fine job of re-interpreting them for a universe that’s a bit more mature (though not too mature of course). The high-registered, lingo spewing teenagers driving souped up flying cars, replaced with battle-hardened soldiers with familiar hairdos. Krang’s rock soldiers from Dimension X look good too.

Ben Bates’ art is a definite improvement over Andy Kuhn’s in the last volume. Kuhn’s art is fine in it’s own right, but Bates is a much better fit for the Ninja Turtles. He does a great job giving us the cartoony expressions and humor, in addition to the more serious drama and action. In a way it’s a meld of a lot of the great TMNT incarnations through the years. I can see Eastman and Laird, the 4Kids animated series, as well as traces of the current animated series. He brings the pencilling back up to the level it was when Dan Duncan was on the book. Sadly, this book contains his entire four-issue run.

Ben Bates, Ninja Turtles #18I liked the way Karai was worked into this story. Although, there was a weird scene between she and the Shredder in issue #19 where they’re sitting at a table eating while they’re in full combat gear. But on the whole, her presence in the story was a nice way to keep the Foot Clan involved in the proceedings without actually making the story about them. By the time we close the book, we also have something that could finally prompt a meeting between Shredder and Krang. I don’t necessarily see that happening until autumn at the soonest. But I’m guessing it’s in the near future.

IDW’s Ninja Turtles series has had a fairly hit-or-miss existence. They didn’t pay off Raphael’s early separation from his brothers in the first book, and things took a tumble in the third book with the team’s first confrontation with the Shredder. But things have gradually been on the uprise since then. In truth, this is the best the series has been so far. Perhaps it’s a matter of Eastman, Waltz and the creative team finally getting comfortable in their skin as far as this new continuity is concerned. Either way, my hopes aren’t high that things will stay this good. But after 20 issues, at least our creators have a little more experience on their side.

RATING: 7.5/10

Image 1 from teenagemutantninjaturtles.com. Image 2 from 4thletter.net.

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition/