Turtles in Time…the Comic Book? | Comic Book Transmissions

By Rob Siebert
Fanboy Wonder

Indeed, it’s video time again! This time, “Comic Book Transmissions” takes a look at IDW’s kinda/sorta adaptation of the classic Teenage Mutant Ninja Turtles video game, Turtles in Time!

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Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A TMNT/Ghostbusters Deep-Dive Review – Bustin’ in a Half Shell

TITLE: Teenage Mutant Ninja Turtles/Ghostbusters #14
AUTHORS: Erik Burnham, Tom Waltz
ARTIST: Dan Schoening
GUEST ARTISTS: Charles Paul Wilson III, Cory Smith, Ronda Pattison (Colorist)
COLORIST: Luis Delgado
LETTERER: Neil Uyetake
PUBLISHER: IDW Publishing
COLLECTED IN: Paperback, Deluxe EditionTMNT: The IDW Collection, Vol. 5
RELEASED: October 2014 – January 2015

***New around here? Check out Primary Ignition’s TMNT Deep-Dive Review archive!***

By Rob Siebert
Fanboy Wonder

If you were a kid in the ’80s or ’90s, chances are you’ll find something appealing at IDW Publishing. That’s not me kissing ass. It’s simply the law of averages. Their collection of licenses includes Transformers, My Little Pony, Sonic the Hedgehog, Back to the Future, among others. That’s to say nothing of two iconic staples of the ’80s: Teenage Mutant Ninja Turtles and Ghostbusters.

And of course, IDW loves them a good crossover. It was only a matter of time before the boys in green met the boys in grey.

So what do people want to see from a story like this? What’s the appeal of a crossover? The answer is fans like it when things…well, cross over. We like to see different characters from different worlds meet, interact, team up, or even fight. Often it’s a combination of all four.

But how do you mash up the Teenage Mutant Ninja Turtles and the Ghostbusters? On the surface, they have very little in common.

The answer is: Find common ground. Take something the two properties have in common and use it to bring them together. Thus the question becomes, what do the TMNT and the GBs have in common? Well, simply at face value…

  • They’re both four-man teams.
  • They both fight the supernatural and/or the extraordinary.
  • They’re both from New York City.

That, especially that third point, is apparently a good enough starting point. TMNT/Ghostbusters sees an accident with the Turtles’ dimensional portal send them to the Ghostbusters’ incarnation of New York. The accident also frees Chi-You, a Chinese warrior god hell bent on ruling the Earth. Caught up in his plot is none other than a demonically possessed Casey Jones.

These issues feel very much like the Turtles are guest-starring in a Ghostbusters story. That’s because artistic team behind IDW’s Ghostbusters books, penciller Dan Schoening, colorist Luis Delgado, and letterer Neil Uyetake handle most of the pages. The common threads between IDW’s Ghostbusters and TMNT books? Tom Waltz, who co-authored TMNT with Kevin Eastman, was the editor on Ghostbusters. Ghostbusters author Erik Burnham had worked on plenty of supplemental material for the TMNT series as well. So the ground was fertile for a crossover.

Said crossover is in good hands. Over the last decade, Burnham, Schoening, Delgado, and Uyetake have been responsible for what in my opinion are the best Ghostbusters comics ever made. All parties involved clearly had a reverence for the source material, and Burnham was turning in amazing scripts.

But what really sets the material apart is Schoening and Delgado. As is the case with TMNT comics, my argument when it comes to Ghostbusters comics is that a lot rides on how you draw the heroes themselves. Because of likeness issues, most pre-Shoening artists tended to draw the movie-based Ghostbusters as guys who looked loosely like the actors. As in this case the characters are so closely identified with their performers (Can you picture someone other than Bill Murray playing Peter Venkman?), what we got were essentially Ghostbusters stories with characters who looked like they were standing in for the genuine article. 

Then along came Shoening who took a more animated, cartoony approach to the movie Ghostbusters. His Egon Spengler doesn’t look like Harold Ramis. But like an impressionist channeling a specific person, he captures the feel of the characters in a way no other artist ever has. So to see him take on the Ghostbusters and the Ninja Turtles, in the same story no less, is very special.

Issues #2 and #3 are where we get a lot of those “common ground” scenes. The two teams share pizza in the firehouse. Donatello compares tech geek notes with Ray. Raph and Venkman make wisecracks to each other. And of course, we get our first obligatory shot of a Ninja Turtle wearing a proton pack. Along those lines, Cory Smith’s variant cover for issue #3 (shown left) is my favorite in the entire series. If you’re an ’80s or ’90s kid, the smart bet is this would have made your head explode back then.

By villain standards, Chi-You isn’t very memorable at all. He’s essentially a generic, grand-standing, monolouging bad guy. He does, however, manage to look pretty bad ass in Casey Jones’ hockey mask. But the strange thing about this story is that the bad guy is almost an afterthought. The main event is that interaction between the two teams. With only four issues to work with, you almost don’t have the time to properly build up a brand new villain while still delivering on what fans want to see from a crossover.

And did Teenage Mutant Ninja Turtles/Ghostbusters deliver on what fans wanted to see? I’d say so. I’d like to think no one realistically came into this thing expecting a grand masterpiece. But it wasn’t a small task either. It’s job was to deliver on a scenario dreamed up by many an ’80s or ’90s kid: What if the Ninja Turtles met the Ghostbusters? And the answer we get is perfectly serviceable. It isn’t contrived, or forced, or hokey, or stupid, all of which it easily could have been. The IDW crew delivered on the crossover, just like they delivered on the two books individually.

What more could a kid who grew up watching these characters on worn out VHS tapes possibly ask for?

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A Turtles in Time Deep-Dive – This Ain’t No Game!

***This year marks the 10-year anniversary of IDW Publishing’s Teenage Mutant Ninja Turtles series. In celebration, we here at Primary Ignition will be looking back at the book as a whole. Or in this case, veering off and looking at a miniseries that showcased numerous talented writers and artists…***

TITLE: Teenage Mutant Ninja Turtles: Turtles in Time #14
AUTHORS: Paul Allor
ARTISTS: Sophie Campbell, Charles Paul Wilson III, Ben Bates, Dan Duncan. “A” covers by David Petersen.
COLORISTS: Bill Crabtree, Jeremy Mohler, Bates, Ronda Pattison
LETTERER: Shawn Lee
PUBLISHER: IDW Publishing
COLLECTED IN: TMNT: The IDW Collection, Vol. 5
RELEASED: June – September 2014

***New around here? Check out Primary Ignition‘s TMNT Deep-Dive Review archive!***

By Rob Siebert
Fanboy Wonder

Adapting video games into any other media, be it movies, TV, or in this case comics books, is tricky. So much of the fun of a video game is in the immersion factor. Being able to interact with and play your way through an entirely different world.

As far as pure fun is concerned, few games can beat 1991’s Turtles in Time from Konami. It was the best of the side-scrolling TMNT beat-em-up games, throwing a smorgasbord of enemies and settings at players. Tried and true locales like the New York City sewers and the Technodrome, and eras as far back as the prehistoric and as far ahead as a star base in 2100. We saw foot soldiers riding dinosaurs, Bebop and Rocksteady dressed as pirates, Krang flying in a spaceship, and finally…Super Shredder. Turtles in Time had it all.

So how do you supplant that story into comic books without losing the joy of being able to ninja-kick through the game yourself? You don’t. You can, however, use the strengths of the medium to present something different, yet still evocative, of the original product.

That’s what IDW does with it’s four-issue Turtles in Time miniseries. Each issue takes us to a different era, spotlights a different Turtle, and has its own artist to provide a different look and feel. As an added bonus, most of the artists had already worked on the main series by this point. But with that in mind, from an artistic standpoint Turtles in Time surprisingly doesn’t feel all that familiar…

Author Paul Allor and artist Sophie Campbell hit the ground running with issue #1, as the Turtles find themselves suddenly thrust into pre-historic times. It’s worth noting that the character responsible for the Turtles’ temporal displacement, an interdimensional time-traveler named Renet, had not been introduced in the main series yet. Issue #1 came out in June 2014, and Renet’s official introduction didn’t come until August. Whoops…

I’ve called Sophie Campbell’s approach to the Turtles “cutesy.” But her work on the main series also had a vulnerable, emotional side to it that made it a great fit for the “Northampton” story arc. This, on the other hand, is pure cutesy. “Northampton” wouldn’t have been nearly as effective had it looked like this.

Still, as with “Northampton,” we have to account for tone. When Campbell worked on the main series, she was helping to tell a four-issue story about a family coming together and healing after a devastating, costly battle. This is a one-off where Michelangelo rides a dinosaur. It’s much more playful, and somewhat akin to the 2012 Nickelodeon series that was airing at the time. So while still cute, Campbell is able to adapt her style to match a story with a much different tone than “Northampton.” Once again, she makes it work.

Also, Raphael also gets a pet dinosaur. So…that’s a thing.

In issue #2, author Erik Burnham and artist Charles Paul Wilson III take us to feudal Japan. Of course, in the IDWverse this is the time period the Turtles and Splinter originally lived in as humans before their murder and reincarnation in the 21st century. There’s a story opportunity gift-wrapped for them there, and Burnham takes advantage of it. Our heroes meet their past selves, Splinter’s human counterpart Hamato Yoshi, and their mother Tang Shen. A little convenient? Sure. But the resulting character moments are worth it. Specifically, Leo blatantly attempting to change the future while Raph acts as the voice of reason. It’s a really nice role reversal. Seeing the Turtles in samurai garb is pretty cool too.

As for Wilson, for me his style is comparable to that of Andy Kuhn. Generally speaking, I’m a fan of his work, but he struggles when it comes to the Turtles themselves. The word that comes to mind when I look at his take (shown above) is…gelatinous. I’ll leave it at that. Everything else, however, looks just fine. The action sequences in particular have a great kinetic energy to them.

Burnham stays on for issue #3, as Ben Bates returns to draw the Turtles on a pirate ship in the 18th century. As with Campbell, Bates’ work takes on a different tone for Turtles in Time. Less so because of his pencils, and more his colors. The palette is lighter and the look is a bit sketchier, which adds up to a windswept, sea-blown vibe. Combined with the largely white backgrounds he uses to depict the open sky, it highly effective.

From a writing perspective, I was impressed with how Burnham incorporated Krang as the hidden leader of the evil pirates. At editorial’s request, he also snuck the IDW origin of a TMNT legacy character on to the last page. Beyond that, between issues #2 and #3 Burnham is able to give us two very different stories. Issue #2 has its comedic moments, but airs on the dramatic side, while issue #3 is a lot more fun and comedic. Particularly with Michelangelo, who wins his pirate comrades over with his version of an “inspirational” speech.

Out of all the artists working on Turtles in Time, the name I was most excited to see was Dan Duncan’s. His work on the first 12 issues of the main series is some of the best the property has ever seen. Coming into the fourth issue of Turtles in Time, I was hoping for more of the same with the unique flavor of it being in a futuristic setting. Ronda Pattison, the colorist he worked with on the main series, being along for the ride only seemed to sweeten the pot.

The performance Duncan turns in is superbly creative, with Turtles that are as expressive as ever. But it’s not quite as evocative of those first issues as I’d hoped. Oddly enough, this issue once again looks like it was inspired by Nickelodeon show. It makes you wonder how much these creative teams were influenced by it, if at all. Still, Duncan has the tall task of drawing a Manhattan strictly populated by mutants, all of which he had to design himself. So this issue in and of itself is a tremendous achievement.

Issue #4, written once again by Allor, introduces us to an elderly Donatello. With his brothers now gone, he refuses to take part in a rebellion against an America ruled by the Foot clan. Donatello is an interesting choice for that role, as given the choice of all four Ninja Turtles, I doubt he’d the one many would bet on as the sole survivor of an apocalyptic scenario. It makes perfect sense, though, if you think about it. And of course, having Don meet an older, more jaded version of himself makes for great character development, which would soon be reflected in the main series.

When you get right down to it, Turtles in Time is perfectly skippable. It doesn’t add anything integral to the main series, and is just a fun little romp through different time periods. The latter, however, is also its greatest appeal. It takes the Turtles out of their element and lets a variety of talented people play around with them. Much like the video game, it’s an exercise in creativity and fun. At the end of the day, it’s hard to hate on that.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

A Ninja Turtles: City Fall – Part 2 Review – The Brainwashed Brother

Ninja Turtles, Vol 7: City Fall Part 2TITLE: Teenage Mutant Ninja Turtles, Vol. 7: City Fall – Part 2
AUTHORS: Kevin Eastman, Tom Waltz
PENCILLERS: Mateus Santolouco, Charles Paul Wilson III
COLLECTS: Teenage Mutant Ninja Turtles #25-28
FORMAT: Softcover
PUBLISHER: IDW Publishing
PRICE: $17.99
RELEASE DATE: February 12, 2014

By Rob Siebert
Editor, Fanboy Wonder

As a life long Ninja Turtles fan, I can’t even tell you how cool it was to see that last page in issue #27, where Bebop and Rocksteady finally make their IDW debut (a portion of which is shown below). Not only that, but they look bad ass. They’ve busted through a wall, and instead of holding ray guns like they did on the old cartoon show, Bebop is holding a friggin’ chainsaw, and Rocksteady’s got a sledgehammer. They look every bit like the sawed off (yet dimwitted) monsters you’d hope they’d be. Granted, it doesn’t really make sense for Rocksteady to have a sledgehammer, given that his fists are twice as big as it’s head. So he should really have the chainsaw. But you know what? Who the hell cares! It’s Bebop and Rocksteady, and they look bad ass!

And hell, that’s just one page of Teenage Mutant Ninja Turtles, Vol. 7: City Fall – Part 2.

As The Shredder tightens his grip on the organized crime factions in New York City, he has a new second-in-command at his side: Leonardo. Having been brainwashed by the witch Kitsune, Leo now believes his brothers to be dead, and Splinter to be a twisted manipulator. Now the Turtles must fight to bring their brother home, and once again face the Foot Clan head on. But in doing so, they’ll have to form an uneasy alliance with Old Hob and Slash. Meanwhile, Casey Jones sees a side of his estranged father he never knew existed. Sadly, father and soon seem destined to be on opposing sides.

Bebo & Rocksteady, TMNT: City Fall, Part 2The City Fall story feels like something the entire series has been building up to. Kevin Eastman, Tom Waltz and the artists have had time to establish this version of the TMNT universe, who everyone is, etc. Thus, a story like this, which alters and shifts a lot of those relationships, is much more meaningful. Our climactic battle between the Turtles and the Foot successfully capitalizes on those high stakes, and is much better than the disappointing first encounter in Shadows of the Past.

The Turtles come into this fight shortly after losing two major battles to the Foot in the previous book, so we’ve got a good sense of just how merciless and powerful our bad guys are, and that it’s entirely possible for our heroes to lose again. Then, we crank up the intensity with the introduction of Bebop and Rocksteady, two enemies who are bigger and stronger than the Turtles, with Shredder, Karai, and a brainwashed Leo waiting in the wings. And all the while, we’ve got an entirely different battle happening elsewhere between Casey and his father, who has become the massive behemoth Hun. It’s a much better constructed, and because of the higher stakes, much more suspenseful than what we saw in Shadows of the Past.

The vision sequences between Leo and his mother Tang Shen are fairly strong, particularly the one at the beginning of issue #26. For one thing, the simple image of an anthropomorphic turtle walking beside a human woman, and looking up at her with such reverence, makes for a compelling visual. But in previous incarnations, we haven’t heard much about the Turtles having a mother. The reincarnation angle used in the IDW series opens up a new creative door in that respect. It might be compelling to see Eastman and Waltz play with this a bit more as the series progresses.

Leonardo, mother, Ninja Turtles, IDWThe biggest drawback in City Fall – Part 2 is that there are technically two fairly significant holes in the story. One involves Alopex, and the reasoning behind a major decision she makes during the book’s climax. The second involves Casey’s father, and how he makes the transformation into Hun. Both these things were addressed in issues of Teenage Mutant Ninja Turtles Microseries: Villains, which runs alongside the regular series. Neither of those issues are collected here. It doesn’t necessarily ruin anything, and for Hun, an annotation is made referencing his particular issue. But it’s frustrating that we don’t get to see how and why these two rather pivotal events take place. It’s one thing for the microseries issues to supplement what’s happening in the main book. It’s another thing entirely to stick major events in there that readers should know about. Ideally, we should be able to get all of our pertinent plot points from the main series. That didn’t happen with City Fall – Part 2.

What I said about Mateus Santolouco’s art in the last volume still stands here. The way he draws their faces, with the beaks that are subtly framed like human noses, and the larger bandanas, they almost have a cutesy quality to them. Cute is definitely not what we’re aiming for here. Still, he does a fantastic job of injecting so many different emotions into not only our resident mutant turtles, but a mutant cat, a mutant snow fox, a mutant rat, etc. However, the best panels in the book are drawn by Charles Paul Wilson III, who handled the first exchange between Leo and his mother (a portion of which is shown above). The brief change in texture and color scheme lent a lot to the notion of it being a vision or a dream sequence.

Ninja Turtles #27, IDWWithout giving too much away, the last page of this story is encouraging. It seems to indicate that Eastman, Waltz, and Ross Campbell (the next artist in the rotation) are going to spend some time examining the consequences of Leo being brainwashed. City Fall tore this family apart, and it looks like the next chapter of this series will be about putting the family back together. Considering we didn’t get that kind of story when Raphael re-joined the team after Change is Constant, that’s good to see. It also looks like the events of this series will, to an extent, be mirroring certain events from Eastman and Peter Laird’s original series for the next several issues.

In the end, City Fall – Part 2 is the best we’ve yet seen from IDW’s Teenage Mutant Ninja Turtles series. By and large, it’s an emotional story about families being torn apart, and the lengths some will go to in order to bring them back together.

RATING: 8.5/10

Images from tmntentity.blogspot.com. 

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