Tag Archives: Hal Jordan

A Dark Nights: Metal #1 Review – More of the Same

TITLE: Dark Nights: Metal #1
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: August 16, 2017

***Warning: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

I feel like every time I review something Scott Snyder writes I have to go through the same spiel: I generally like his stuff, but he does certain things that make me mad as hell. As such, it’s difficult for me to look at Dark Knights: Metal in an unbiased manner.

In truth, I love the premise of Metal. It involves Batman, and later the entire Justice League, trying to unravel the ancient mystery behind Nth Metal. DC Comics aficionados will recognize that term from Hawkman’s mythology. This leads to the theory that Nth Metal came from a “Dark Multiverse,” existing outside the multiverse we’re familiar with. From this Dark Multiverse, a full scale invasion force is coming. A war with these dark forces is about to begin. And apparently, the one who will open the door to this Dark Multiverse is none other than Batman, who’s been looking into this Dark Multiverse for quite some time. As we’re told at issue’s end, the nightmare has only just begun…

I commend Snyder for weaving classic DC Comics elements into the fabric of Metal. Not just the perennially under-appreciated Hawkman, but the Challengers of the Unknown and the Metal Men as well. We even get little nods to places like Dinosaur Island. The League even travels to Blackhawk Island for briefing. It makes the whole Dark Multiverse concept feel a little more organic. We even get an appearance by a famous Vertigo character as part of our cliffhanger.

Kendra Saunders, leader of the Blackhawks and the reincarnated Hawkgirl (long story), exposits that iconic DC settings like Themyscira, Dinosaur Island, and Nanda Parbat exist in areas “where cosmic energy conducted through the Earth’s metal core cancels itself out, creates a kind of ‘static’ that disrupts space-time.” I’d never heard this explanation before. I assume it’s a Snyder original. I love it. It answers a question I never knew I had…

It’s great to see Greg Capullo back in the DC Universe. He, inker Jonathan Glapion, and colorist FCD Plascencia give us an opening sequence with the League in a battle arena on a new Warworld. Naturally, it’s ruled by Mongul. Capullo puts our heroes in armor that is ironically attuned to their weaknesses. Thus, they’re essentially fighting as regular civilians. I’d say there’s at least a 50/50 chance we see these made into toys eventually.

My two favorite pages in the issue are back-to-back. The first is when we see Red Tornado attack the League on Blackhawk Island. Capullo’s take on the character’s cyclone powers are interesting, as they engulf the entire scene. Then on the very next page, we get a shot of Batman riding a dinosaur off the island (shown below). Hokey? Yes. But Capullo plays it somewhat comedically. Plus, there’s a giant dinosaur in the Batcave. So in a ludicrous way, it fits.

Alright, now I get to poo-poo the Snyder party like I always do. Let’s talk about robots, shall we?

Scott Snyder and Greg Capullo have a thing about big (sometimes giant) Batman robots. I’ve talked at length about this before. They just can’t help themselves. So it really should have come as no surprise that in the Warworld arena, the Justice League is fighting a bunch of giant robots attuned to their specific abilities. And of course, what’s better than the League bunch of giant robots? The League taking control of the robots and forming one GIGANTIC robot! Justice League Megazord, power up! OMIGOD U GUYZ!!!!!!!

On it’s own, this is fine. A little stupid for my tastes (And that’s coming from a Power Rangers geek!), but fine. But when you take in to account how much these guys have used big awful Batman robots before, it’s actually laughable. Honestly, did we have to go with the giant robots again? I understand the story is called Metal, and it behooved them to go with a mechanical threat. But this scene with Mongul and the Megazord doesn’t connect to the Dark Multiverse stuff anyway. So why not give Capullo and the team something new and fun to draw instead of going back to the giant robot well?

My second big complaint with the Metal story overall has to do with Batman and the “chosen one” narrative. In all fairness, this is a problem that goes beyond Snyder and Capullo. I’ve called it “over-Baturation.” On Blackhawk Island, Kendra warns of a beast as old as the universe itself, Barbatos, arriving from the Dark Multiverse through a human doorway. Based on clues she’s discovered, she theorizes Batman is that doorway. She then tries to spring a trap on him, and thus the Dark Knight escapes on said dinosaur.

Metal is meant to be Batman-centric. Yet another milking of DC’s biggest cash cow. As a DC reader, I’m used to that by now. I just wish they didn’t have to portray Batman and the Wayne family as a cosmic centerpiece to so many things. From an in-story perspective, it makes him more prominent than he should be. Even as a founding member of the Justice League, the world’s greatest detective, and all that stuff, what is Batman at the end of the day? A street-level crime fighter. So the idea of a demonic entity from another universe depending on him to open a cross dimensional gateway doesn’t fit for me. Why can’t Bruce just be investigating the Dark Multiverse, and let the bad guys in by accident? Why does it have to be a prophecy?

Hell, why is it that the Dark Multiverse creatures we’ve glimpsed all seem to be twisted and evil amalgamations of Batman and various Justice League characters? (For instance, the spin-off Batman: The Murder Machine is about an evil Batman/Cyborg blend. Batman: The Red Death is Batman/The Flash, etc.) For that matter, why can’t we use this Metal aesthetic on other characters and not drag Batman into it? Yes, he has the iconography of a demon, and is thus more suited to it. But are you telling me no one has any kind of take on a “metalized” Wonder Woman? How about Cyborg or Aquaman? You can make your event Batman-centric without having to put Bat-ears on everything!

Does everything have to be a giant Batman circle jerk?

*whew* Okay. I’m done. No, seriously. I am.

In the end, I’m sure DC will make decent bank on Metal, and I’m sure there’ll be a lot of cool creativity on display. The heavy metal inspired tonality is something fairly different for a superhero event comic. Greg Capullo’s art may be worth the price of admission on its own. But as far as I’m concerned, for better or worse, Metal represents more of the same from Snyder and Capullo. A lot of awesome ideas, mixed in with a lot of infuriating ideas. And giant robots. Lots of giant robots.

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A DKIII: The Master Race #9 Review – The Dark Knight Reboots

TITLE: Dark Knight III: The Master Race #9
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 7, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Well, there it is. May as well have called this one The Dark Knight Reboots. For all intents and purposes, that’s what it was. There’s no official word on a DKIV story going forward. But given what we saw here, it seems pretty damn likely. Between this and the incorporation of Watchmen into the canonical DC Universe, they just can’t help but play the hits. For better or worse…

This issue sees Batman, Superman, Batgirl (Carrie Kelley), Lara the Supergirl, and the other heroes have their final confrontation with Quar and the Kryptonian invaders. Afterward, the Dark Knight Universe has a new status quo. Especially now that Bruce Wayne has been revitalized via the Lazarus Pit. So where do our heroes go from here?

Let’s start with the positives. This issue, and the DKIII main story overall, were really well illustrated. Andy Kubert has been able to meld his style with just enough vintage Frank Miller to make this a unique presentation. Even Miller himself, when working on the mini-comics we got in each issue, was able to settle into a groove. His art has been widely derided in recent years. But while he started off shoddily, it’s been quite awhile since I’ve enjoyed his art this much.

Ray Palmer/The Atom has a really nice moment in this issue where he gets to thwart some of the bad guys. It was clever the way they incorporated Ray into all of this. So to see him “get his win back” in the end was cool.

I also liked what they did with Green Lantern. A little corny? Yes. But he had a great little sub-plot about defeat and redemption. And when you consider one of Green Lantern’s original creators, Martin Nodell, took inspiration from Aladdin and the magic lamp, it makes a kind of sense.

Maybe the reason I’m so into this new take on Green Lantern is because when you close DKIII, it’s one of the few things left that’s really and truly different about this universe. Yes, certain supporting characters are absent. And we’ve got Lara and Carrie in the picture, along with Clark and Diana’s young son. But think about it. We don’t even have that old, gritty, Clint Eastwood-style Batman anymore, now that Bruce has gone through the Lazarus Pit. The Justice League is essentially back together now. What’s left to do in this universe now?

Various points in this story felt like we were gearing up for a passing of the torch. Carrie Kelley becomes Gotham’s protector, while Lara takes over for her Superman. In the end, they pay that off with Carrie becoming Batwoman and teaming with Bruce. Then in our mini-comic, we see Lara is now under the tutelage of her father. This feels like they were didn’t want to remove Batman and Superman, for fear of how it would effect sales going forward. I can understand that. But the ending of this story feels so safe and sub-par anyway, that they may have made that sacrifice regardless.

So why not just go for it? Why not kill the Bruce Wayne character? The Joker had an iconic death scene in The Dark Knight Returns. You can take a crack at doing the same thing with Bruce here. Given how old he is, it’s getting more and more contrived to have him keep coming back in the Batsuit. So have him die in Superman’s arms in issue #6 or #7, prompting Carrie to officially take over for him as Batwoman. There’s an argument to be made for that being the ending DKR should have had.

Then, if you must bring Bruce back via the Lazarus Pit, have it be in DKIV. We can see him challenge Carrie for Gotham City, the effects of the pit having driven him insane.

Many a reader, myself included, has criticized Frank Miller for the bizarre and even offensive choices he made in The Dark Knight Strikes Again and All-Star Batman and Robin. But I’ll always credit Miller with being willing to take risks with his art. In the end, DKIII feels like they went too far in the other direction. The Dark Knight Returns has become a timeless piece of art. DKIII seems mostly like something thrown together by editors so that DC can continue to cash in on the team of Frank Miller and Batman. It’s a missed opportunity. With Brian Azzarello, Andy Kubert, and all these other supremely talented creators on board, they could have made something that allowed DC to sell more books, Instead we got something that feels largely hollow.

***For more DKIII: The Master Race, check out our reviews of issues #1, #2, #3, #4, #5, #6, #7, and #8.***

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A Green Lanterns: Rage Planet Review – A New Chapter Begins

Green Lanterns, Vol. 1: Rage PlanetTITLE: Green Lanterns, Vol. 1: Rage Planet
AUTHORS: Sam Humphries, Geoff Johns
PENCILLERS: Robson Rocha, Ed Benes, Ethan Van Sciver, Tom Derenick, Jack Herbert, Neil Edwards, Eduardo Pansica.
COLLECTS: Green Lanterns: Rebirth #1Green Lanterns #16.
FORMAT: Softcover
PUBLISHER: DC Comics
PRICE: $16.99
RELEASE DATE:
January 25, 2017

By Rob Siebert
Editor, Fanboy Wonder

Green Lanterns almost makes me sad that there are human ring-slingers besides Jessica Cruz, Simon Baz, and Hal Jordan. This feels like such a natural next chapter in the Green Lantern saga. The next generation learns to overcome fear, while Jordan mentors them from afar. Makes perfect sense to me.

Rage Planet sees Earth’s newest Green Lanterns, Simon and Jessica, become co-protectors of Sector 2814. But Simon isn’t convinced he needs a partner, and Jessica is plagued by her crippling anxiety. Not exactly ideal circumstances. Especially when Atrocitus and the Red Lantern Corps are about to bring “Red Dawn” to Earth. Simon and Jessica will soon have no choice but to work as a team.

Green Lanterns has its share of problems. It feels a little bit padded to fill the six-issue main story, has a revolving door of artists, and essentially features a stock story about reluctant partners. But Sam Humphries does some terrific character work in this book, particularly when it comes to Jessica Cruz.

green-lanterns-5, Jessica CruzA Green Lantern who suffers from clinical anxiety seems like such a natural development that I’m surprised it’s taken this long for us to get one. The entire mythology revolves around the idea of overcoming fear, after all. But Humphries makes up for lost time by taking us inside Jessica’s head and perfectly conveying her anxiety. The constant second-guessing, the belief that she’s not good enough, the panic attacks, the isolation (she didn’t leave her apartment for three years prior to becoming a Lantern). Hokey as it may sound, as someone who has dealt with anxiety myself, Jessica makes me feel represented. She’s a tremendous addition to the Green Lantern mythos.

This series gets us recaquainted with Simon Baz, who in many ways fell to the wayside prior to the Rebirth relaunch. His character can be tough to nail down, as he’s stubborn and distrustful. But also overly confident at times. I’ve always thought him carrying a gun despite wearing a Green Lantern ring was silly. I understand the need to distinguish him from the other Lanterns, as there are so many of them. But logically, that’s like keeping a pocket knife with you in case your chainsaw breaks down. Still, he and Jessica make a good buddy cop duo. I’m hoping Humphries resists making them a couple.

On a surface level, the Red Lantern stuff makes for a fine first arc. But there’s not much to it. It’s essentially Atrocitus wanting to make Earth a giant ball of pulsating rage.  It’s not nearly as interesting as the Phantom Lantern material, which really gets moving in the next volume. But fans generally know who/what the Red Lanterns are, and they have a little mainstream recognition from different TV shows and video games. So it makes sense from an attention-grabbing perspective. The book’s most interesting moment with the Red Lanterns involves Simon temporarily relieving Bleez of her rage. It’s a nice “What have I done?” moment.

Ethan Van Sciver, Green Lanterns Rebirth #1, 2016Ethan Van Sciver tags in, and then quickly tags out again on the pencil for the initial Rebirth issue. There’s been tremendous value in his work on these characters since he did the original Green Lantern: Rebirth story in the early 2000s. I’m always impressed by his attention to little details. His images never look real, per se. But there are often enough little details to evoke a feeling of realism, even when he draws weird aliens. Case in point: Our little blue friend in the image above. Look at the little details in his helmet, his five o’clock shadow, the wrinkles in his sleeves. You don’t necessarily notice things like this at first. But go a long way in making Van Sciver stand out.

Various artists start and stop in this book. But the one with the most page time is Robson Rocha. Like Van Sciver, his work is very detailed. His facial work isn’t exactly subtle, but it makes an impact. Jumping ahead a bit, that’s part of what made his work on Green Lanterns #9 so good. His rage-possessed civilians look downright beastly. So much that at certain points he nearly veers into comedic territory. He also draws Jessica and Bleez a little too sexy at times. But by and large, he’s a solid fit for this series.

This book doesn’t break a lot of new ground in terms of the Green Lantern mythos. But the buddy cop format is charming as hell, and the characterization of Jessica Cruz is terrific. Relative to some of DC’s other offerings, Green Lanterns isn’t making a lot of noise in terms of sales. But it’s bound to be a pleasant discovery for readers.

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A DKIII: The Master Race #7 Review – Green Lantern’s Light

DKIII: The Master Race #7, 2016, cover, Andy KubertTITLE: Dark Knight III: The Master Race #7
AUTHOR: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: December 28, 2016

(Need to catch up? Check out issues #1, #2, #3, #4, #5, and #6.)

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Believe it or not, the character with the best showing in DKIII #7 is Green Lantern. It’s not even in the main story. This is the first DKIII issue where the mini-comic has been superior in terms of quality. It may represent the best storytelling in DKIII overall.

After Batman is mortally wounded in the battle against the Kryptonian army, Superman rushes to save the Dark Knight’s life. But the battle isn’t over. A far more personal blow is about to be struck. The fate of the world, and one special young life, hangs in the balance.

Of course they didn’t kill off Bruce Wayne. They went the Lazarus Pit route. So now he’s not only alive, but he’s been de-aged. We don’t see much of him once he emerges from the pit. But he’s clearly able-bodied, and he’s even got his dark hair back. I can only assume this is a set-up for future stories. Whether DKIV is actually in the works or not remains to be seen. This book has hardly been a critical success. But you can’t argue with sales, can you?

dkiii-7-superman-and-batman

Assuming we will see more Dark Knight stories going forward, I find it odd that we apparently won’t be seeing old man Bruce Wayne any longer. That rougher, Clint Eastwood-style Batman is one of the big trademarks of this universe. Why do away with something like that?

We also get some dialogue between Commissioner Yindel and Carrie Kelley, that implies that their relationship will continue into the future. Essentially as a new Batman/Jim Gordon type pairing. The elevation and establishment of Carrie as a full-fledged hero has been an ongoing theme in DKIII. From a storytelling perspective, it would be fitting to have Carrie take over as Gotham’s protector, while Bruce goes off to do something else. But by God it bears repeating: GIVE CARRIE A NEW COSTUME!

Donald Trump returns in this issue, via a disturbingly authentic sounding tweet: “We won just like I said we would, and now we’ll make the Kryptonians pay to rebuild Gotham City. You’re gonna love it.” Some things are just a little too real…

Between Batgirl and armored Superman, DKIII has definite costume problems. But by and large, Andy Kubert, inker Klaus Janson, and colorist Brad Anderson have given this story a look that feels like great extension of Miller and Janson’s art from the original. In particular, our cliffhanger scene with Wonder Woman and Lara has a great intensity to it.

dkiii-hal-jordanWhen you get right down to it, most of what we see in DKIII #7 is filler and transitional material. That’s part of why the Strange Adventures mini-comic comes off so well. But it’s more than that. It’s also a comeback story that sees a humbled Hal Jordan reconnect to his humanity.

After losing his hand in issue #3, Hal wanders the desert hunting down his lost Green Lantern Ring. It’s in the hands of what appears to be a militant extremist group. (Oddly enough, the ring is still on Jordan’s severed hand. Maybe this is the same group that found Luke Skywalker’s hand and lightsaber after The Empire Strikes Back…) With some help from Hawkman and Hawkgirl, he gains a new perspective on his place in the universe and boldly declares: “I’m back.” In a way, it’s beautiful. Perhaps I’m biased, but Miller’s art even looks a little more polished here.

Notwithstanding the Green Lantern content, DKIII #7 is mostly missable. Right now, I’m hoping for a big finish. Something with a little more personality than we saw from the big attack on Gotham City. But between Kryptonians and Amazons, that may prove difficult.

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A Green Lanterns #9 Review – Too Many Strings Attached?

Green Lanterns #9, 2016TITLE: Green Lanterns #9
AUTHOR: Sam Humphries
PENCILLER: Robson Rocha
PUBLISHER: DC Comics
PRICE: $2.99
RELEASED: October 19, 2016

***WARNING: Spoilers ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Sam Humphries may be the best writer we’ve seen on a Green Lantern book since Geoff Johns. This Green Lanterns title has been that good. With Jessica Cruz he’s given us one of the best portrayals of clinical anxiety I’ve seen in comics

But this issue brings up an important question…at what point have you pulled too many heart strings?

Green Lanterns #9 introduces us to Frank Laminski, a pilot who desperately longs to be a Lantern after being rescued by Hal Jordan. A middle child perpetually in second place, Frank becomes obsessed with becoming Earth’s next Green Lantern. But after years of working to overcome his fears, and seeing others get power rings, Frank becomes more and more desperate. Until he learns of the Phantom Ring, a power ring anyone can wield. But to get it, he’ll have to go through Simon Baz and Jessica Cruz.

Green Lanterns #9, 2016, Robson Rocha, Frank Laminski, Hal JordanFrank Laminski is heartbreakingly relatable. At times it’s almost brutal. We see his torment, his rejections, his almost pitiful desperation, and finally his diminished resolve. It’s all clearly field by a need for personal validation. Humphries channels the same emotions he used with Jessica, particularly with the line, “Please, I need to know. Am…am I wasting my life?”

What makes it all the more crushing is that Frank has such hope. He says things like “I believe a man has the power to change his whole life. All you have to do is push yourself beyond what you thought was possible.” And yet, his situation is largely a hopeless one. Hope is powerful. But it isn’t everything…

Humphries weaves Frank’s story nicely into the Green Lantern mythos. We see his desperation grow as he watches John Stewart, Guy Gardner, and the others debut as heroes. He also pokes some innocent fun at the number of Green Lanterns Earth has. (“There were plenty of rings to around around, it seemed.”)

My question about heartstrings relates to the scene where Frank is at his lowest point, and seems to be praying to the Green Lantern rings to choose him. At that moment, a Green Lantern ring appears to him, and is about to welcome him to the corps. The ring then changes its mind, realizes its made an error, and travels to Guantanamo Bay to find Simon Baz. I loved seeing Frank’s resolve finally break, and I love that he thinks the rings are watching and can hear him. But is the appearance of the ring a little too on the nose? It works, and it conveys that Frank might actually be capable of wielding a ring. But is having the ring tell him “you are not capable of overcoming great fear” too overindulgent? I suppose it’s a matter of taste.

Green Lanterns #9, 2016, ring scene, Robson ROchaThis is my first exposure to Robson Rocha. I can see traces of Ivan Reis and Doug Mahnke on these pages, meaning we’ve got something very consistent with two widely successful Green Lantern artists. He makes Frank very expressive. It’s very easy to feel Frank’s hope, pain, and agony, because it’s very accessible. And as always, colorist Blond treats us with a gorgeous palette.

Even as someone who enjoys Hal Jordan, Guy Gardner, and a lot of the other Green Lantern “legacy” characters, I’m almost sad Green Lanterns isn’t the only GL book being published right now. This feels like the next logical chapter of the ongoing Green Lantern saga, and we’re seeing some tremendous character work. This is Sam Humphries’ first go-around with these characters and this world. But to his credit, it feels like he’s been with them for years.

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A Dark Knight III: The Master Race #3 Review – Questions and…Compassion?

DKIII: The Master Race #3 cover, Andy KubertTITLE: Dark Knight III: The Master Race #3
AUTHORS: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: February 24, 2016

***Miss the last two issues? Boom and Bibbity-Boom.***

***WARNING: Spoilers ahead for DKIII: The Master Race.***

By Rob Siebert
Editor, Fanboy Wonder

In Dark Knight III: The Master Race #3, the table is set for a battle of epic proportions. Heroes against Villains. Kryptonian against Kryptonian. Even father against daughter. The fate of the entire planet hangs in the balance.

But, um…can I just ask a few questions before the fighting starts?

Now released from the Bottle City of Kandor, the bizarre and sinister cult leader Quar and his seven children are wreaking havoc on Earth as only Kryptonians can. They give the world three days to surrender. With no other choice, Bruce Wayne and Carrie Kelley seek out Superman, who is in exile at his Fortress of Solitude. And when he finds out what his fellow Kryptonians have done, the Man of Steel will not be happy?

Dark Knight III: The Master Race #3, Andy KubertAt the end of issue #2, we finally see Bruce Wayne. He’s mostly as we remember him, only he now walks with a crutch attached to his right hand. On the very first page, Bruce talks about how his body has worn down, and “I can barely walk.” This development is very believable, as we know how much punishment Bruce put his body through over the years.

But here’s my question: Just how able-bodied is Bruce Wayne these days? There’s a frustrating inconsistency in Bruce’s presentation thus far that I’m hoping is rectified in future issues. Obviously he’ll always have a certain physical strength. But near near the middle of the issue, we see him trudging through deep snow toward Superman’s Fortress of Solitude, using a sledgehammer in place of his crutch. A short time later we see him swing the hammer at full force. Then at the end of the issue, he’s back on the crutch. So what’s the deal? What’s the balance between Old Man Bruce and Batman? He talks like he’d be a liability to Carrie in a fight. But he’s bound to get physical at some point, right? He is Batman, after all.

Also, what’s the deal with Superman? When the story started he was simply frozen over. Is he in some kind of prolonged meditative state? How is it he’s just been sitting there for years on end?

Dark Knight III: The Master Race #3, Andy Kubert, sledgehammerStill, after two issues of build-up, Azzarello and Kubert succeed in making Superman’s return feel like a big deal. Practical or not, that shot with the sledgehammer (shown right) is pretty cool. As is the moment when Big Blue finally rises from that chair. The character doesn’t have his usual iconic, American feel here. Rather, we have a sleeping giant that has awakened to find something very angering, very offensive, and very personal. To Kubert’s credit, that first shot of an awake Superman feels very much like a Frank Miller Superman, even down to his proportions being a little bit blockier.

On the other hand, the Bruce Wayne we see here isn’t necessarily consistent with Miller’s recent work in The Dark Knight Strikes Again and All Star Batman & Robin. Miller’s Batman work has always been noted for its grim tone. But as the years went by, his Dark Knight became much angrier. All Star in particular featured a much more vengeful, rage-filled Batman. At times he was practically heartless. But in our opening scene, we see a softer side of Bruce. We’re reminded that he cares for Carrie, and that he actually believes she’ll one day be better than he ever was. He worries about being a liability to her in a fight. This is how we know DKIII is an Azzarello story, and not a Miller one. Modern-day Frank Miller stories were sadly devoid of scenes like this. It’s very refreshing.

DKIII: The Master Race #3, Andy Kubert, QuarThat’s not to say Miller’s fingerprints aren’t on this book. At one point, one of Quar’s children swallows a seed of some kind and then commits a fiery suicide, destroying Moscow in the process. This, combined with Quar having multiple wives and being part of a religious movement, seem to hint that there’s a little Holy Terror in DKIII. That’s rather uncomfortable to think about.

The media satire continues in this issue. It’s distracting at times, but least its placement in the issue makes sense. We see the likes of Barack Obama, Donald Trump, Wolf Blitzer, Bill O’Reilly, and even the hosts of Fox & Friends commenting on the destruction of Moscow, and pondering Quar’s demand for surrender. Analyzing the role media plays in our culture is a trademark of these Dark Knight books. But we’ve reached the point where, unless something new is brought to the table, it’s become more grating than insightful.

Our mini-comic this time around features Green Lantern returning to Earth to assess the threat. But when he runs into Quar’s wives, things don’t go well. It’s actually kind of brutal what happens to him. And unlike our previous forays with The Atom and Wonder Woman, I’m not sure how this plays into the larger story. One can argue it helps establish Quar’s wives. But we already knew they were Kryptonian, and thus capable of mutilating human beings. So what’s the point? John Romita Jr. helps Miller with the breakdowns, but it doesn’t help with the overall quality of the art. Miller is still Miller, for better or worse.

DKIII: The Master Race #3, Andy Kubert, mediaDKIII continues to have a coherent narrative. You’d think that would be a given for most stories, but considering what we’ve seen in Miller’s recent Batman works, it’s worth noting. Andy Kubert’s art is also in sync with the tone of The Dark Knight Returns, while still maintaining its own identity. That’s a tremendous accomplishment. Thus far DKIII is by no means a masterpiece. But even at $5.99, it’s worth a purchase. Perhaps for its significance to the fanboy subculture if nothing else.

Image 1 from batman-news.com. Image 2 from dccomics.com. Image 3 from comicvine.com.

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A Justice League #47 Review – Green Potato Chips and Chemicals

Justice League #47TITLE: Justice League #47
AUTHOR: Geoff Johns
PENCILLER: Jason Fabok
PUBLISHER: DC Comics
PRICE: $3.99
RELEASED: December 30, 2015

By Rob Siebert
Editor, Fanboy Wonder

A lot has happened since we last checked in with Justice League. The Anti-Monitor and Darkseid fought, Darkseid died, we met the New 52 versions of Mister Miracle and Big Barda, and various members of the League were made “Justice Gods.” Batman is the God of Knowledge (and has the Mobius Chair), Superman is the God of Strength, and Shazam is the friggin’ God of Gods!

So yeah, they’re not quite themselves. Cases in point: Batman and Green Lantern are hanging out at Ace Chemicals, and Superman is trying to kill Wonder Woman. Meanwhile, Cyborg, Power Ring, Mister Miracle, and Big Barda look for answers about The Anti-Monitor from the remaining members of the Crime Syndicate of America. But a very unwelcome surprise awaits them.

Batman, Green Lantern, Justice League #47, Jason FabokJason Fabok is back on the pencil this issue after being absent for issues #45 and #46, tagging out to the awesome Francis Manapul. I’m a big Manapul fan, but this is Fabok’s story. Fabok cites Jim Lee as an influence, and that influence is evident in his work. Like Lee (who coincidentally started this series), Fabok’s art has a certain epic feel to it, which obviously makes him a great fit for this story in particular. But Fabok’s art also adds weight to quieter moments, such as the Batman/Green Lantern moment we open this issue with. Granted, the subject matter helps: Batman in the Mobius Chair, inside the chemical plant where the Joker originated. But Fabok is having a great run on Justice League, really making the most of this opportunity.

I do have one question, though. Can Green Lantern actually eat the chips in that construct (shown above)?

The early solicitations for Darkseid War indicated this event has been in the works since the first issue. Considering what we get in this issue, combined with Johns’ track record on books like Green Lantern, I believe it. This story has touched on much of the continuity the book has established, i.e. Darkseid, Lex Luthor as a member of the Justice League, and now the Crime Syndicate. I wasn’t a huge fan of Forever Evil, but it’s interesting to see these altered versions of the characters. Ultraman’s brief scene with Mister Miracle is interesting, as his body is withered away, and he’s become more of a cowardly weakling. Certainly a stark contrast to how he was when we last saw him. It’s evident the Syndicate will be playing a major role going forward. That’s a risky move, considering how crowded this story already is. But the Syndicate’s presence does have the potential up the epic factor Darkseid War is going for. And with some help from Power Ring, we do see the return of a Syndicate character I’m very happy to have back. So it’s worth a shot.

Justice League #47, Jason Fabok, Ultraman

Wonder Woman’s Lasso of Truth gets put over nicely in this book, as does her relationship with Superman. It’s refreshing to see how central Diana and her mythology are to this story. Darkseid’s daughter Grail is an Amazon by birth, and she apparently has plans for Steve Trevor…

I’m very grateful this book hasn’t been effected by events outside it’s own pages. For instance, we don’t have the Jim Gordon Batman, Wonder Woman doesn’t have the gaudy David Finch costume, Superman has his costume and all his powers, etc. This is a Justice League worth of something like Darkseid War.

This story seems to get bigger and bigger with each passing month. In addition to all the Justice League issues, we had the various character one-shots (most of which I skipped). A double-sized Justice League Darkseid War Special is also solicited for February. At this rate, I wouldn’t be at all surprised if some sort of Crime Syndicate special also gets released. Clearly Johns needs a lot of canvas to paint his latest masterpiece. Which is fine, as long as its worth it in the end. If this issue is any indication, that is indeed the case.

Image 1 from inside pulse.com. Image 2 from comicvinecom. 

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