A Darth Vader, Vol. 1: Imperial Machine Review – Year One, Day One

TITLE: Darth Vader: Dark Lord of the Sith, Vol. 1 – Imperial Machine
AUTHOR: 
Charles Soule
PENCILLER: Giuseppe Camuncoli. Cover by Jim Cheung and Matthew Wilson.
COLLECTS: Darth Vader #16
FORMAT: Softcover
PUBLISHER: Marvel
PRICE: $17.99
RELEASED: 
November 22, 2017

By Rob Siebert
Editor, Fanboy Wonder

Can we talk about the lightsaber for a minute? Because to be honest, I’m getting sick of them. Specifically, their overblown importance.

I’ve talked previously about how I subscribe to what I’ll call the Red Letter Media theory on lightsaber use. Generally, the less we see of them, the more impactful it is when someone finally ignites one. This becomes apparent when watching the prequel trilogy. But in recent years, lightsabers have been getting a strange in-universe reverence. Not just as cool or dangerous weapons, but artifacts with an increasing amount of personal and spiritual symbolism. They’re almost characters unto themselves. I understand this from a marketing standpoint, as a lightsaber is a fanboy’s wet dream. But to me it makes little sense from an in-story perspective.

Mind you, there is a certain precedent for it. Lightsabers act as an instantly recognizable symbol for the Jedi Order. Obi-Wan gives Luke his father’s lightsaber, which later plays a prominent role in The Force Awakens. Luke builds his own lightsaber, which we see in Return of the Jedi. General Grievous collected lightsabers like trophies from fallen Jedi. So let’s not go so far as to say they have no significance at all.

But while I appreciated the use of Anakin Skywalker’s lightsaber in The Force Awakens as a link to the past, and a sort of symbol of for the Skywalker family, the notion that the weapon itself “calls to” Rey was a little much for me. What the weapon symbolizes is one thing. Giving it special powers is another.

Rarely will you find a better example of this strange lightsaber reverence than in Darth Vader: Dark Lord of the Sith, Vol. 1 – Imperial Machine. Immediately after the events of Revenge of the Sith, Palpatine sends Vader on a mission to obtain a new lightsaber for himself. “I have very high hopes for what we might achieve together,” the Emperor says. “But first…you will need your lightsaber.” Vader must take a lightsaber from a surviving Jedi and use the dark side to corrupt the kyber crystal inside. Make it “bleed.” Obtaining this new weapon won’t be easy. But it is the first trial the former Anakin Skywalker must now face as a dark lord of the Sith.

So because the kyber crystals are “alive” in their own way, Sith lords use their anger to make them “bleed,” thus the red lightsaber. The idea itself is actually pretty neat. But did it merit an entire story based around it? Did Darth Vader’s lightsaber really need an origin story?  I don’t think so.

This strikes me as the kind of thing they could have explained in a scene before Vader goes off on his first big mission. Or maybe a one-shot where Palpatine gives Vader a kyber crystal, and shows him how to corrupt it. At first Vader has trouble, but he conjures up images of Obi-Wan and Padme and gets the job done. It didn’t need to be the motivation for an entire story arc.

More interesting than Vader’s quest to steal a lightsaber is the surviving Jedi he’s tasked with taking it from. Kirak Infil’a has taken the “Barash Vow.” Under said vow, the individual in question must cut themselves off from Jedi affairs, living only for the Force. It sounds suspiciously like what Luke is doing when Rey finds him on Ahch-To. Kirak also has his hair pulled back in two braids, just as Rey’s is in the Last Jedi footage we’ve seen. Coincidence? Probably. But you never know…

It’s almost always interesting to see Vader’s agony at the loss of Padme, the state of his body, and all that’s come as a result of his actions. It’s a glimpse into the hellish reality his existence has become. We see surprisingly little of that in Imperial Machine, given how soon this is after Revenge of the Sith. It is touched on effectively, however, in issue #5. As Vader is trying to bend the crystal to his will, a scenario plays out in his mind in which he turns on Palpatine and re-unites with Obi-Wan. He’s fantasizing about making things right, and perhaps atoning for his actions. In theory, that’s a path he can take. But of course, he doesn’t. Not yet, at least.

I spent a good amount of time ragging on Salvador Larroca for some of the work he did on the previous Darth Vader book. Namely drawing certain characters based off still shots from the various movies. The upside to this approach, however, is that Larroca draws a picture-perfect Vader. For me, if you can get that mask right then half the battle is won.

Giuseppe Camuncoli gives us a different kind of Darth Vader. It’s hardly picture-perfect. For instance, I’m not a fan of the panel at left. But I nevertheless find Camuncoli’s version more artistically pure. He’s creating of his own mind, and at no point do I feel taken out of this book when I see a familiar image of Vader or Palpatine, pulled from a movie still. That’s a trade I’m willing to make.

Camuncoli, along with inker Cam Smith and colorist David Curiel, waste little time in ripping up Vader’s iconic suit. It’s already in tatters by issue #2. Things only get worse when we get into the fight with Kirak Infil’a. We end up with a partially skeletonized version of Vader’s suit, which he pieces together using droid parts after being incapacitated and effectively broken in combat. In the opening pages of issue #4 we see him using the Force to put all the little pieces into place so he can haul himself to his feet. It’s an awesome visual, and a fun callback to Anakin’s expertise with machines. It’s later followed up on in issue #6, when Vader gets to repair the suit to his liking.

Issue #6 takes us into the next arc, which will feature the Inquisitors we saw in Star Wars: Rebels. We get a confrontation between Vader and the Grand Inquisitor in the Jedi Temple, which is pretty decent. Fittingly, Vader’s next target will be someone Star Wars fans recognize as a face from the Jedi Temple…

I maintain there was no need to end the previous Darth Vader book. We all knew Marvel would come back to the character eventually. There’s no shortage of creators to work on the life and times of the dark lord. While I have a major gripe with a lightsaber being Vader’s motivation in this story, Imperial Machine is still a solid read with mostly good art. Star Wars fans who aren’t as finicky as I am will enjoy it.

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSave

SaveSaveSaveSaveSaveSaveSaveSave

Advertisements

A Mighty Morphin Power Rangers #20 Review – Summer of ’69

TITLE: Mighty Morphin Power Rangers #20
AUTHORS: Kyle Higgins, Ryan Ferrier
PENCILLERS: Daniele Di Nicuolo, Bachan. Cover by Jamal Campbell.
PUBLISHER: BOOM! Studios
PRICE: $3.99
RELEASED: October 25, 2017

By Rob Siebert
Editor, Fanboy Wonder

One thing you can’t take away from Mighty Morphin Power Rangers #20? It knows how the moon works.

Throughout the show’s history, Power Rangers has had a really weird take on the moon. The most notable example is probably the iconic “Forever Red” episode, where we see 10 years worth of Red Rangers fighting unmorphed on the lunar surface. They can breathe freely, and the gravity is the same as on Earth. The entire sequence looks suspiciously like it takes place in California somewhere…

That’s not the moon we get here. This is the genuine article. How do we know? Because the issue opens with the moon landing in 1969. In true Power Rangers fashion, our astronauts accidentally unleash an alien threat. And so, decades before Jason and the others take up arms against Rita Repulsa, Zordon must choose a team of heroes to protect the Earth. They are Earth’s first Power Rangers, and their story isn’t quite as happy as that of their successors.

I initially frowned upon the idea of Jason’s team not having the distinction of being the “original” Rangers of Earth. But transplanting the Power Rangers concept into the ’60s is too good an idea to pass up. It’s just a shame we don’t have time to flesh it out. Everything gets crammed into this one issue, and certain elements suffer as a result.

Our leader and Red Ranger is Grace Sterling, whose older self we’ve met in previous issues. She’s a secretary at the PR equivalent of NASA, with dreams of going into space. At her side are a British rock musician, a Russian communist, a Vietnam War veteran, and an idealistic youngster. Obviously these characters are written to clash. The problem is making it believable and organic in such a short time. For instance, there’s an exchange between the Pink and Yellow Rangers about whether the war is right or wrong. But they’re on the moon! Plus, because we know so little about these people, and the conflict only lasts about two panels, it’s almost not even worth it. In a perfect world, giving this story three or four issues would have granted it much-needed breathing room.

As this MMPR series has progressed, we’ve seen Kyle Higgins cherry pick elements and ideas from around the Power Rangers timeline. He does that here with the use of Psycho Green, a villain spinning out of the evil Psycho Ranger team from Power Rangers in Space.  I’ve gotten on Higgins’ back for muddying the pre-established continuity, but this is harmless enough. It’s a nice little tribute to PRiS. Interestingly enough, Psycho Green is apparently the right hand to another PRiS villain, Dark Specter.

MMPR: Pink artist Daniele Di Nicuolo is back for this issue, and is also solicited for issue #21. Di Nicuolo does well in the Power Rangers universe. But I was a little caught off guard by how jacked the male Rangers looked in morphed form. It’s fairly consistent with what he gave us in Pink. Maybe the alternate costumes distracted from it?

Either way, Di Nicuolo draws an awesome Psycho Green. The gender swap element in this book is also interesting to look at. Our Red and Black rangers are women, while our Yellow and Pink Rangers are men. That’s a nice little twist on things.

The scene with our five new Rangers in the Command Center is an issue highlight for me. Zordon has been absent for much of this series (the amazing issue #15 notwithstanding), so it’s great to spend a little time with him. It’s also the only time we get to see our unmorphed heroes interact with one another. Di Nicuolo gets to play with facial expressions, body language, etc.

“The Ongoing Misadventures of Squatt and Baboo” continue as well. For whatever reason, I’ve found these a little more palatable than the Bulk and Skull stories we got in earlier issues. Squatt and Baboo fight the Megazord this issue, which goes about as well as you’d imagine.

Considering how much hype MMPR #20 was given, not spending more time with this 1969 team seems like a wasted opportunity. Obviously what we saw here will factor into the coming issues, as Grace continues to interact with the Rangers. So in all fairness, we don’t have the whole story yet. But my immediate reaction is that they could have done so much more with this idea. But I’ll credit the BOOM! Studios crew for at least making it a reality. It’s a nice bit of world-building, in a series that’s already given so much to the Power Rangers mythos.

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSave

SaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSave

A Go Go Power Rangers #4 Review – The Mystery of Salad Girl

TITLE: Go Go Power Rangers #4
AUTHOR: Ryan Parrott
PENCILLER: Dan Mora
PUBLISHER: BOOM! Studios
PRICE: $3.99
RELEASED: October 18, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Go Go Power Rangers #4 opens with a flashback to what I’ll call the “Salad Girl scene.” It’s a story from Kimberly and Zack’s recent past that’s been referenced a bunch of times in the series. Until now, when a character would mention “Salad Girl,” I had no idea if I was missing a joke or a plot detail. So if this issue accomplishes nothing else, it at least solves the mystery of Salad Girl.

Thankfully, there’s more to Go Go Power Rangers #4, as the book wraps up its first arc, while still leaving a plot thread hanging for next time. As Rita begins her second attack on Angel Grove, Kimberly is in a tough spot. She must choose between saving her boyfriend Matt, and protecting the city at large as the Pink Ranger. Meanwhile, Jason is also on the sidelines for fear of being exposed as the Red Ranger. Our heroes once again have their backs against the wall!

Dan Mora and colorist Raul Angulo have a very distinct energy they bring to the Power Rangers universe. Thus far, that’s been best exemplified in their sequences with the zords. They opened the series on a high note with their brief take on the climactic fight from “Day of the Dumpster.” They recapture that magic here, as we see the individual zords in action, followed by the Megazord. Mora somehow has a knack for drawing comic book style destruction on a grand scale. Part of it is that he’s awesome with action sequences (see the Jason/Trini sparring session from issue #2). But there’s something immensely satisfying about how these giant machines kick up debris when they’re summoned, or how the action lines wonderfully convey the speed and impact of certain blows. It also doesn’t hurt that this book has an almost regal take on the Megazord. One of the highlights of the issue is a splash page showing us the Megazord formation.

Incidentally, Mora and Angulo also give us a terrific version of our resident school principal, Mr. Caplan (shown above). His shtick on the show was that he wore a toupee. I think we can safely say they nailed that one.

On the writing front, things still look pretty good. Although late in the issue, we get a scene that seems to come out of nowhere. Zack shows up in the Command Center alone, and asks Zordon why he wasn’t chosen as team leader. He cites Jason’s absences from two recent conflicts, and in all fairness he does have a point given how early this is in their run as heroes. Parrott did plant a seed for this back in issue #2. But this still feels very sudden. Thankfully, Zordon gives him a good answer.

It’s not necessarily a good use of one’s time to apply logic to content created for young children two decades ago. But seeing as I’ve already made a habit of it, let’s go ahead. We get a trademark Rita Repulsa move here, as she uses her big wand to make her monster grow giant-sized. Standing at her side, her henchman and monster-maker Finster asks why she’d do this. This is what she says…

“We must see every skirmish to its conclusion. It’s been this way on countless worlds. Every move, every battle, every monster is a wound. Individually, each cut may miss the mark. But eventually, with enough cuts, one will strike the target…”

She’s essentially saying it’s a numbers game. If you throw the dart enough times, you’re bound to hit the bull’s eye sooner or later. I’m not in love with this approach. It almost makes it seem like Rita is resigned to a certain amount of failure from the start. Given how short-tempered she always was on the show, it feels like a contradiction. I will, however, credit the book for trying to make some kind of sense out of it. At least if you separate the strategy from the character, it works.

Nitpicks notwithstanding, we’re only four issues in, and I adore this series every bit as much as Mighty Morphin Power Rangers, if not more. Part of this book’s concept is that we get to spend a little more personal time with Jason and the others. It’s a strategy that’s paying off, and that isn’t a surprise. It’s been 25 years, but people still remember these characters, and the qualities the actors were able to inject them with. As it turns out, Ryan Parrott, Dan Mora, and the BOOM! Studios crew are bringing some pretty Morphenominal stuff to the table as well.

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSave

A Review of The Walking Dead, Vol. 28 – Time’s Up

TITLE: The Walking Dead, Vol. 28: A Certain Doom
AUTHOR: Robert Kirkman
PENCILLER: Charlie Adlard
COLLECTS: The Walking Dead #173#178
FORMAT: Softcover
PUBLISHER: Image Comics
PRICE: $16.99
RELEASED: 
September 27, 2017

***WARNING: MAJOR spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

When you get right down to it, we’re really just waiting for all of these characters to die.

Consider the horrible things that happen to people in The Walking Dead. It’s not at all uncommon to see human beings ripped apart, disemboweled, and eaten alive. And that’s just by the zombies. Now look at everything the characters do to each other. They go to war with one another, cut each other up, bash each other’s brains in, and all manner of grotesque things. That’s the world they live in. Nobody in The Walking Dead dies of old age. Everyone in these stories is on a ticking clock.

In this volume, a major character’s time runs out. And it’s handled unconventionally, at least by Walking Dead standards.

When we open the book, the people of Alexandria are about to face the biggest zombie hoard of their lives. As the survivors rush into action, Rick and Negan struggle to survive amidst the undead. All the while, a group within the extended network of communities is preparing to rebel against Rick’s leadership. A group with a familiar name…

Let’s jump right in: This is the book where Andrea dies. Issue #165 ends with the discovery that she was bitten while helping fend off the giant hoard. Rick discovers what happened at the end of issue #166, and issue #167 is devoted entirely to her death.

We almost crack the fourth wall in #165. On the very first page, Negan is fighting off zombies, and says: “It’s funny how they keep trying to bite you, isn’t it? I mean, who’s getting bit these days–after knowing the rules this long?” And on the very last page? Andrea with a bite mark on her neck. I can’t decide whether Negan or Kirkman is the bigger jerk…

Kirkman seemed unexpectedly emotional about Andrea’s death, even including a personal message in lieu of a letters section in issue #167. He literally apologizes for killing Andrea, apparently anticipating how hard it would be for his more loyal readers. The message struck me as strange, and almost self celebratory to do that immediately after the story in question. The issue spoke for itself. The idea is that even after once again losing a woman he loves, Rick must continue on and draw strength from those around him.

Then again, Kirkman wasn’t wrong about the reaction. This story and this world can bring out a lot of emotion in its audience, and evidently its creator as well. Plus, it’s not like the message hampers the content itself. I just wouldn’t make a habit out of it.

Andrea is one of the few characters in The Walking Dead to die peacefully. Other longstanding characters like Glenn and Lori had their lives violently ripped away. But with Andrea, both the readers and the characters know it’s coming, and they’re left to agonize over it. My favorite page in the entire volume is a 16-panel montage of Andrea being visited by various characters, each saying goodbye in their own fashion. It’s a very honest way to look at a death. It’s simple, but extremely effective.

As one might expect, Rick can’t bring himself to put Andrea down so that she doesn’t become a zombie. Ergo, we get a scuffle between Rick and a zombified Andrea. An awkward physical transition and some repetitive dialogue notwithstanding, it’s a pretty good scene, centered around Rick’s inner turmoil over whether he can bear the battle any longer. Very empathetic, given everything we’ve seen.

This book also takes us a few more steps toward Negan’s redemption, as he and Rick are forced to fight side by side against the hoard. Negan even saves his life at one point, and subsequently opens up about what happened to his wife, Lucille.

The Negan redemption arc has been the most interesting thing about the series for awhile now. What makes it work so well is that Negan is an admitted psychopath. So while it seems like he’s come along way since we first met him, it’s not far fetched that this could all end up being a giant ruse. And with Andrea now gone, Rick is about to be extremely vulnerable. Seems like a hell of a good time to spring a trap. I’m not betting on a swerve turn, however. Negan trying to be a good guy is a lot more interesting than Negan reverting to his old ways.

Artistically, the book is strongest in issue #167, as that’s where the strongest subject matter is. Penciller Charlie Adlard, inker Stefano Gaudiano, and grayscale artist Cliff Rathburn turn in some absolutely beautiful imagery. There’s almost too much to mention. Virtually everything during Rick and Andrea’s final scene is awesome. The character acting is emotional and on point, particularly from Rick. There’s an absolutely gorgeous two-page spread of Rick at Andrea’s bedside during her dying moments. The tragic tenderness of that moment, coupled with how visually shaken Rick is, make Andrea’s transformation into a zombie that much more horrific. The scuffle itself isn’t perfect, but the turn itself is.

The talk between Negan and Rick in issue #164 is also artistically notable, as it’s the most vulnerable we’ve ever seen Negan be in front of another person. It’s one of the few moments in the entire series where we can tell he’s being honest. We don’t just get that from his dialogue. It’s also in his eyes, how he’s positioned in certain panels, the lighting/shading in the scene. It’s human connection, and it’s a pivotal scene in the relationship between these two characters. Now it’s just a question of how real it was on Negan’s end…

While they don’t have Negan with them any longer, the Saviors reassert themselves in this volume. It’s not remotely on the same scale as before. But it’s mildly compelling, and an alright source of tension. It takes something of a bizarre turn in issue #166, when Rick accidentally kills their new leader Sherry. During a physical confrontation, she gets pushed into a table at an awkward angle and her neck snaps. The Walking Dead isn’t exactly known for its unconvincing death sequences. But I didn’t buy this one. The physicality of it was strange. Oddly enough, it’s similar to the awkward transition we see in issue #167. Both involve an attacker being on top of Rick, and then being pushed backward. Perhaps we’ve finally found something in this series Charlie Adlard doesn’t draw perfectly.

Obviously, The Walking Dead is in no danger of…well, death. The series seems as healthy as it’s ever been. But from a creative standpoint, I often wonder about story patterns we see in the book, and whether a paradigm shift is in order.

I refer specifically to the use of big bad villains leading big bad groups to terrorize Rick and our heroes. We’ve had the Governor, we’ve had Negan, and to a lesser extent we’ve had the Whisperers. But Negan, the Saviors, and the All Out War storyline have been such a tough act to follow. It’s virtually exhausted the villain formula. Even when the Whisperers put a bunch of heads on pikes, it seemed to pale in comparison to the violent bullying we saw from the Saviors. And if we’re not fighting bad guys, we’re fighting zombies, which are essentially an environmental hazard at this point.

The book’s saving grace is that we still care about the characters, specifically the ones that have been with us a long time. Rick, Carl, Michonne, Negan, and Eugene all come to mind. But have we reached the point where we can’t break any new ground with them? In the long run, how healthy is a series where readers are just waiting for the clock to run out on the characters they love? What can be done to give The Walking Dead a creative jolt?

I don’t have the answer. I just hope Robert Kirkman does

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSave

SaveSaveSaveSaveSaveSave

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSave

SaveSave

SaveSave

A Detective Comics #965 Review – Robin Resurrected

TITLE: Detective Comics #965
AUTHOR: James Tynion IV
PENCILLER: Eddy Barrows
PUBLISHER: DC Comics
PRICE: $2.99
RELEASED: September 27, 2017

By Rob Siebert
Editor, Fanboy Wonder

Here’s something I don’t think I’ve ever shared: My first trade paperback was Batman: A Lonely Place of Dying. I picked it up during what might have been my first ever trip to a comic shop in the mid-90s. I had no idea what the story was about. Just that it had Batman and Robin on the cover. At this point they still looked pretty similar to Adam West and Burt Ward on the classic TV show. So I found myself pulled in. It remains in my library to this day. It’s easily the most tattered and worn trade I own. But it’s earned its spot up there. A Lonely Place of Dying introduced me to Batman’s current status quo. It’s how I learned about Jason Todd. It was my first Nightwing story. It also introduced me to Tim Drake, a character I would practically grow up alongside.

That’s what makes Detective Comics #965 a special issue for me. I’m sure it’s special for a lot of fans my age. It’s a love letter to A Lonely Place of Dying and much of the early Tim Drake material, bringing it into modern canon. We also see an intriguing component from Geoff Johns’ work with the character in Teen Titans. For those of us who hated what happened to Tim in the New 52 reboot, it’s fanboy nirvana. I imagine this is how die-hard Flash fans felt when Wally West came back in DC Universe Rebirth.

It’s been quite awhile since Tim was imprisoned by the mysterious Mister Oz. But what drew this ominous hooded figure to Red Robin in the first place? We get the answer to that question as Tim prepares to finally strike back. But in attempting to escape, our hero will come face with the last person he ever expected to see…

During our first seven pages, we alternate between present day and flashbacks to Tim’s early days with Bruce Wayne and Dick Grayson. Most of this material is pulled from A Lonely Place of Dying. James Tynion IV, Eddy Barrows, and our creative team focus on very specific moments from that story. For the most part, they pull the exact dialogue written by Marv Wolfman, and take care to honor but not duplicate the work done by artists like Jim Aparo and George Perez. Clothing and hairstyles have been updated, and the classic Robin costume has been switched out for its New 52 counterpart (shown left). I think we can also assume certain specifics from Lonely haven’t translated into modern canon. But by and large, the spirit of that story is intact. That’s such a beautiful thing to see. For so long,the events of Lonely have, for whatever reason, been glossed over. Even before the New 52, writers would always allude to Tim deducing Batman’s identity on its own. But it would rarely go further than that, presumably because certain aspects (Tim seeing Batman and Robin on TV, for example) didn’t match current continuity. But this material deserves as much attention as any part of Batman’s history. In that respect, this is justice done.

Detective Comics #965, and Tynion’s run on the series as a whole, also resurrects an idea introduced in the mid to late-90s: That Tim Drake has no intention of being Robin forever. He certainly doesn’t want to be Batman. His superhero career has an expiration date, and that has weighed heavily on his actions as of late. One of the things that makes Tim distinct amongst his fellow Robins is his independence. He’s willing to disagree with Batman, even if it creates a conflict between them. That’s a trait that suits Tim well, and Tynion uses it to inject some really nice drama into the big reveal later in the issue.

Eddy Barrows compliments Tynion’s writing very well. So I’m always happy to see him on Detective. He hits all the right emotional notes for the retro Tim Drake material. He made me feel like I was actually flipping through A Lonely Place of Dying, which is above and beyond what they were going for here. Colorist Ariano Lucas also lends a very nice sepia tone to those flashback scenes.

There are, however, a pair of light stumbles in the issue. On the page at left, Barrows has the unenviable task of recreating the debut of Tim Drake’s Robin costume from Batman #457 (shown left). By and large, he does very well. But that face is a miss. Something about the simple white slits for the eyes combined with the smile, which is slightly too big. Two pages prior, Barrows and the artistic team hit another smile related stumble with Tim. They weren’t aiming for creepy. But creepy is what we got.

I called this issue a love letter to Tim Drake. But James Tynion’s entire run on Detective Comics seems like a tribute to beloved ’90s characters either tossed aside or gutted in recent years. We’re talking Tim Drake, Cassandra Cain, Stephanie Brown, and even Anarky. It’s very much in tune with what the DC Rebirth initiative has been about, in that it celebrates the legacy of these characters while continuing to tell new stories. If that’s not Detective Comics #965 in a nutshell, I don’t know what is.

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave

A Dark Nights: Metal #2 Review – Aw, Look at the Baby…

TITLE: Dark Nights: Metal #2
AUTHOR: Scott Snyder
PENCILLER: Greg Capullo
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: September 13, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Dark Nights: Metal #2 is a marked improvement over its predecessor. There are no awful giant robots to speak of, and the Batman worship has been toned down to a degree. There’s even an opportunity for Batman to beat up the whole Justice League again, and Snyder and Capullo pass…sort of. This issue gives us the best from all parties involved. Now if only I were confident things weren’t going to degenerate going forward…

The League is on the hunt for Batman after learning he’s a living doorway into our world for a demon named Barbatos from the Dark Multiverse. The Caped Crusader is determined to prevent Barbatos’ arrival on his own. But it’s a mission that’s doomed to fail, as his determination is about to backfire on him. One way or another, the Batmen of the Dark Multiverse are on their way.

One element of Metal that has yet to falter is the art. Penciller Greg Capullo, inker Jonathan Glapion, and colorist FCO Plascencia give us the DC Universe in all its grandeur, albeit a shade or two darker. The issue opens with a sequence that quickly jumps between Gorilla City, the House of Mystery, Metropolis, and the Amazon rainforest. Later on, we go to a location that Superfriends fans will recognize as the Hall of Doom, which is a cool little moment. Then you have the two-page spread revealing of all the Dark Multiverse Batmen. I stand by what I said last time about how they don’t all need to be twisted versions of Batman. But there are a lot of fascinating design elements.

“The Batman Who Laughs” (center) is the most provocative, as he comes with what appear to be cannibalistic zombie Robins on leashes. But the Aquaman equivalent (far left), “the Drowned,” has an intriguing design that seems to be pirate-inspired. The Wonder Woman equivalent is clearly inspired by Ares. Of course, having Doomsday stand in for Superman is a nice touch.

My complaints about the art are few and far between. But one of them deals with a shot of Damian Wayne. Early in the book we get a chase sequence through the Amazon, as Justice League members chase various Bat-family members who have been digitally camouflaged to look like the Dark Knight. Robin, meanwhile, is driving what essentially amounts to a big Bat-tank. There’s a panel where we zoom in on Damian behind the wheel, and the poor kid looks like he needs a booster seat (shown below). He’s supposed to be 13 years old, not six. What gives?

I’ve made no secret of how much I hate what Snyder and Capullo did with Batman and the Justice League in their Endgame storyline. While under the effects of the Joker’s mind control, Superman, Wonder Woman, the Flash, and Aquaman all attack Batman. Naturally, Snyder gives Batman a giant robot to fight back with, as he trumps all of them one by one. Each time, we got a detailed explanation of the pseudoscience involved. It all culminates with Batman spitting in Superman’s eye. There was no harm intended, but the whole thing wound up being absolutely disgraceful. One of the worst instances of Batman worship I’ve ever seen.

So naturally, the rainforest chase scene between the League at the Bat-family was nerve-wracking for me. Especially when the various members of Batman’s team start springing various traps. But in the end, with Superman’s help, the League gets a win. Batman himself winds up not being there at all. But let’s take our wins where we can get them. We avoided some indirect Batman worship.

Snyder and Capullo handle Superman pretty well this time around, which is a nice surprise. He’s compassionate and concerned about Bruce’s wellbeing, even referring to him as a brother. But at the same time, he’s the assertive leader that he should be. One way or another, he refuses to let Bruce face this threat alone.

I’m a little less sure about baby Darkseid, however. This transformation happened back in Geoff Johns’ Darkseid War. It’s not so much the way the little guy is used, but how he looks (shown below). I understand the goggles, which Batman addresses in the scene. But did we have to put him in a miniaturized version of his normal blue armor? There’s a ha-ha quality there that puts a damper on the drama.

On the subject of Darkseid, Snyder surprised me by weaving The Return of Bruce Wayne into this story. The idea is that Barbatos first saw Bruce when he was sent back in time via Darkseid’s Omega Beams, which set up the events of Return. I’ll say this much, it at least offers a little explanation as to why this giant cosmic entity is specifically targeting Bruce.

According to Snyder, Metal has been in the works since his run on Batman began in 2011. Metal #2 takes us back through the events of said run, and reminds us of the various otherworldly metals our hero has been in contact with. Electrum, Dionesium, etc. While I adore the long-term storytelling, the issue takes it a little too far by introducing a new metal called Batmanium. Ugh. Really? Batmanium?

I’ll say this much for Metal: It’s unabashed in its cornball moments, while at the same time creating a threat with some real gravity to it. We know it takes a lot to scare Batman, much less the entire DCU. While the heavy metal aesthetic isn’t really my thing, and the Batman worship continues to rub me the wrong way, Metal is worth your attention. Snyder seems to be writing a love letter to DC Comics lore, as Capullo and the artistic team continue to deliver quality work. Now it’s just a question of how much this thing is going to piss me off. Somehow, I doubt Snyder is as concerned about that as I am…

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSave

SaveSaveSaveSaveSaveSaveSaveSaveSaveSave

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave

A Go Go Power Rangers #2 Review – Jason and Trini?!?

TITLE: Go Go Power Rangers #2
AUTHOR: Ryan Parrott
PENCILLER: Dan Mora
PUBLISHER: BOOM! Studios
PRICE: $3.99
RELEASED: August 30, 2017

***Check out the first issue of Go Go Power Rangers!***

By Rob Siebert
Editor, Fanboy Wonder

Monsters and morphers notwithstanding, thus far the teenagers in Go Go Power Rangers have been written fairly realistic. So it stands to reason that five hormonal high schoolers suddenly placed in a such a high pressure situation would feel…closer. While there was never a romantic link between any of our original five Rangers on the TV show, this series was bound to give us a crush, an unrequited love storyline, a fling, or something along those lines. Trini and Billy would have been my first guess, as they’re kindred spirits. Jason and Kimberly would be a little obvious, but not impossible. You’ve also got Trini and Zack, who were together in the Pink miniseries BOOM! put out last year.

But Jason and Trini? They might have been my last guess. Actually, in this case it’s Trini crushing on Jason. I won’t say I don’t get it. Even with his cutesy millennial haircut, the Red Ranger is still a stud.

Go Go Power Rangers #2 shows us the conclusion of the Rangers’ assault on Rita Repulsa’s palace, and clues us in on the long-term ramifications the fight has for them. We also get into some of the more personal ramifications that “Arrival Day” (i.e. the day Rita’s forces first attacked) has had on them. This includes Kimberly’s strained relationship with her boyfriend Matt.

Trini never had much in the way of romance on the show. Early in the second season, they created a character for her to fawn over. But that never went anywhere. Tommy and Kimberly filled most of the show’s romance quotient. So to see Trini trying to be romantic with anyone, let alone Jason, takes some getting used to. But thus far, it works. Jason is apparently oblivious at the moment. Considering Trini has been written very shy and soft-spoken, I’m curious if Ryan Parrott is going to make her someone attempting to come out of her shell and be noticed.

The issue highlights the fact that, after the fight at the palace, Rita has learned the Rangers’ first names. The Red Ranger is Jason, the Pink Ranger is Kimberly, etc. Zordon promises to do what he can to protect them. But what confuses me is, how does Rita knowing their names put them in any more danger than they were already in? I’d be more concerned that she saw their faces when they fought the putties on Arrival Day (cool name, by the way). On the show, she was always able to ambush the teens with putties, monsters, and what not. So she can clearly find them in Angel Grove. (Apparently that’s exactly what we’re going to see in issues to come.) How goes knowing their names make it worse? It’s not great, mind you. But it’s hardly the worst case scenario.

Considering the palace fight, this fear about Rita knowing their names and attacking them as civilians, and a few lines about the teens wanting to let their families in on their secret, Parrott seems to be going out of his way to explore new territory, and address certain things the show never did. Even more than Kyle Higgins has done in MMPR, he’s having fun bucking the show’s original structure.

Dan Mora’s pencils have been, by and large, excellent. I’ve praised his renderings of Goldar in the past, but I really noticed his work on Rita here. That giant headdress and Madonna-style pointed bra don’t exactly give her the most foreboding look. But despite his fairly animated style, Mora shows restraint when drawing Rita’s face. Particularly toward the middle of the issue. This makes her seem more cold and calculated, as opposed to angry and loud. Near the end, Mora draws her entering Finster’s lab clouded in shadow, so we merely see a silhouette. To say that costume casts a distinct shadow is an understatement. Then in the very next panel, the silhouette gives us a sinister grin. Throw in the use of additional black space to highlight the gears and gadgets in Finster’s lab, and it becomes the issue’s best page.

Mora is also very strong with Kimberly and Matt (shown above). Kim’s new boyfriend wears a letterman jacket, which given Mora’s style, almost gives those scenes a modern day Archie feel. (Think the Mark Waid/Fiona Staples run.) This poor kid. He has no idea who he’s dating…

The tone of Go Go Power Rangers compared to the MMPR book is becoming more apparent as we dive further into the lives of our heroes. There’s potential for some really, really good stuff here. Power Rangers fans should be very excited. I certainly am.

Follow Primary Ignition on Twitter, or at Facebook.com/PrimaryIgnition.

SaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSaveSave