Posted in Comic Books/Graphic Novels, Micro-Reviews

A TMNT Annual 2021 Review – The Game Begins

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

TMNT Annual 2021, cover, Casey MaloneyTITLE: Teenage Mutant Ninja Turtles Annual 2021
AUTHOR: Tom Waltz
ARTISTS: Casey Maloney, Maria Keane (Inker), Luis Delgado (Colorist), Shawn Lee (Letterer)
RELEASED: July 28, 2021

Grab a sandwich with this one, boys and girls. As is often the case when TMNT divulges into heavy dialogue scenes, this sucker is dense. Dense and, unfortunately, uncharacteristically boring. It’s the Rat King making the rounds and talking to the fellow immortal siblings. That’s just about all there is to it.

I’m sure the “Armageddon Game” story this is setting us up for will be good. But this wasn’t exactly a thrilling way to lead into it.

On the plus side? A lot of really creative visuals.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Micro-Reviews

A TMNT #119 Micro-Review – Ninja…Tykes?

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

Teenage Mutant Ninja Turtles 119, Nelson Daniel, cover, 2021TITLE: Teenage Mutant Ninja Turtles #119
AUTHORS: Sophie Campbell, Kevin Eastman & Tom Waltz (Story Consultants)
ARTISTS: Nelson Daniel, Ronda Pattison (Colorist), Shawn Lee (Letterer)
RELEASED: July 14, 2021

There’s a fairly dramatic tone shift in the middle of this issue. We go from who I’ll call the Ninja Tykes, four cute little kid mutants imitating the Turtles, to what appears to be an attempted murder. Not saying it’s good or bad. It’s just sudden.

Herman the Hermit Crab makes his return in this issue. I must confess, I missed him. Now if only Pidgeon Pete were around…

This series continues to do things outside the TMNT “comfort zone.” This time, it’s the Turtles taking out multiple snipers as they attempt to take out a would-be politician.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Micro-Reviews

A TMNT #118 Micro-Review – Shredder? Is That You?

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

TMNT 118, cover, 2021, Nelson DanielTITLE: Teenage Mutant Ninja Turtles #118
AUTHORS: Sophie Campbell, Kevin Eastman & Tom Waltz (Story Consultants)
ARTISTS: Nelson Daniel, Ronda Pattison (Colorist), Shawn Lee (Letterer)
RELEASED: June 23, 2021

So wait…is this the Shredder we know? Or is it the Shredder from adult Lita’s bright alternate future? I’m thinking it must be the latter, as we see the two know each other.

There’s a pretty cool sequence in this issue involving April O’Neil, an “associate” of Baxter Stockman’s, and a pair of mutant eels. It’s surprisingly violent. Amidst all the mutant characters that are now in TMNT, it’s easy for April to get lost in the shuffle. So it’s nice to see her get the spotlight here.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Micro-Reviews

A TMNT #117 Micro-Review – A Battle of the Bands…or Not?

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

TITLE: Teenage Mutant Ninja Turtles #117
AUTHORS: Sophie Campbell, Kevin Eastman & Tom Waltz (Story Consultants)
ARTISTS: Campbell, Ronda Pattison (Colorist), Shawn Lee (Letterer). Pride month variant cover by Eastman.
RELEASED: June 9, 2021

TMNT has been building to a battle of the bands for the last several issues. In this issue it looks like we’re finally going to get it…only for them to call it off at the last minute.

Normally I’m not a big fan of musical performances in comics. Obviously they don’t really lend themselves to the medium. But I was willing to give TMNT the benefit of the doubt, to the point where I’m actually disappointed they didn’t go through with it. They might have actually been able to turn in something fun!

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Micro-Reviews

A TMNT: The Last Ronin #3 Micro-Review – A Grumpy Old Turtle

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

TMNT The Last Ronin 3, cover, 2021TITLE: Teenage Mutant Ninja Turtles: The Last Ronin #3
AUTHORS: Kevin Eastman, Peter Laird, Tom Waltz
ARTISTS: Eastman, Esau & Isaac Escorza, Ben Bishop, Luis Delgado (Colorist), Shawn Lee (Letterer)
RELEASED: May 26, 2021

These Last Ronin books are all great looking. But for yours truly, the most interesting artistic element is how our lead character looks as that grizzled old man. It’s not often you get to see the Ninja Turtles age, as they’re obviously prominently portrayed as teenagers. So to see the line and ink work on an older, more ragged Ninja Turtle is interesting.

From a story perspective, I’m ready for the action to start up again. Hopefully that’s what they give us next time.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels

Weekly Comic 100s: TMNT #116

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

TITLE: Teenage Mutant Ninja Turtles #116
AUTHOR: Sophie Campbell, Tom Waltz & Kevin Eastman (Story Consulting)
ARTISTS: Campbell, Ronda Pattison (Colorist), Shawn Lee (Letterer)
RELEASED: April 21, 2021

There’s a little reference in this issue to a song from the old Ninja Turtles Coming Out of Their Shells Tour. And a fairly organic one, given how music-oriented these last several issues have been. I got a good chuckle out of it.

Also, apparently Raphael can rap. Who knew?

I’m curious to see how they pull off this battle of the bands, which is apparently coming up next issue. Music and comics don’t always mix well, because obviously you can’t hear the music in question. This is going to be interesting…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Deep Dive Reviews

A TMNT/Ghostbusters Deep-Dive Review – Bustin’ in a Half Shell

TITLE: Teenage Mutant Ninja Turtles/Ghostbusters #14
AUTHORS: Erik Burnham, Tom Waltz
ARTIST: Dan Schoening
GUEST ARTISTS: Charles Paul Wilson III, Cory Smith, Ronda Pattison (Colorist)
COLORIST: Luis Delgado
LETTERER: Neil Uyetake
PUBLISHER: IDW Publishing
COLLECTED IN: Paperback, Deluxe EditionTMNT: The IDW Collection, Vol. 5
RELEASED: October 2014 – January 2015

***New around here? Check out Primary Ignition’s TMNT Deep-Dive Review archive!***

By Rob Siebert
Fanboy Wonder

If you were a kid in the ’80s or ’90s, chances are you’ll find something appealing at IDW Publishing. That’s not me kissing ass. It’s simply the law of averages. Their collection of licenses includes Transformers, My Little Pony, Sonic the Hedgehog, Back to the Future, among others. That’s to say nothing of two iconic staples of the ’80s: Teenage Mutant Ninja Turtles and Ghostbusters.

And of course, IDW loves them a good crossover. It was only a matter of time before the boys in green met the boys in grey.

So what do people want to see from a story like this? What’s the appeal of a crossover? The answer is fans like it when things…well, cross over. We like to see different characters from different worlds meet, interact, team up, or even fight. Often it’s a combination of all four.

But how do you mash up the Teenage Mutant Ninja Turtles and the Ghostbusters? On the surface, they have very little in common.

The answer is: Find common ground. Take something the two properties have in common and use it to bring them together. Thus the question becomes, what do the TMNT and the GBs have in common? Well, simply at face value…

  • They’re both four-man teams.
  • They both fight the supernatural and/or the extraordinary.
  • They’re both from New York City.

That, especially that third point, is apparently a good enough starting point. TMNT/Ghostbusters sees an accident with the Turtles’ dimensional portal send them to the Ghostbusters’ incarnation of New York. The accident also frees Chi-You, a Chinese warrior god hell bent on ruling the Earth. Caught up in his plot is none other than a demonically possessed Casey Jones.

These issues feel very much like the Turtles are guest-starring in a Ghostbusters story. That’s because artistic team behind IDW’s Ghostbusters books, penciller Dan Schoening, colorist Luis Delgado, and letterer Neil Uyetake handle most of the pages. The common threads between IDW’s Ghostbusters and TMNT books? Tom Waltz, who co-authored TMNT with Kevin Eastman, was the editor on Ghostbusters. Ghostbusters author Erik Burnham had worked on plenty of supplemental material for the TMNT series as well. So the ground was fertile for a crossover.

Said crossover is in good hands. Over the last decade, Burnham, Schoening, Delgado, and Uyetake have been responsible for what in my opinion are the best Ghostbusters comics ever made. All parties involved clearly had a reverence for the source material, and Burnham was turning in amazing scripts.

But what really sets the material apart is Schoening and Delgado. As is the case with TMNT comics, my argument when it comes to Ghostbusters comics is that a lot rides on how you draw the heroes themselves. Because of likeness issues, most pre-Shoening artists tended to draw the movie-based Ghostbusters as guys who looked loosely like the actors. As in this case the characters are so closely identified with their performers (Can you picture someone other than Bill Murray playing Peter Venkman?), what we got were essentially Ghostbusters stories with characters who looked like they were standing in for the genuine article. 

Then along came Shoening who took a more animated, cartoony approach to the movie Ghostbusters. His Egon Spengler doesn’t look like Harold Ramis. But like an impressionist channeling a specific person, he captures the feel of the characters in a way no other artist ever has. So to see him take on the Ghostbusters and the Ninja Turtles, in the same story no less, is very special.

Issues #2 and #3 are where we get a lot of those “common ground” scenes. The two teams share pizza in the firehouse. Donatello compares tech geek notes with Ray. Raph and Venkman make wisecracks to each other. And of course, we get our first obligatory shot of a Ninja Turtle wearing a proton pack. Along those lines, Cory Smith’s variant cover for issue #3 (shown left) is my favorite in the entire series. If you’re an ’80s or ’90s kid, the smart bet is this would have made your head explode back then.

By villain standards, Chi-You isn’t very memorable at all. He’s essentially a generic, grand-standing, monolouging bad guy. He does, however, manage to look pretty bad ass in Casey Jones’ hockey mask. But the strange thing about this story is that the bad guy is almost an afterthought. The main event is that interaction between the two teams. With only four issues to work with, you almost don’t have the time to properly build up a brand new villain while still delivering on what fans want to see from a crossover.

And did Teenage Mutant Ninja Turtles/Ghostbusters deliver on what fans wanted to see? I’d say so. I’d like to think no one realistically came into this thing expecting a grand masterpiece. But it wasn’t a small task either. It’s job was to deliver on a scenario dreamed up by many an ’80s or ’90s kid: What if the Ninja Turtles met the Ghostbusters? And the answer we get is perfectly serviceable. It isn’t contrived, or forced, or hokey, or stupid, all of which it easily could have been. The IDW crew delivered on the crossover, just like they delivered on the two books individually.

What more could a kid who grew up watching these characters on worn out VHS tapes possibly ask for?

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Posted in Comic Books/Graphic Novels, Deep Dive Reviews

A Turtles in Time Deep-Dive – This Ain’t No Game!

***This year marks the 10-year anniversary of IDW Publishing’s Teenage Mutant Ninja Turtles series. In celebration, we here at Primary Ignition will be looking back at the book as a whole. Or in this case, veering off and looking at a miniseries that showcased numerous talented writers and artists…***

TITLE: Teenage Mutant Ninja Turtles: Turtles in Time #14
AUTHORS: Paul Allor
ARTISTS: Sophie Campbell, Charles Paul Wilson III, Ben Bates, Dan Duncan. “A” covers by David Petersen.
COLORISTS: Bill Crabtree, Jeremy Mohler, Bates, Ronda Pattison
LETTERER: Shawn Lee
PUBLISHER: IDW Publishing
COLLECTED IN: TMNT: The IDW Collection, Vol. 5
RELEASED: June – September 2014

***New around here? Check out Primary Ignition‘s TMNT Deep-Dive Review archive!***

By Rob Siebert
Fanboy Wonder

Adapting video games into any other media, be it movies, TV, or in this case comics books, is tricky. So much of the fun of a video game is in the immersion factor. Being able to interact with and play your way through an entirely different world.

As far as pure fun is concerned, few games can beat 1991’s Turtles in Time from Konami. It was the best of the side-scrolling TMNT beat-em-up games, throwing a smorgasbord of enemies and settings at players. Tried and true locales like the New York City sewers and the Technodrome, and eras as far back as the prehistoric and as far ahead as a star base in 2100. We saw foot soldiers riding dinosaurs, Bebop and Rocksteady dressed as pirates, Krang flying in a spaceship, and finally…Super Shredder. Turtles in Time had it all.

So how do you supplant that story into comic books without losing the joy of being able to ninja-kick through the game yourself? You don’t. You can, however, use the strengths of the medium to present something different, yet still evocative, of the original product.

That’s what IDW does with it’s four-issue Turtles in Time miniseries. Each issue takes us to a different era, spotlights a different Turtle, and has its own artist to provide a different look and feel. As an added bonus, most of the artists had already worked on the main series by this point. But with that in mind, from an artistic standpoint Turtles in Time surprisingly doesn’t feel all that familiar…

Author Paul Allor and artist Sophie Campbell hit the ground running with issue #1, as the Turtles find themselves suddenly thrust into pre-historic times. It’s worth noting that the character responsible for the Turtles’ temporal displacement, an interdimensional time-traveler named Renet, had not been introduced in the main series yet. Issue #1 came out in June 2014, and Renet’s official introduction didn’t come until August. Whoops…

I’ve called Sophie Campbell’s approach to the Turtles “cutesy.” But her work on the main series also had a vulnerable, emotional side to it that made it a great fit for the “Northampton” story arc. This, on the other hand, is pure cutesy. “Northampton” wouldn’t have been nearly as effective had it looked like this.

Still, as with “Northampton,” we have to account for tone. When Campbell worked on the main series, she was helping to tell a four-issue story about a family coming together and healing after a devastating, costly battle. This is a one-off where Michelangelo rides a dinosaur. It’s much more playful, and somewhat akin to the 2012 Nickelodeon series that was airing at the time. So while still cute, Campbell is able to adapt her style to match a story with a much different tone than “Northampton.” Once again, she makes it work.

Also, Raphael also gets a pet dinosaur. So…that’s a thing.

In issue #2, author Erik Burnham and artist Charles Paul Wilson III take us to feudal Japan. Of course, in the IDWverse this is the time period the Turtles and Splinter originally lived in as humans before their murder and reincarnation in the 21st century. There’s a story opportunity gift-wrapped for them there, and Burnham takes advantage of it. Our heroes meet their past selves, Splinter’s human counterpart Hamato Yoshi, and their mother Tang Shen. A little convenient? Sure. But the resulting character moments are worth it. Specifically, Leo blatantly attempting to change the future while Raph acts as the voice of reason. It’s a really nice role reversal. Seeing the Turtles in samurai garb is pretty cool too.

As for Wilson, for me his style is comparable to that of Andy Kuhn. Generally speaking, I’m a fan of his work, but he struggles when it comes to the Turtles themselves. The word that comes to mind when I look at his take (shown above) is…gelatinous. I’ll leave it at that. Everything else, however, looks just fine. The action sequences in particular have a great kinetic energy to them.

Burnham stays on for issue #3, as Ben Bates returns to draw the Turtles on a pirate ship in the 18th century. As with Campbell, Bates’ work takes on a different tone for Turtles in Time. Less so because of his pencils, and more his colors. The palette is lighter and the look is a bit sketchier, which adds up to a windswept, sea-blown vibe. Combined with the largely white backgrounds he uses to depict the open sky, it highly effective.

From a writing perspective, I was impressed with how Burnham incorporated Krang as the hidden leader of the evil pirates. At editorial’s request, he also snuck the IDW origin of a TMNT legacy character on to the last page. Beyond that, between issues #2 and #3 Burnham is able to give us two very different stories. Issue #2 has its comedic moments, but airs on the dramatic side, while issue #3 is a lot more fun and comedic. Particularly with Michelangelo, who wins his pirate comrades over with his version of an “inspirational” speech.

Out of all the artists working on Turtles in Time, the name I was most excited to see was Dan Duncan’s. His work on the first 12 issues of the main series is some of the best the property has ever seen. Coming into the fourth issue of Turtles in Time, I was hoping for more of the same with the unique flavor of it being in a futuristic setting. Ronda Pattison, the colorist he worked with on the main series, being along for the ride only seemed to sweeten the pot.

The performance Duncan turns in is superbly creative, with Turtles that are as expressive as ever. But it’s not quite as evocative of those first issues as I’d hoped. Oddly enough, this issue once again looks like it was inspired by Nickelodeon show. It makes you wonder how much these creative teams were influenced by it, if at all. Still, Duncan has the tall task of drawing a Manhattan strictly populated by mutants, all of which he had to design himself. So this issue in and of itself is a tremendous achievement.

Issue #4, written once again by Allor, introduces us to an elderly Donatello. With his brothers now gone, he refuses to take part in a rebellion against an America ruled by the Foot clan. Donatello is an interesting choice for that role, as given the choice of all four Ninja Turtles, I doubt he’d the one many would bet on as the sole survivor of an apocalyptic scenario. It makes perfect sense, though, if you think about it. And of course, having Don meet an older, more jaded version of himself makes for great character development, which would soon be reflected in the main series.

When you get right down to it, Turtles in Time is perfectly skippable. It doesn’t add anything integral to the main series, and is just a fun little romp through different time periods. The latter, however, is also its greatest appeal. It takes the Turtles out of their element and lets a variety of talented people play around with them. Much like the video game, it’s an exercise in creativity and fun. At the end of the day, it’s hard to hate on that.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.