A Green Lantern #1 Micro-Review – Back to Basics

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

Green Lantern 1, cover, May 2023, XermanicoTITLE: Green Lantern #1
AUTHORS: Jeremy Adams, Philip Kennedy Johnson
ARTISTS: Xermanico, Romulo Fajardo Jr. (Colorist), Dave Sharpe (Letterer), Montos, Adriano Lucas (Colorist)
RELEASED: May 9, 2023

By Rob Siebert
Fanboy Wonder

This issue references specific songs by both Tom Petty and the Rolling Stones. I like me a good classic rock soundtrack.

This is very much a “back to basics” approach to a Green Lantern book. Hal Jordan is our star, we’re back in Coast City, he’s back at Ferris Air, etc. Nothing wrong with that. Hopefully it proves to be a good jumping-on point for newbies.

Not sure if John Stewart is getting the same approach with his back-up feature. But that certainly seems to be the case thus far. Gotta love a man who takes care of his mother…

Email Rob at PrimaryIgnition@Yahoo.com, or check us out on Twitter and TikTok

Green Lantern: Legacy Deep-Dive Review | Comic Book Chronicles

By Rob Siebert
Fanboy Wonder

Video time, again! We’ve revamped the channel, added some new faces behind the scenes, and my hope is that this will be the first of many videos to come.

This first video covers Green Lantern: Legacy, which I consider to be the best Green Lantern story to come along in quite some time…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A Batman/Superman: World’s Finest #4 Micro-Review – More of Mora’s DCU

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

Batman Superman World's Finest 4, cover, 2022, variant, Dan MoraTITLE: Batman/Superman: World’s Finest #4
AUTHOR: Mark Waid
ARTISTS:
Dan Mora, Tamra Bonvillain (Colorist), Aditya Bidikar (Letterer)

RELEASED: June 21, 2022

While I’m not a fan at all of other heroes popping up in a Batman/Superman book to pull focus away from our titular heroes, I can’t deny that the big selling point of this book so far has been Dan Mora and Tamra Bonvillain’s rendering of a variety of different DC heroes. In this issue alone we get more of the Doom Patrol, plus Green Lantern, Black Canary, a couple Teen Titans, and more. It’s a real treat.

As the cover illustrates, we get a new take on the Composite Superman/Batman here. It’s a decent design. Very slick.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A Justice League Infinity #4 Micro-Review – Diana and Darkseid…Shipped!

***This is where we keep it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

Justice League Infinity 4, cover, 2021, James TuckerTITLE: Justice League Infinity #4
AUTHORS: J.M. DeMatteis, James Tucker
ARTISTS: Ethen Beavers, Nick Filardi (Colorist), DC Hopkins (Letterer). Cover by Tucker.
RELEASED: October 5, 2021

Now we’re talking. Great cover. And a great premise with great execution, as Wonder Woman and Darkseid are “shipped,” as the kids would say. The result is epic, and actually somewhat moving. This is the best Infinity issue yet.

I think there’s a Hal Jordan cameo in this issue. Unless it’s supposed to be Kyle Rayner…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Alex Ross Spotlight: Green Lantern in Isolation

By Rob Siebert
Doesn’t Have a Green Lantern Ring. Wants One.

Thanks to the COVID-19 pandemic, these days so many of us know so much more about isolation. Often times there’s nothing worse than simply having time to sit and stew in your own thoughts…

I got my Justice issues out recently. The 2005 maxi-series, written by Alex Ross and Jim Krueger, with pencils by Doug Brainwaite and paints by Ross, is essentially Ross’ giant love-letter to the classic Super Friends vs. Legion of Doom premise. All the various Justice League members face off against some of their greatest rivals who’ve all teamed up to take them down.

Part of Justice sees Sinestro trap Hal Jordan/Green Lantern in a black void that’s more or less outside the jurisdiction of the Guardians of the Universe. Jordan’s ring tells him he’s “outside the Guardians’ vast knowledge.” In other words Hal is alone, and no one’s coming to help. He may be on his own for eternity. Literally.

I’ve included some pages from Justice #3, #4, and #5. This is hardly the whole of Hal’s story. But it’s enough to give you a taste, and an idea of what happens to him.

This story is one of the elements of Justice that has always stayed with me, primarily because of that fifth page. Hal is so desperate for human connection of any kind that he asks his ring how he can create people with a will of their own. People, “who I don’t control? Or don’t disappear the moment I’m no longer looking at them.” The ring’s only and repeated response? “I do not understand the question.”

As long as we’re on the subject, here’s Alex Ross talking about the Silver Age version of the Green Lantern costume:

“There’s a unique aesthetic value to the Hal Jordan Green Lantern that sets him apart from all the other heroes – he wears green, and he has brown hair while everyone else has blonde or black hair and blue eyes. And the white gloves – a superhero withwhite gloves? But it works, and it translates beautifully to the aliens of the GL Corps. You can put any life form in that suit and it’s instantly recognizable. Gil Kane’s costume design is perfect.”

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Green Lantern’s Animated History by Noah Sterling

By Rob Siebert
Fanboy Wonder

There are plenty of “History of [Insert Character’s Name]” videos on YouTube. Most of them consist of images from the comics, as fans narrate the character’s publication history. Some of them are pretty good, some of them are pretty bad, and some are strictly okay.

But then every once in awhile you come across something like this.

The subject matter is pretty self explanatory. An animated Green Lantern retrospective, looking at all the characters (the ones from Earth, anyway) that have worn the ring. What’s more, it’s got a really nice tongue-in-cheek spin. Have a look…

While this was is hardly a solo effort, the name you’ll want to remember is Noah Sterling. He served as director, co-producer, and co-writer. What’s more, the video appeared on Sterling’s YouTube channel. Sterling is a freelance media director and producer, having done quite a few online videos for Marvel. All the appropriate links can be found on his website.

His work for Marvel is lovely, as expected. I’m excited to see him branch out into the DC Universe, and hopefully numerous other pop culture realms. Based on his style, I’ll bet he draws a pretty awesome Hellboy.

Hmm, do you think he’s in the market for voice actors?

I mean, I’m just puttin’ it out there. Shamelessly? Yes. But still…

Contact Rob at primaryignition@yahoo.com, or @RobertJSiebert on Twitter.

A Dark Nights: Metal #1 Review – More of the Same

TITLE: Dark Nights: Metal #1
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: August 16, 2017

***Warning: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

I feel like every time I review something Scott Snyder writes I have to go through the same spiel: I generally like his stuff, but he does certain things that make me mad as hell. As such, it’s difficult for me to look at Dark Knights: Metal in an unbiased manner.

In truth, I love the premise of Metal. It involves Batman, and later the entire Justice League, trying to unravel the ancient mystery behind Nth Metal. DC Comics aficionados will recognize that term from Hawkman’s mythology. This leads to the theory that Nth Metal came from a “Dark Multiverse,” existing outside the multiverse we’re familiar with. From this Dark Multiverse, a full scale invasion force is coming. A war with these dark forces is about to begin. And apparently, the one who will open the door to this Dark Multiverse is none other than Batman, who’s been looking into this Dark Multiverse for quite some time. As we’re told at issue’s end, the nightmare has only just begun…

I commend Snyder for weaving classic DC Comics elements into the fabric of Metal. Not just the perennially under-appreciated Hawkman, but the Challengers of the Unknown and the Metal Men as well. We even get little nods to places like Dinosaur Island. The League even travels to Blackhawk Island for briefing. It makes the whole Dark Multiverse concept feel a little more organic. We even get an appearance by a famous Vertigo character as part of our cliffhanger.

Kendra Saunders, leader of the Blackhawks and the reincarnated Hawkgirl (long story), exposits that iconic DC settings like Themyscira, Dinosaur Island, and Nanda Parbat exist in areas “where cosmic energy conducted through the Earth’s metal core cancels itself out, creates a kind of ‘static’ that disrupts space-time.” I’d never heard this explanation before. I assume it’s a Snyder original. I love it. It answers a question I never knew I had…

It’s great to see Greg Capullo back in the DC Universe. He, inker Jonathan Glapion, and colorist FCD Plascencia give us an opening sequence with the League in a battle arena on a new Warworld. Naturally, it’s ruled by Mongul. Capullo puts our heroes in armor that is ironically attuned to their weaknesses. Thus, they’re essentially fighting as regular civilians. I’d say there’s at least a 50/50 chance we see these made into toys eventually.

My two favorite pages in the issue are back-to-back. The first is when we see Red Tornado attack the League on Blackhawk Island. Capullo’s take on the character’s cyclone powers are interesting, as they engulf the entire scene. Then on the very next page, we get a shot of Batman riding a dinosaur off the island (shown below). Hokey? Yes. But Capullo plays it somewhat comedically. Plus, there’s a giant dinosaur in the Batcave. So in a ludicrous way, it fits.

Alright, now I get to poo-poo the Snyder party like I always do. Let’s talk about robots, shall we?

Scott Snyder and Greg Capullo have a thing about big (sometimes giant) Batman robots. I’ve talked at length about this before. They just can’t help themselves. So it really should have come as no surprise that in the Warworld arena, the Justice League is fighting a bunch of giant robots attuned to their specific abilities. And of course, what’s better than the League bunch of giant robots? The League taking control of the robots and forming one GIGANTIC robot! Justice League Megazord, power up! OMIGOD U GUYZ!!!!!!!

On it’s own, this is fine. A little stupid for my tastes (And that’s coming from a Power Rangers geek!), but fine. But when you take in to account how much these guys have used big awful Batman robots before, it’s actually laughable. Honestly, did we have to go with the giant robots again? I understand the story is called Metal, and it behooved them to go with a mechanical threat. But this scene with Mongul and the Megazord doesn’t connect to the Dark Multiverse stuff anyway. So why not give Capullo and the team something new and fun to draw instead of going back to the giant robot well?

My second big complaint with the Metal story overall has to do with Batman and the “chosen one” narrative. In all fairness, this is a problem that goes beyond Snyder and Capullo. I’ve called it “over-Baturation.” On Blackhawk Island, Kendra warns of a beast as old as the universe itself, Barbatos, arriving from the Dark Multiverse through a human doorway. Based on clues she’s discovered, she theorizes Batman is that doorway. She then tries to spring a trap on him, and thus the Dark Knight escapes on said dinosaur.

Metal is meant to be Batman-centric. Yet another milking of DC’s biggest cash cow. As a DC reader, I’m used to that by now. I just wish they didn’t have to portray Batman and the Wayne family as a cosmic centerpiece to so many things. From an in-story perspective, it makes him more prominent than he should be. Even as a founding member of the Justice League, the world’s greatest detective, and all that stuff, what is Batman at the end of the day? A street-level crime fighter. So the idea of a demonic entity from another universe depending on him to open a cross dimensional gateway doesn’t fit for me. Why can’t Bruce just be investigating the Dark Multiverse, and let the bad guys in by accident? Why does it have to be a prophecy?

Hell, why is it that the Dark Multiverse creatures we’ve glimpsed all seem to be twisted and evil amalgamations of Batman and various Justice League characters? (For instance, the spin-off Batman: The Murder Machine is about an evil Batman/Cyborg blend. Batman: The Red Death is Batman/The Flash, etc.) For that matter, why can’t we use this Metal aesthetic on other characters and not drag Batman into it? Yes, he has the iconography of a demon, and is thus more suited to it. But are you telling me no one has any kind of take on a “metalized” Wonder Woman? How about Cyborg or Aquaman? You can make your event Batman-centric without having to put Bat-ears on everything!

Does everything have to be a giant Batman circle jerk?

*whew* Okay. I’m done. No, seriously. I am.

In the end, I’m sure DC will make decent bank on Metal, and I’m sure there’ll be a lot of cool creativity on display. The heavy metal inspired tonality is something fairly different for a superhero event comic. Greg Capullo’s art may be worth the price of admission on its own. But as far as I’m concerned, for better or worse, Metal represents more of the same from Snyder and Capullo. A lot of awesome ideas, mixed in with a lot of infuriating ideas. And giant robots. Lots of giant robots.

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A DKIII: The Master Race #9 Review – The Dark Knight Reboots

TITLE: Dark Knight III: The Master Race #9
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 7, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Well, there it is. May as well have called this one The Dark Knight Reboots. For all intents and purposes, that’s what it was. There’s no official word on a DKIV story going forward. But given what we saw here, it seems pretty damn likely. Between this and the incorporation of Watchmen into the canonical DC Universe, they just can’t help but play the hits. For better or worse…

This issue sees Batman, Superman, Batgirl (Carrie Kelley), Lara the Supergirl, and the other heroes have their final confrontation with Quar and the Kryptonian invaders. Afterward, the Dark Knight Universe has a new status quo. Especially now that Bruce Wayne has been revitalized via the Lazarus Pit. So where do our heroes go from here?

Let’s start with the positives. This issue, and the DKIII main story overall, were really well illustrated. Andy Kubert has been able to meld his style with just enough vintage Frank Miller to make this a unique presentation. Even Miller himself, when working on the mini-comics we got in each issue, was able to settle into a groove. His art has been widely derided in recent years. But while he started off shoddily, it’s been quite awhile since I’ve enjoyed his art this much.

Ray Palmer/The Atom has a really nice moment in this issue where he gets to thwart some of the bad guys. It was clever the way they incorporated Ray into all of this. So to see him “get his win back” in the end was cool.

I also liked what they did with Green Lantern. A little corny? Yes. But he had a great little sub-plot about defeat and redemption. And when you consider one of Green Lantern’s original creators, Martin Nodell, took inspiration from Aladdin and the magic lamp, it makes a kind of sense.

Maybe the reason I’m so into this new take on Green Lantern is because when you close DKIII, it’s one of the few things left that’s really and truly different about this universe. Yes, certain supporting characters are absent. And we’ve got Lara and Carrie in the picture, along with Clark and Diana’s young son. But think about it. We don’t even have that old, gritty, Clint Eastwood-style Batman anymore, now that Bruce has gone through the Lazarus Pit. The Justice League is essentially back together now. What’s left to do in this universe now?

Various points in this story felt like we were gearing up for a passing of the torch. Carrie Kelley becomes Gotham’s protector, while Lara takes over for her Superman. In the end, they pay that off with Carrie becoming Batwoman and teaming with Bruce. Then in our mini-comic, we see Lara is now under the tutelage of her father. This feels like they were didn’t want to remove Batman and Superman, for fear of how it would effect sales going forward. I can understand that. But the ending of this story feels so safe and sub-par anyway, that they may have made that sacrifice regardless.

So why not just go for it? Why not kill the Bruce Wayne character? The Joker had an iconic death scene in The Dark Knight Returns. You can take a crack at doing the same thing with Bruce here. Given how old he is, it’s getting more and more contrived to have him keep coming back in the Batsuit. So have him die in Superman’s arms in issue #6 or #7, prompting Carrie to officially take over for him as Batwoman. There’s an argument to be made for that being the ending DKR should have had.

Then, if you must bring Bruce back via the Lazarus Pit, have it be in DKIV. We can see him challenge Carrie for Gotham City, the effects of the pit having driven him insane.

Many a reader, myself included, has criticized Frank Miller for the bizarre and even offensive choices he made in The Dark Knight Strikes Again and All-Star Batman and Robin. But I’ll always credit Miller with being willing to take risks with his art. In the end, DKIII feels like they went too far in the other direction. The Dark Knight Returns has become a timeless piece of art. DKIII seems mostly like something thrown together by editors so that DC can continue to cash in on the team of Frank Miller and Batman. It’s a missed opportunity. With Brian Azzarello, Andy Kubert, and all these other supremely talented creators on board, they could have made something that allowed DC to sell more books, Instead we got something that feels largely hollow.

***For more DKIII: The Master Race, check out our reviews of issues #1, #2, #3, #4, #5, #6, #7, and #8.***

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A Green Lanterns: Rage Planet Review – A New Chapter Begins

Green Lanterns, Vol. 1: Rage PlanetTITLE: Green Lanterns, Vol. 1: Rage Planet
AUTHORS: Sam Humphries, Geoff Johns
PENCILLERS: Robson Rocha, Ed Benes, Ethan Van Sciver, Tom Derenick, Jack Herbert, Neil Edwards, Eduardo Pansica.
COLLECTS: Green Lanterns: Rebirth #1Green Lanterns #16.
FORMAT: Softcover
PUBLISHER: DC Comics
PRICE: $16.99
RELEASE DATE:
January 25, 2017

By Rob Siebert
Editor, Fanboy Wonder

Green Lanterns almost makes me sad that there are human ring-slingers besides Jessica Cruz, Simon Baz, and Hal Jordan. This feels like such a natural next chapter in the Green Lantern saga. The next generation learns to overcome fear, while Jordan mentors them from afar. Makes perfect sense to me.

Rage Planet sees Earth’s newest Green Lanterns, Simon and Jessica, become co-protectors of Sector 2814. But Simon isn’t convinced he needs a partner, and Jessica is plagued by her crippling anxiety. Not exactly ideal circumstances. Especially when Atrocitus and the Red Lantern Corps are about to bring “Red Dawn” to Earth. Simon and Jessica will soon have no choice but to work as a team.

Green Lanterns has its share of problems. It feels a little bit padded to fill the six-issue main story, has a revolving door of artists, and essentially features a stock story about reluctant partners. But Sam Humphries does some terrific character work in this book, particularly when it comes to Jessica Cruz.

green-lanterns-5, Jessica CruzA Green Lantern who suffers from clinical anxiety seems like such a natural development that I’m surprised it’s taken this long for us to get one. The entire mythology revolves around the idea of overcoming fear, after all. But Humphries makes up for lost time by taking us inside Jessica’s head and perfectly conveying her anxiety. The constant second-guessing, the belief that she’s not good enough, the panic attacks, the isolation (she didn’t leave her apartment for three years prior to becoming a Lantern). Hokey as it may sound, as someone who has dealt with anxiety myself, Jessica makes me feel represented. She’s a tremendous addition to the Green Lantern mythos.

This series gets us recaquainted with Simon Baz, who in many ways fell to the wayside prior to the Rebirth relaunch. His character can be tough to nail down, as he’s stubborn and distrustful. But also overly confident at times. I’ve always thought him carrying a gun despite wearing a Green Lantern ring was silly. I understand the need to distinguish him from the other Lanterns, as there are so many of them. But logically, that’s like keeping a pocket knife with you in case your chainsaw breaks down. Still, he and Jessica make a good buddy cop duo. I’m hoping Humphries resists making them a couple.

On a surface level, the Red Lantern stuff makes for a fine first arc. But there’s not much to it. It’s essentially Atrocitus wanting to make Earth a giant ball of pulsating rage.  It’s not nearly as interesting as the Phantom Lantern material, which really gets moving in the next volume. But fans generally know who/what the Red Lanterns are, and they have a little mainstream recognition from different TV shows and video games. So it makes sense from an attention-grabbing perspective. The book’s most interesting moment with the Red Lanterns involves Simon temporarily relieving Bleez of her rage. It’s a nice “What have I done?” moment.

Ethan Van Sciver, Green Lanterns Rebirth #1, 2016Ethan Van Sciver tags in, and then quickly tags out again on the pencil for the initial Rebirth issue. There’s been tremendous value in his work on these characters since he did the original Green Lantern: Rebirth story in the early 2000s. I’m always impressed by his attention to little details. His images never look real, per se. But there are often enough little details to evoke a feeling of realism, even when he draws weird aliens. Case in point: Our little blue friend in the image above. Look at the little details in his helmet, his five o’clock shadow, the wrinkles in his sleeves. You don’t necessarily notice things like this at first. But go a long way in making Van Sciver stand out.

Various artists start and stop in this book. But the one with the most page time is Robson Rocha. Like Van Sciver, his work is very detailed. His facial work isn’t exactly subtle, but it makes an impact. Jumping ahead a bit, that’s part of what made his work on Green Lanterns #9 so good. His rage-possessed civilians look downright beastly. So much that at certain points he nearly veers into comedic territory. He also draws Jessica and Bleez a little too sexy at times. But by and large, he’s a solid fit for this series.

This book doesn’t break a lot of new ground in terms of the Green Lantern mythos. But the buddy cop format is charming as hell, and the characterization of Jessica Cruz is terrific. Relative to some of DC’s other offerings, Green Lanterns isn’t making a lot of noise in terms of sales. But it’s bound to be a pleasant discovery for readers.

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A DKIII: The Master Race #7 Review – Green Lantern’s Light

DKIII: The Master Race #7, 2016, cover, Andy KubertTITLE: Dark Knight III: The Master Race #7
AUTHOR: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: December 28, 2016

(Need to catch up? Check out issues #1, #2, #3, #4, #5, and #6.)

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Believe it or not, the character with the best showing in DKIII #7 is Green Lantern. It’s not even in the main story. This is the first DKIII issue where the mini-comic has been superior in terms of quality. It may represent the best storytelling in DKIII overall.

After Batman is mortally wounded in the battle against the Kryptonian army, Superman rushes to save the Dark Knight’s life. But the battle isn’t over. A far more personal blow is about to be struck. The fate of the world, and one special young life, hangs in the balance.

Of course they didn’t kill off Bruce Wayne. They went the Lazarus Pit route. So now he’s not only alive, but he’s been de-aged. We don’t see much of him once he emerges from the pit. But he’s clearly able-bodied, and he’s even got his dark hair back. I can only assume this is a set-up for future stories. Whether DKIV is actually in the works or not remains to be seen. This book has hardly been a critical success. But you can’t argue with sales, can you?

dkiii-7-superman-and-batman

Assuming we will see more Dark Knight stories going forward, I find it odd that we apparently won’t be seeing old man Bruce Wayne any longer. That rougher, Clint Eastwood-style Batman is one of the big trademarks of this universe. Why do away with something like that?

We also get some dialogue between Commissioner Yindel and Carrie Kelley, that implies that their relationship will continue into the future. Essentially as a new Batman/Jim Gordon type pairing. The elevation and establishment of Carrie as a full-fledged hero has been an ongoing theme in DKIII. From a storytelling perspective, it would be fitting to have Carrie take over as Gotham’s protector, while Bruce goes off to do something else. But by God it bears repeating: GIVE CARRIE A NEW COSTUME!

Donald Trump returns in this issue, via a disturbingly authentic sounding tweet: “We won just like I said we would, and now we’ll make the Kryptonians pay to rebuild Gotham City. You’re gonna love it.” Some things are just a little too real…

Between Batgirl and armored Superman, DKIII has definite costume problems. But by and large, Andy Kubert, inker Klaus Janson, and colorist Brad Anderson have given this story a look that feels like great extension of Miller and Janson’s art from the original. In particular, our cliffhanger scene with Wonder Woman and Lara has a great intensity to it.

dkiii-hal-jordanWhen you get right down to it, most of what we see in DKIII #7 is filler and transitional material. That’s part of why the Strange Adventures mini-comic comes off so well. But it’s more than that. It’s also a comeback story that sees a humbled Hal Jordan reconnect to his humanity.

After losing his hand in issue #3, Hal wanders the desert hunting down his lost Green Lantern Ring. It’s in the hands of what appears to be a militant extremist group. (Oddly enough, the ring is still on Jordan’s severed hand. Maybe this is the same group that found Luke Skywalker’s hand and lightsaber after The Empire Strikes Back…) With some help from Hawkman and Hawkgirl, he gains a new perspective on his place in the universe and boldly declares: “I’m back.” In a way, it’s beautiful. Perhaps I’m biased, but Miller’s art even looks a little more polished here.

Notwithstanding the Green Lantern content, DKIII #7 is mostly missable. Right now, I’m hoping for a big finish. Something with a little more personality than we saw from the big attack on Gotham City. But between Kryptonians and Amazons, that may prove difficult.

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