A Dark Nights: Metal #2 Review – Aw, Look at the Baby…

TITLE: Dark Nights: Metal #2
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: September 13, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Dark Nights: Metal #2 is a marked improvement over its predecessor. There are no awful giant robots to speak of, and the Batman worship has been toned down to a degree. There’s even an opportunity for Batman to beat up the whole Justice League again, and Snyder and Capullo pass…sort of. This issue gives us the best from all parties involved. Now if only I were confident things weren’t going to degenerate going forward…

The League is on the hunt for Batman after learning he’s a living doorway into our world for a demon named Barbatos from the Dark Multiverse. The Caped Crusader is determined to prevent Barbatos’ arrival on his own. But it’s a mission that’s doomed to fail, as his determination is about to backfire on him. One way or another, the Batmen of the Dark Multiverse are on their way.

One element of Metal that has yet to falter is the art. Penciller Greg Capullo, inker Jonathan Glapion, and colorist FCO Plascencia give us the DC Universe in all its grandeur, albeit a shade or two darker. The issue opens with a sequence that quickly jumps between Gorilla City, the House of Mystery, Metropolis, and the Amazon rainforest. Later on, we go to a location that Superfriends fans will recognize as the Hall of Doom, which is a cool little moment. Then you have the two-page spread revealing of all the Dark Multiverse Batmen. I stand by what I said last time about how they don’t all need to be twisted versions of Batman. But there are a lot of fascinating design elements.

“The Batman Who Laughs” (center) is the most provocative, as he comes with what appear to be cannibalistic zombie Robins on leashes. But the Aquaman equivalent (far left), “the Drowned,” has an intriguing design that seems to be pirate-inspired. The Wonder Woman equivalent is clearly inspired by Ares. Of course, having Doomsday stand in for Superman is a nice touch.

My complaints about the art are few and far between. But one of them deals with a shot of Damian Wayne. Early in the book we get a chase sequence through the Amazon, as Justice League members chase various Bat-family members who have been digitally camouflaged to look like the Dark Knight. Robin, meanwhile, is driving what essentially amounts to a big Bat-tank. There’s a panel where we zoom in on Damian behind the wheel, and the poor kid looks like he needs a booster seat (shown below). He’s supposed to be 13 years old, not six. What gives?

I’ve made no secret of how much I hate what Snyder and Capullo did with Batman and the Justice League in their Endgame storyline. While under the effects of the Joker’s mind control, Superman, Wonder Woman, the Flash, and Aquaman all attack Batman. Naturally, Snyder gives Batman a giant robot to fight back with, as he trumps all of them one by one. Each time, we got a detailed explanation of the pseudoscience involved. It all culminates with Batman spitting in Superman’s eye. There was no harm intended, but the whole thing wound up being absolutely disgraceful. One of the worst instances of Batman worship I’ve ever seen.

So naturally, the rainforest chase scene between the League at the Bat-family was nerve-wracking for me. Especially when the various members of Batman’s team start springing various traps. But in the end, with Superman’s help, the League gets a win. Batman himself winds up not being there at all. But let’s take our wins where we can get them. We avoided some indirect Batman worship.

Snyder and Capullo handle Superman pretty well this time around, which is a nice surprise. He’s compassionate and concerned about Bruce’s wellbeing, even referring to him as a brother. But at the same time, he’s the assertive leader that he should be. One way or another, he refuses to let Bruce face this threat alone.

I’m a little less sure about baby Darkseid, however. This transformation happened back in Geoff Johns’ Darkseid War. It’s not so much the way the little guy is used, but how he looks (shown below). I understand the goggles, which Batman addresses in the scene. But did we have to put him in a miniaturized version of his normal blue armor? There’s a ha-ha quality there that puts a damper on the drama.

On the subject of Darkseid, Snyder surprised me by weaving The Return of Bruce Wayne into this story. The idea is that Barbatos first saw Bruce when he was sent back in time via Darkseid’s Omega Beams, which set up the events of Return. I’ll say this much, it at least offers a little explanation as to why this giant cosmic entity is specifically targeting Bruce.

According to Snyder, Metal has been in the works since his run on Batman began in 2011. Metal #2 takes us back through the events of said run, and reminds us of the various otherworldly metals our hero has been in contact with. Electrum, Dionesium, etc. While I adore the long-term storytelling, the issue takes it a little too far by introducing a new metal called Batmanium. Ugh. Really? Batmanium?

I’ll say this much for Metal: It’s unabashed in its cornball moments, while at the same time creating a threat with some real gravity to it. We know it takes a lot to scare Batman, much less the entire DCU. While the heavy metal aesthetic isn’t really my thing, and the Batman worship continues to rub me the wrong way, Metal is worth your attention. Snyder seems to be writing a love letter to DC Comics lore, as Capullo and the artistic team continue to deliver quality work. Now it’s just a question of how much this thing is going to piss me off. Somehow, I doubt Snyder is as concerned about that as I am…

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A Batman, Vol. 3: I Am Bane Review – Jokerize Your Fries?

TITLE: Batman, Vol. 3: I Am Bane
AUTHOR: Tom King
PENCILLERS: David Finch, Mitch Gerads, Clay Mann
COLLECTS: Batman #1620#2324
FORMAT: Softcover
PUBLISHER: DC Comics
PRICE: $16.99
RELEASED:
Aug 30, 2017

***Need to catch up? Check out the first two volumes: I Am Gotham and I Am Suicide.***

By Rob Siebert
Editor, Fanboy Wonder

Bane has never been the most sophisticated of characters. Created in the early ’90s, he was essentially the Bat-books’ answer to what Doomsday was in the Superman books. A big brute who could physically overpower the hero. A ‘roided up dude in a luchador mask, he certainly looks the part. But unlike Doomsday, who was basically a mindless killing machine, Bane was intended to have more depth. He had a tragic backstory and a cunning mind to match his physical dominance.

Oddly enough, I Am Bane explores the character’s more layered side, while at the same time making him look like a big dumb ape at certain points. It’s actually a fascinating balancing act.

After pulling the Psycho-Pirate from Bane’s clutches in Santa Prisca, Batman is now preparing for a full on assault from his old enemy. No one close to Bruce Wayne is safe. Adamant about taking Bane on alone, Batman places Alfred, Claire Clover (a.k.a. Gotham Girl), and the Psycho-Pirate in perhaps the unlikeliest of places to protect them: Arkham Asylum. Now Bane must make his way through a living hell to confront the Dark Knight. Once again, these two arch rivals will square off. In the end, one will be left broken.

I’ll credit author Tom King with giving Bane’s invasion of Gotham the weight it deserves. The first two issues have a grim tension in the air. In issue #16, Bruce insists that most of his surrogate family members flee the city, fearing for their lives. He hides Psycho-Pirate and the others inside Arkham, in a chamber designed by Mister Miracle. But Batman’s obsessive preparation isn’t enough, as Bane still manages to strike at those close to him, including Catwoman. The tone is terrific, the threat feels real, and we seem to have the makings of a hallmark Bane story…until the big man opens his mouth in issue #18.

King, David Finch, and their team are clearly going for classic early ’90s Bane. We get a big, bloody, brutal fight intercut with flashbacks as Bane taunts our hero. Think Batman #497, when the character broke Batman’s back. But King goes way too far over the top with Bane’s dialogue. In issue #18, as he rambles off comparisons between himself and Batman’s other enemies, he almost seems to be reciting a poem…

“I am not a joke! I am not a riddle! I am not a bird or a cat or a penguin! I’m not a scarecrow or a plant or a puppet! I am not your broken friend! I am not your regretful teacher! I am not a child’s fairy tale! I am not a circus act here to amuse and frighten you!”

Alright, dude. We get it…

Things get worse in issue #19, when he storms Arkham and starts running into various villains. He spouts off little one-liners. Thing that would be fine on their own, but clumped together in one issue almost make Bane a parody of himself.

Two-Face: “…what’re you offering?”
Bane: “Pain. I offer pain.”

Scarecrow: “What nightmares are you having?”
Bane: “I don’t have nightmares, I GIVE nightmares!”

Mr. Freeze: “Impossible…”
Bane: “Not impossible. Bane.”

The fight winds up ending on yet another stupid, overblown catchphrase. Not from Bane, but from Batman. The sad thing is that the action itself is pretty good, for the most part. If King had trimmed a lot of this excess verbiage and allowed the art to speak more for itself, this would have been much more effective. I understand wanting to show the animalistic side of Bane. But they overdid it.

I will say, however, that the contrasting flashbacks between Bruce’s childhood and Bane’s are very well done. There’s a school of thought that many of Batman’s villains double as examples of how Bruce could have turned out after his parents were killed, had circumstances been different. This is about as on-the-nose as you can get in that respect. But it works.

What doesn’t work as well for me is the Batman-themed fast food restaurant we see in issue #16. Dick, Jason, Damian, and Duke drag Bruce there for a family meeting of sorts. It’s decked out various paraphernalia from the various Batman heroes and villains. The scene opens with Bruce talking to a kid behind the counter, who’s wearing a cheap Batman mask. He asks Bruce if he wants to “Jokerize your fries?” I get what they were going for. There’s a fun meta aspect to having these characters see their own licensing and merchandising. “Jokerize your fries” is actually a pretty good line. But from an in-story perspective, using the most feared man in Gotham City’s likeness to sell fast food stretches the gag too far for me. I understand that’s part of the joke. But to me that would be the equivalent of selling Bin Laden burgers in the real world.

David Finch handles most of the art in I Am Bane. I’ve been pretty critical of his work. But I’ve also said that if you have to have him, you want him on dark or gritty stories like this. I Am Bane is one of his better recent outings. In issue #16, he has the extremely unenviable task of drawing Bruce, Dick, and Jason, all unmasked in the fast food scene. They’re all handsome, dark haired, clean shaven dudes. Finch has to make them all distinct and recognizable. The job he does isn’t amazing. But it’s serviceable. Thankfully, they’re not all wearing the same clothes, as they were in that creepy splash page in The Court of Owls.

Like many artists, Finch draws most of his superhero characters like competition bodybuilders. Thankfully, that’s right in Bane’s wheelhouse. The character looks every bit as gigantic and chiseled as he should without going overboard, which we saw from Finch’s work on the New 52 Dark Knight series. This version of Bane also has a great ferocity you don’t always see. That obviously works well during the big fight. One complaint: I’ve never liked it when artists put giant green tubes on Bane, as we see Finch do here. It brings back bad memories of Batman & Robin.

Inker Danny Miki (later joined by Trevor Scott) and colorist Jordie Bellaire compliment Finch very well. He’s got a team here that accentuates his strengths. Bellaire in particular is an absolute rock star.

After the main story, Mitch Gerads takes the pencil for issue #23, a standalone story featuring Swamp Thing. Despite being brutally titled “The Brave and the Mold,” it manages to be a fun issue. Gerads’ contributions to this series have been tremendous, going back to issues #15 and #16. He and King give us some fun visuals contrasting the vast difference in stature between Batman and Swamp Thing. A two-page spread with Bruce and the monster in Wayne Manor, shots of them in the Batcave and Batmobile, etc. The issue is broken into chapters that are separated via panels with text designed like silent movie intertitles, which is a cool tone device.

I’ve already talked at length about Batman #24, which contains a pretty big moment between Batman and Catwoman. A few months after its release, what has stuck with me is the exchange between Batman and Gotham Girl about happiness. We learn that Batman is Bruce Wayne’s attempt at finding happiness. As a longtime Batman fan, that notion fascinates me. We’re so used to Batman being dour, moody, and broody. So the idea that he’s doing all this to be happy is a little off-putting. But it makes a certain sense when you boil it down. In the end, that’s what we’re all trying to do, right? Find happiness. In that sense, Bruce is no different than anyone else.

By and large, the Bane portion of this book is a step down from I Am Suicide. But King, Finch, and the team really stick the landing with issue #23, and especially #24. There’s a lot of strictly okay stuff you’ve got to swim through. But when this book hits a homer, it really hits a homer. As far as issue #24 is concerned, that ball is still sailing.

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A Go Go Power Rangers #2 Review – Jason and Trini?!?

TITLE: Go Go Power Rangers #2
AUTHOR: Ryan Parrott
PENCILLER: Dan Mora
PUBLISHER: BOOM! Studios
PRICE: $3.99
RELEASED: August 30, 2017

***Check out the first issue of Go Go Power Rangers!***

By Rob Siebert
Editor, Fanboy Wonder

Monsters and morphers notwithstanding, thus far the teenagers in Go Go Power Rangers have been written fairly realistic. So it stands to reason that five hormonal high schoolers suddenly placed in a such a high pressure situation would feel…closer. While there was never a romantic link between any of our original five Rangers on the TV show, this series was bound to give us a crush, an unrequited love storyline, a fling, or something along those lines. Trini and Billy would have been my first guess, as they’re kindred spirits. Jason and Kimberly would be a little obvious, but not impossible. You’ve also got Trini and Zack, who were together in the Pink miniseries BOOM! put out last year.

But Jason and Trini? They might have been my last guess. Actually, in this case it’s Trini crushing on Jason. I won’t say I don’t get it. Even with his cutesy millennial haircut, the Red Ranger is still a stud.

Go Go Power Rangers #2 shows us the conclusion of the Rangers’ assault on Rita Repulsa’s palace, and clues us in on the long-term ramifications the fight has for them. We also get into some of the more personal ramifications that “Arrival Day” (i.e. the day Rita’s forces first attacked) has had on them. This includes Kimberly’s strained relationship with her boyfriend Matt.

Trini never had much in the way of romance on the show. Early in the second season, they created a character for her to fawn over. But that never went anywhere. Tommy and Kimberly filled most of the show’s romance quotient. So to see Trini trying to be romantic with anyone, let alone Jason, takes some getting used to. But thus far, it works. Jason is apparently oblivious at the moment. Considering Trini has been written very shy and soft-spoken, I’m curious if Ryan Parrott is going to make her someone attempting to come out of her shell and be noticed.

The issue highlights the fact that, after the fight at the palace, Rita has learned the Rangers’ first names. The Red Ranger is Jason, the Pink Ranger is Kimberly, etc. Zordon promises to do what he can to protect them. But what confuses me is, how does Rita knowing their names put them in any more danger than they were already in? I’d be more concerned that she saw their faces when they fought the putties on Arrival Day (cool name, by the way). On the show, she was always able to ambush the teens with putties, monsters, and what not. So she can clearly find them in Angel Grove. (Apparently that’s exactly what we’re going to see in issues to come.) How goes knowing their names make it worse? It’s not great, mind you. But it’s hardly the worst case scenario.

Considering the palace fight, this fear about Rita knowing their names and attacking them as civilians, and a few lines about the teens wanting to let their families in on their secret, Parrott seems to be going out of his way to explore new territory, and address certain things the show never did. Even more than Kyle Higgins has done in MMPR, he’s having fun bucking the show’s original structure.

Dan Mora’s pencils have been, by and large, excellent. I’ve praised his renderings of Goldar in the past, but I really noticed his work on Rita here. That giant headdress and Madonna-style pointed bra don’t exactly give her the most foreboding look. But despite his fairly animated style, Mora shows restraint when drawing Rita’s face. Particularly toward the middle of the issue. This makes her seem more cold and calculated, as opposed to angry and loud. Near the end, Mora draws her entering Finster’s lab clouded in shadow, so we merely see a silhouette. To say that costume casts a distinct shadow is an understatement. Then in the very next panel, the silhouette gives us a sinister grin. Throw in the use of additional black space to highlight the gears and gadgets in Finster’s lab, and it becomes the issue’s best page.

Mora is also very strong with Kimberly and Matt (shown above). Kim’s new boyfriend wears a letterman jacket, which given Mora’s style, almost gives those scenes a modern day Archie feel. (Think the Mark Waid/Fiona Staples run.) This poor kid. He has no idea who he’s dating…

The tone of Go Go Power Rangers compared to the MMPR book is becoming more apparent as we dive further into the lives of our heroes. There’s potential for some really, really good stuff here. Power Rangers fans should be very excited. I certainly am.

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A Dark Nights: Metal #1 Review – More of the Same

TITLE: Dark Nights: Metal #1
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: August 16, 2017

***Warning: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

I feel like every time I review something Scott Snyder writes I have to go through the same spiel: I generally like his stuff, but he does certain things that make me mad as hell. As such, it’s difficult for me to look at Dark Knights: Metal in an unbiased manner.

In truth, I love the premise of Metal. It involves Batman, and later the entire Justice League, trying to unravel the ancient mystery behind Nth Metal. DC Comics aficionados will recognize that term from Hawkman’s mythology. This leads to the theory that Nth Metal came from a “Dark Multiverse,” existing outside the multiverse we’re familiar with. From this Dark Multiverse, a full scale invasion force is coming. A war with these dark forces is about to begin. And apparently, the one who will open the door to this Dark Multiverse is none other than Batman, who’s been looking into this Dark Multiverse for quite some time. As we’re told at issue’s end, the nightmare has only just begun…

I commend Snyder for weaving classic DC Comics elements into the fabric of Metal. Not just the perennially under-appreciated Hawkman, but the Challengers of the Unknown and the Metal Men as well. We even get little nods to places like Dinosaur Island. The League even travels to Blackhawk Island for briefing. It makes the whole Dark Multiverse concept feel a little more organic. We even get an appearance by a famous Vertigo character as part of our cliffhanger.

Kendra Saunders, leader of the Blackhawks and the reincarnated Hawkgirl (long story), exposits that iconic DC settings like Themyscira, Dinosaur Island, and Nanda Parbat exist in areas “where cosmic energy conducted through the Earth’s metal core cancels itself out, creates a kind of ‘static’ that disrupts space-time.” I’d never heard this explanation before. I assume it’s a Snyder original. I love it. It answers a question I never knew I had…

It’s great to see Greg Capullo back in the DC Universe. He, inker Jonathan Glapion, and colorist FCD Plascencia give us an opening sequence with the League in a battle arena on a new Warworld. Naturally, it’s ruled by Mongul. Capullo puts our heroes in armor that is ironically attuned to their weaknesses. Thus, they’re essentially fighting as regular civilians. I’d say there’s at least a 50/50 chance we see these made into toys eventually.

My two favorite pages in the issue are back-to-back. The first is when we see Red Tornado attack the League on Blackhawk Island. Capullo’s take on the character’s cyclone powers are interesting, as they engulf the entire scene. Then on the very next page, we get a shot of Batman riding a dinosaur off the island (shown below). Hokey? Yes. But Capullo plays it somewhat comedically. Plus, there’s a giant dinosaur in the Batcave. So in a ludicrous way, it fits.

Alright, now I get to poo-poo the Snyder party like I always do. Let’s talk about robots, shall we?

Scott Snyder and Greg Capullo have a thing about big (sometimes giant) Batman robots. I’ve talked at length about this before. They just can’t help themselves. So it really should have come as no surprise that in the Warworld arena, the Justice League is fighting a bunch of giant robots attuned to their specific abilities. And of course, what’s better than the League bunch of giant robots? The League taking control of the robots and forming one GIGANTIC robot! Justice League Megazord, power up! OMIGOD U GUYZ!!!!!!!

On it’s own, this is fine. A little stupid for my tastes (And that’s coming from a Power Rangers geek!), but fine. But when you take in to account how much these guys have used big awful Batman robots before, it’s actually laughable. Honestly, did we have to go with the giant robots again? I understand the story is called Metal, and it behooved them to go with a mechanical threat. But this scene with Mongul and the Megazord doesn’t connect to the Dark Multiverse stuff anyway. So why not give Capullo and the team something new and fun to draw instead of going back to the giant robot well?

My second big complaint with the Metal story overall has to do with Batman and the “chosen one” narrative. In all fairness, this is a problem that goes beyond Snyder and Capullo. I’ve called it “over-Baturation.” On Blackhawk Island, Kendra warns of a beast as old as the universe itself, Barbatos, arriving from the Dark Multiverse through a human doorway. Based on clues she’s discovered, she theorizes Batman is that doorway. She then tries to spring a trap on him, and thus the Dark Knight escapes on said dinosaur.

Metal is meant to be Batman-centric. Yet another milking of DC’s biggest cash cow. As a DC reader, I’m used to that by now. I just wish they didn’t have to portray Batman and the Wayne family as a cosmic centerpiece to so many things. From an in-story perspective, it makes him more prominent than he should be. Even as a founding member of the Justice League, the world’s greatest detective, and all that stuff, what is Batman at the end of the day? A street-level crime fighter. So the idea of a demonic entity from another universe depending on him to open a cross dimensional gateway doesn’t fit for me. Why can’t Bruce just be investigating the Dark Multiverse, and let the bad guys in by accident? Why does it have to be a prophecy?

Hell, why is it that the Dark Multiverse creatures we’ve glimpsed all seem to be twisted and evil amalgamations of Batman and various Justice League characters? (For instance, the spin-off Batman: The Murder Machine is about an evil Batman/Cyborg blend. Batman: The Red Death is Batman/The Flash, etc.) For that matter, why can’t we use this Metal aesthetic on other characters and not drag Batman into it? Yes, he has the iconography of a demon, and is thus more suited to it. But are you telling me no one has any kind of take on a “metalized” Wonder Woman? How about Cyborg or Aquaman? You can make your event Batman-centric without having to put Bat-ears on everything!

Does everything have to be a giant Batman circle jerk?

*whew* Okay. I’m done. No, seriously. I am.

In the end, I’m sure DC will make decent bank on Metal, and I’m sure there’ll be a lot of cool creativity on display. The heavy metal inspired tonality is something fairly different for a superhero event comic. Greg Capullo’s art may be worth the price of admission on its own. But as far as I’m concerned, for better or worse, Metal represents more of the same from Snyder and Capullo. A lot of awesome ideas, mixed in with a lot of infuriating ideas. And giant robots. Lots of giant robots.

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A Star Wars: Yoda’s Secret War Review – Size Still Matters Not

TITLE: Star Wars, Vol. 5: Yoda’s Secret War
AUTHOR: Jason Aaron, Kelly Thompson
PENCILLER: Salvador Larroca, Emilio Laiso. Cover by Stuart Immonen.
COLLECTS: Star Wars #2630Star Wars Annual #2
FORMAT: Softcover
PUBLISHER: Marvel
PRICE: $17.99
RELEASED: July 5, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

I’ve referred to the “Journal of Old Ben Kenobi” issues of Star Wars the highlight of the series thus far. I stand by that statement in terms of the one-off tales we got in issues #7, #15, and #20. But they went a little too far here. A five-issue story from the journal? Which features Yoda instead of Obi-Wan? I can understand the temptation to try it. But no. This falls in the “too much of a good thing” category.

As Luke Skywalker ponders a current predicament involving C-3PO being captured by the Empire, he opens Ben Kenobi’s journal and begins reading. Ben weaves a tale of a Jedi being called to a remote planet not on any star maps. A world inhabited only by children, who speak of a mysterious “stonepower.” Little does Luke know that the Jedi unraveling the mystery of this planet is Yoda, the former Grand Master of the Jedi Order who will soon continue his training in the ways of the Force.

Our artist for the main story is Salvador Larroca, whose work I’ve talked about in great detail previously. Long story short: His art is largely based on stills from the Star Wars movies, and it’s incredibly distracting. You want to be into the story, but the art keeps reminding you of scenes from Attack of the Clones, Revenge of the Sith, etc. It works for characters like Darth Vader or C-3PO, whose faces never change. But for just about everyone else it’s a problem. It’s a shame, because otherwise this is pretty good stuff. Edgar Delgado’s colors really capture the magic and wonder of the Star Wars Universe, especially once Yoda is sent on a question inside a mountain. And we get a big monster toward the end that’s are a lot of fun.

To his credit, Jason Aaron gets Yoda right. He’s not afraid to play with Yoda’s ironic size/power ratio. In issue #26, we see him walk into the lair of a bunch of space pirates to save a Force-sensitive child. As one might expect, they initially laugh him off. But he dispatches them, and gets a pretty good line in: “Something more precious than wealth have I brought you. … Wisdom.”

During our story, Yoda becomes the student of a boy named Garro, who teaches him about the stonepower. Seeing our little green friend as an apprentice instead of a master is always a fun role reversal. Star Wars fans obviously know that he instructs very young Jedi at the temple on Coruscant. So the fact that he’s on a planet full of child warriors is a great little twist. We get some cool visuals of Yoda and Garro with the glowing stones, and the blue light reflecting across the Jedi Master’s alien skin.

But despite what Yoda’s Secret War has going for it, it’s simply too long. They could have trimmed at least one issue off of this and been absolutely fine. In issue #29, we see Yoda face a rock monster that’s as tall as a building. That’s a great match-up, and a perfect illustration of the grand yet unassuming power this little guy possesses. In terms of a grand finale for a Yoda story, it’s tough to ask for more than that. But as we move through issue #29 and into #30, we jump back to present day and see Luke mix it up with an adult Garro. Thus, a story that was already starting to feel it’s length officially overstays its welcome. I understand the impulse to connect the story to Luke. But the reader already knows Yoda eventually trains him. It’s needless filler.

We also have to endure the narrative convenience that, in telling this story, Ben Kenobi never identifies Yoda by name. This is a continuity hoop Aaron has to jump through so Luke doesn’t recognize Yoda’s name in The Empire Strikes Back. While I appreciate the attention to continuity, it’s just a little too convenient for my taste. Logically, why wouldn’t Obi-Wan use Yoda’s name?

We also get the obligatory scene at the end with Yoda on Dagobah, talking about how Luke will be ready soon. Again, needless filler.

Also contained in this book is Star Wars Annual #2, in which our creative team shifts to Kelly Thompson and Emilio Laiso. We meet a character named Pash Lavane on the planet of Skorii-Lei, which has been devastated by the war between the Empire and the Rebellion. While she’s an immensely talented former engineer, with the physique of an Amazon to boot, Pash opts to stay out of the conflict. But when she rescues Princess Leia from a stormtrooper attack, she’s irrevocably drawn in. She may have no choice but to pick a side.

I appreciate the story Thompson tells about how one can’t always stay neutral when it comes to what’s happening in their world at large. But what I came away thinking about was the Pash character herself. The juxtaposition of a big, muscled up character who’s also technically savvy is intriguing. Pash is almost the She-Hulk of the Star Wars universe. Laiso strikes a lovely balance, as he makes her both facially expressive and imposing in stature. Between Doctor Aphra and Sana Solo, Marvel hasn’t been shy about creating new strong female characters. Pash makes that list as well, and it’s a shame we haven’t seen her since this issue.

I’ve drifted in and out of Marvel’s main Star Wars series since its debut. As big a Star Wars geek as I’ve always been, this title has had trouble holding my attention. Sadly, Yoda’s Secret War is my latest exit cue. Hopefully I get a reason to return sooner rather than later.

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A Batman #25 Review – The Sad Clown

TITLE: Batman #25
AUTHOR: Tom King
PENCILLER: Mikel Janin
PUBLISHER: DC Comics
PRICE: $3.99
RELEASED: June 21, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Not going to follow up on the whole marriage proposal thing, huh? Alright, I guess that’s one way to do it…

To be fair, we do kinda/sorta get an answer. “The War of Jokes and Riddles” is framed as a story being told by Bruce Wayne to Selina Kyle about his early days of Batman. You’ve got to figure if she’d said no, they wouldn’t be in bed together like we see them here. So, congratulations?

For the Joker, the unthinkable has happened. The Clown Prince of Crime has found his life suddenly devoid of humor. He can’t bring himself to laugh, or even smile. Conversely, the Riddler now finds all puzzles and quandaries have no thrill or meaning. The common cause? Batman. The Riddler proposes an alliance, but Joker responds with a gunshot that will ignite a war to decide who gets to kill the Dark Knight. A war with all of Gotham City in the crosshairs.

The Joker and the Riddler have similar mischievous, game-ish motifs, and obviously they’re both completely off the mental reservation. So they make natural rivals, in terms of one trying to outdo the other. Until now, that idea hasn’t been explored much in their near 70-year history of coexistence. So to see it played up as a big event like this is really cool. What’s more, the solicits make it look like they’re looping in most of the other major Batman villains. Almost like a Long Halloween type ensemble story. They’re diving head-first into the rogues gallery on this one.

Mikel Janin is back on the pencil, and he’s channeling his inner Brian Bolland. His Joker has a Killing Joke vibe to him. Nothing overt. The way he draws Joker’s face. The black suit he’s wearing, which is reminiscent of the Red Hood sequence in that book. The fact that this is a pretty dark and moody issue adds in that respect as well.

Janin’s take on Edward Nygma is a little bulky for my taste. Look at the lower panels in the image at right. Facially, he looks a little like John Cena, doesn’t he? He’s also more physically dynamic than we’re used to seeing. Early in the issue we see a cop questioning him in Arkham. He eventually leaps up in the air and slashes the guy’s throat. It’s almost a Matrix move.

King also has Riddler just recite riddles to himself. They’ll loosely connect to the situation he’s in, which justifies them to an extent. But it’s a trait I can’t remember seeing before. Not sure how I feel about it…

Still, Janin and Tom King respect the Riddler, just as Scott Snyder did during his run. There’s a really nice sequence where the Riddler escapes prison simply by saying the names of all the guards’ daughters. Answers, information, those are his currency. His power lies in his ability to be cunning and clever. And for a bit of charm, he’s got the classic green bowler hat on during the whole thing.

We get back to back two-page spreads in this issue, each a wide shot of the Joker’s office. The Riddler in one (shown below), Mr. J in another. It conveys a pretty big moment. Our first meeting of the two sides before the fighting begins. They’re also beautiful pages, Janin’s inks and June Chung‘s colors aligning perfectly to show us a gorgeous night in Gotham City. Though I can’t help but wonder how much this artistic choice had to do with the added page count for this “anniversary” issue.

There is one thing Batman #25 leaves unclear, perhaps purposely. In the office scene, the Joker shoots the Riddler at near point-blank range. He seems to hit him right in the gut, and we see a pool of blood. Yet Nygma is able to get to his feet and stumble away. Is he wearing a protective gimmick around his waste? Is the Joker using rubber bullets for some reason? What gives? The war should be over right here!

Tom King had a rocky start on Batman. The series is still a little rocky these days. But when this team is on, they’re really on. There’s nothing in here that damns “The War of Jokes and Riddles” from the get-go. But I’m not chomping at the bit to get to the next issue either. As a single issue, Batman #26 is fine. But for now, the story is still in the “Wait and See” column.

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A DKIII: The Master Race #9 Review – The Dark Knight Reboots

TITLE: Dark Knight III: The Master Race #9
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 7, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Well, there it is. May as well have called this one The Dark Knight Reboots. For all intents and purposes, that’s what it was. There’s no official word on a DKIV story going forward. But given what we saw here, it seems pretty damn likely. Between this and the incorporation of Watchmen into the canonical DC Universe, they just can’t help but play the hits. For better or worse…

This issue sees Batman, Superman, Batgirl (Carrie Kelley), Lara the Supergirl, and the other heroes have their final confrontation with Quar and the Kryptonian invaders. Afterward, the Dark Knight Universe has a new status quo. Especially now that Bruce Wayne has been revitalized via the Lazarus Pit. So where do our heroes go from here?

Let’s start with the positives. This issue, and the DKIII main story overall, were really well illustrated. Andy Kubert has been able to meld his style with just enough vintage Frank Miller to make this a unique presentation. Even Miller himself, when working on the mini-comics we got in each issue, was able to settle into a groove. His art has been widely derided in recent years. But while he started off shoddily, it’s been quite awhile since I’ve enjoyed his art this much.

Ray Palmer/The Atom has a really nice moment in this issue where he gets to thwart some of the bad guys. It was clever the way they incorporated Ray into all of this. So to see him “get his win back” in the end was cool.

I also liked what they did with Green Lantern. A little corny? Yes. But he had a great little sub-plot about defeat and redemption. And when you consider one of Green Lantern’s original creators, Martin Nodell, took inspiration from Aladdin and the magic lamp, it makes a kind of sense.

Maybe the reason I’m so into this new take on Green Lantern is because when you close DKIII, it’s one of the few things left that’s really and truly different about this universe. Yes, certain supporting characters are absent. And we’ve got Lara and Carrie in the picture, along with Clark and Diana’s young son. But think about it. We don’t even have that old, gritty, Clint Eastwood-style Batman anymore, now that Bruce has gone through the Lazarus Pit. The Justice League is essentially back together now. What’s left to do in this universe now?

Various points in this story felt like we were gearing up for a passing of the torch. Carrie Kelley becomes Gotham’s protector, while Lara takes over for her Superman. In the end, they pay that off with Carrie becoming Batwoman and teaming with Bruce. Then in our mini-comic, we see Lara is now under the tutelage of her father. This feels like they were didn’t want to remove Batman and Superman, for fear of how it would effect sales going forward. I can understand that. But the ending of this story feels so safe and sub-par anyway, that they may have made that sacrifice regardless.

So why not just go for it? Why not kill the Bruce Wayne character? The Joker had an iconic death scene in The Dark Knight Returns. You can take a crack at doing the same thing with Bruce here. Given how old he is, it’s getting more and more contrived to have him keep coming back in the Batsuit. So have him die in Superman’s arms in issue #6 or #7, prompting Carrie to officially take over for him as Batwoman. There’s an argument to be made for that being the ending DKR should have had.

Then, if you must bring Bruce back via the Lazarus Pit, have it be in DKIV. We can see him challenge Carrie for Gotham City, the effects of the pit having driven him insane.

Many a reader, myself included, has criticized Frank Miller for the bizarre and even offensive choices he made in The Dark Knight Strikes Again and All-Star Batman and Robin. But I’ll always credit Miller with being willing to take risks with his art. In the end, DKIII feels like they went too far in the other direction. The Dark Knight Returns has become a timeless piece of art. DKIII seems mostly like something thrown together by editors so that DC can continue to cash in on the team of Frank Miller and Batman. It’s a missed opportunity. With Brian Azzarello, Andy Kubert, and all these other supremely talented creators on board, they could have made something that allowed DC to sell more books, Instead we got something that feels largely hollow.

***For more DKIII: The Master Race, check out our reviews of issues #1, #2, #3, #4, #5, #6, #7, and #8.***

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