Rob Plays Ghostbusters: Spirits Unleashed – Becoming a Ghostbuster

***I consider myself a casual gamer, as opposed to a die-hard. So when I pick up a new game, it’s because I’ve got a genuine interest in it, despite my novice gaming skills. Join me now as I navigate the latest Ghostbusters video game for the PS4, Ghostbusters: Spirits Unleashed!***

Ghostbusters Spirits Unleashed PS4 coverBy Rob Siebert
Fanboy Wonder

For yours truly, the gold standard in Ghostbusters video gaming was set in 2009 with Ghostbusters: The Video Game. And not just because most of the original cast was involved. The mechanics of the game were solid, and fun to work at and master. To this day, I enjoy going back and playing through it. So, fair or not, that’s the largely the standard by which I was judging Ghostbusters: Spirits Unleashed.

Granted, for my money Spirits Unleashed had a lot going for it coming in. The first-person shooter approach gave the initial impression that it would offer a similar experience to the 2009 game. We had Dan Aykroyd and Ernie Hudson offering their vocal talents. It seemed to pick up where Ghostbusters: Afterlife left off, which offered a certain satisfaction. Graphically, the game looked at least on par with it’s predecessor. The ability to customize and play as your own Ghostbuster, a feature which the 2009 game did not have, was another plus. We were also told we’d be able to play as a ghost, which was certainly something new.

I’ll reiterate that I’m not a die-hard gamer. But I am a die-hard ghosthead. So my hopes were high coming into Spirits Unleashed

Training Day
The game kicks off with the player in Ray Stantz’s bookstore, which has apparently moved right next to the Ghostbusters firehouse. Ray gives a rah-rah speech about becoming a Ghostbuster, and you’re then sent inside the firehouse to create your avatar.

I generally don’t put a whole lot of thought or effort into create-a-character modes. I’m happy if the character just generally looks like me, which in the end is what I did for myself (shown below). But for those who want to get into nitty gritty details, those options are there. Players can change up eye shapes, facial hair thickness, body type. And yes, gender and skin color as well. As much as I love Ghostbusters: The Video Game, the Rookie character, another white male, did players no favors from a diversity standpoint.

Rob Siebert, Ghostbusters Spirits Unleashed

One minor disappointment: You can’t customize your uniform’s name tag with your name. Instead you get a bunch of nickname tags. Kinda sucks, as I was looking forward to seeing “Siebert” on a Ghostbuster uniform.

From the get-go, it’s clear why Ernie Hudson is billed above Dan Aykroyd in the opening credits to this game. Winston Zeddemore is all over the opening moments of Spirits Unleashed. But that’s not altogether uncalled for, as he’s now the big executive in charge at the Ghostbusters organization. (His exact title, if he even has one, is unknown.) And, just like in real life, he looks like he’s barely aged a day.

We meet a character named Catt (at left above), who acts as the Ghostbusters’ operations manager. She meets the player in the adjoining alley and we set up for target practice, strapping on a proton pack for the first time. I was relieved to see that a lot of the basic mechanics from Ghostbusters: The Video Game were left intact. You use the R2 button to throw your stream, you vent the pack as needed, you throw the trap and drag the ghost into it, etc. They didn’t fix something that wasn’t broken. I appreciate that very, very much.

Tutorial: Whitestone Museum of Nature and Science
After the team’s tech guy, Eddy, guides you on how to use the PKE Meter, you’re sent into your first job: A haunting at the Whitestone Museum of Nature and Science. It’s not a real job, mind you. It’s a demo on how to catch a ghost in the field. But it gives you a sense of how the game actually works now that you’ve got a handle on your basic equipment.

In the grand tradition of simplistic ghost names like Slimer and Muncher, your first bust’s name is Blobby (shown above). Blobby is essentially a counterfeit Slimer. He douses you with slime and attacks you. But other than that he’s designed to be a pretty simple capture. At least in theory…

One thing you’ll notice is a percentage bar at the top of your screen labeled “Building Haunt.” I’m assuming if that bar fills up completely you lose the game. It makes sense, and adds a sense of urgency to things.

There were a coupe of equipment growing pains. I found the proton pack needs to be vented much more regularly than in Ghostbusters: The Video Game, which obviously puts a limit on how long you can fire your proton stream. The ghost trap also has battery life, which means you can’t simply leave it open as you try and wrangle the ghost.

On the plus side, you get to interact with the civilians in the building, calming them down if/when they see the ghost. There’s not much to it, as you just hold down a button. But it’s a nice “practical” detail they put in there.

I admit, Blobby was tough for me. Balancing venting the pack, watching the trap battery, and wrangling the ghost is a challenge. I had to corner him a few times, deploy the trap, then work to wrestle him inside. I got slimed more than once, too. Apparently slime is more than a simple nuisance in Spirits Unleashed, as too much of it incapacitates your character. I can appreciate that.

But ultimately, I did catch the little pink menace. After the tutorial you’re taken back to the firehouse to empty your ghost trap, explore, talk to the other characters, etc. I opted to jump back into the action pretty quick, though. You’re given several mission/job options, which you can either select or have the game pick one for you at random. I opted to randomize things, and I ended up…back at the museum. Oops.

But as it turned out, I wasn’t going back alone. The game put me with three other automated Ghostbusters (shown above), one of whom looked severely underdressed for the job (far right). Like my character, they didn’t have real names. I’d later find out they were named Lima, Primo,and Corn Dog. How one gets the name Corn Dog I don’t even want to know.

But names notwithstanding, it was time to heat ’em up!

TO BE CONTINUED…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Toy Chest Theater: Ghostbuster Luigi by Niels van Riel

By Rob Siebert
Fanboy Wonder

In honor of Ghostbusters: Afterlife coming out in the U.S. today, this image from Niels van Riel felt more than appropriate. Remember, Luigi has been a Ghostbuster of sorts in his own right, having starred in the various Luigi’s Mansion games.

Ghostbuster Luigi, Niels van Riel

What do you think the odds are that Luigi shows up in Ghostbusters: Afterlife? Zero? Yeah, that’s what I thought…

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Weekly Comic 100s: Negan Lives, Ghostbusters, and More!

***”Weekly Comic 100s” keeps it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

So can we all just stop with this “The Walking Dead comics are over” thing?

Negan Lives!, Robert Kirkman’s commendable attempt to drive readers back into comic shops came out this week. The Walking Dead #173, the “final” issue of the series, came out almost a year ago to the day. So they barely made it through another 12 months before coming back to the well. Mind you, no one could have predicted COVID-19. But my point still stands: The Walking Dead is not done. There’s too much money on the table, there’s still fan interest, and most importantly, the creators clearly still love doing it.

It might not come back as a monthly series. There might be years at a time where we don’t see it. But mark my words, The Walking Dead will rise again.

For the record, that’s not a bad thing. It’s a very, very good thing.

TITLE: Negan Lives!
AUTHOR: Robert Kirkman
ARTISTS: Charlie Adlard, Cliff Rathburn (Gray Tones), Rus Wooton (Letterer).
RELEASED: July 1, 2020

Negan Lives! is pretty much what you want it to be: A return to the Negan character, with the door left open for more stories. It’s a fun time, but nothing shocking enough to wake the dead.

For better or worse, this return to form did make me realize how much I miss The Walking Dead. All the more reason to cut the BS and bring it back, already.

TITLE: Ghostbusters: Year One #4
AUTHOR: Erik Burnham
ARTIST:
Dan Shoening, Luis Delgado (Colorist), Neil Uyetake (Letterer)
RELEASED:
July 1, 2020

This issue gave me the warm fuzzies for Harold Ramis. I suspect that sentimental factor is partially why they saved Egon for last.

Ghostbusters: Year One ends on an open-ended note related to Egon. As this book is meant to be a prelude of sorts to Ghostbusters: Afterlife, I’m wondering if this leads into something in the movie. On the other hand, it could be another Burnham/Schoening comic. Either way, the fans win.

TITLE: Devil’s Highway #1
AUTHOR: Benjamin Percy
ARTISTS:
Brent Schoonover, Nick Filardi (Colorist), Sal Cipriano (Letterer)
RELEASED:
July 1, 2020

Like Dead Body Road last week, the success of Devil’s Highway largely hinges on the likability of its female protagonist. In that sense, it’s successful. But thus far the book doesn’t have much else going for it in terms of uniqueness. It’s a standard horror story, with art that’s not particularly memorable.

I’ve been a fan of much of what AWA Studios – Upshot has been putting out lately. But I can’t say Devil’s Highway will be a high priority for me going forward.

TITLE: I Can Sell You A Body #4
AUTHOR: Ryan Ferrier
ARTISTS:
George Kambadais, Ferrier (Letterer)
RELEASED:
July 1, 2020

I’m not sure how I expected this book to end. But I enjoyed what they did. Denny and Henrietta don’t get a textbook happy ending. But they don’t get a tragic one either. They wind up in a fun middle-ground.

All in all, I’d call this book an overachiever. It managed to be both intriguing and funny. Moreover, it’s memorable. It stays with you after you close an issue. I’ll be keeping an eye out for both Ferrier and Kambadais going forward.

TITLE: Batman: The Adventures Continue #7
AUTHOR: Alan Burnett, Paul Dini
ARTISTS:
Ty Templeton, Monica Cubina (Colorist), Joshua Reed (Letterer). Cover by James Harren.
RELEASED:
July 2, 2020

This one is a mixed bag. I appreciated the different sort of way Azrael was introduced, the way Catwoman was involved, and that they let him have his original costume before putting him in the Knightfall Batman suit. But I’m not so much a fan of how the suit is created in the DCAU. It’s almost done as an afterthought. Or worse, something they did just to sell toys.

And in all fairness, maybe that’s why they did do it.

TITLE: That Texas Blood #1
AUTHOR: Chris Condon
ARTIST:
Jacob Phillips
RELEASED:
June 24, 2020

Think Criminal meets early Southern Bastards. Then you’ve got a decent idea of what That Texas Blood is all about. At least at this juncture.

Solicited as a “neo-Western crime series,” the issue has a certain southern-fried charm to it. Case in point, our main character, 70-year-old Sheriff Joe Coates, is trying to retrieve his wife’s casserole dish when he stumbles into trouble. Coates has a simple likability that should balance well with the violence that’s sure to ensue in the coming pages.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.