A Mighty Morphin Power Rangers, Vol. 4 Review – When Zordon Steals the Show

TITLE: Mighty Morphin Power Rangers, Vol. 4
AUTHORS: Kyle Higgins, Ryan Ferrier
PENCILLERS: Hendry Prasetya, Bachan, Daniel Bayliss. Cover by Goni Montes.
COLLECTS: Mighty Morphin Power Rangers #13-16
FORMAT: Softcover
PUBLISHER: BOOM! Studios
PRICE: $16.99
RELEASED: 
October 25, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

The first act in the larger story of Lord Drakkon comes to an end in Mighty Morphin Power Rangers, Vol. 4. Tommy’s evil doppleganger looks great here, and we also get an awesome character spotlight. Overall, this MMPR series still has a big up side. But once we get into issue #16, particularly the last few pages, things start to get rocky.

When we open the book, Tommy and Billy are still trapped in an alternate universe where the Green Ranger remained with Rita Repulsa after the events of “Green With Evil.” This turn of events led to the destruction of the Power Rangers, and Tommy’s rise as the evil Lord Drakkon. Now the Tommy and Billy that we know must join up with a resistance force (led  by familiar faces) to bring Drakkon down. Meanwhile, Jason and the others face Rita and her minions with reduced powers, and without Zordon. And where is Zordon anyway?

We get the answer to that last question in issue #15, and it’s the creative highlight of the book. Zordon has been absent for several issues at this point, so it’s obviously good to check in with him. But this issue goes above and beyond, following him into a rift between the dimensions. We see him meet his counterpart from Drakkon’s world, and how Zordon has continued to play a role in the conflict despite current predicament. More importantly, after witnessing how events have unfolded in this alternate reality, we see him speak from a place of uncertainty. We aren’t always shown that perspective from a wise old sage character like this. It’s an intriguing change up, which in the end cuts to the very heart of who Zordon is.

Daniel Bayliss hits a home run with the pencils, inks, and colors. His renderings of a full-bodied Zordon interacting with the time warp around him, and later his other self, are compelling, gorgeous, and hit the mark emotionally. He also gets to play around with some of the the war sequences we’ve seen in previous issues. We get some familiar images of Rita’s forces in Washington, Drakkon holding the Red Ranger helmet, and a few glorious shots of the Thunderzords. Bayliss can’t come back to the Rangers soon enough.

We closed the previous volume with the reveal of Trini, Bulk, and Aisha (who we know as the future Yellow Ranger) as members of the resistance. Having Aisha show up is a nice bit of fan service. But that’s all it amounts to. I won’t complain about that, considering how much griping I’ve already done about Tommy and Billy seeing things from their future.

For whatever reason, this series is bound and determined to cast the fun-loving Zack as a brooder. We get more of that here. But it’s an alternate version of Zack, who has lost nearly everything and become the leader of the resistance. Given how dark the world around him has grown, I’m alright with this version of Zack being more dour. It even makes for a cool little moment with the canonical Zack toward the end.

This volume also sees Finster create Goldar clones of all builds and sizes to fight against the Rangers. I love this idea. It makes sense. Goldar has failed Rita time and again, so she has Finster “improve” on him. This might have worked as an idea for the show, time and costumes permitting. We even get to see Goldar without his armor on the very first page. I didn’t even know he could take the armor off.

Kyle Higgins deserves a lot of the credit for the more sinister Finster we’ve gotten from the BOOM! books. The crowning example is what we got from Trey Moore and Frazer Irving in the 2017 annual. But the Finster we get in this book has a nice underlying creepiness to him. By comparison, the Finster we got on the show was almost a kind old man at times.

One of the subplots we get in this book involves the Trini of Drakkon’s world coming to grips with seeing Billy, as the Billy of her world died saving her life. If Higgins and Hendry Prasetya are playing at an eventual Billy/Trini romance, they’re doing it in a very subtle manner. The potential romance between Billy and Trini thing is something some of us have been talking about since we were kids. They almost have to address it at some point. Even if it’s just an issue about how they don’t have those kind of feelings for each other. Matters aren’t helped when you consider Prasetya’s strengths are the super-powered action scenes, and not the quiet interpersonal stuff. So one can argue that material isn’t fully maximized.

On the flip side, Prasetya’s fight sequences with a morphed Lord Drakkon are epic in the inevitable good Tommy vs. evil Tommy fight. This is obviously the first time we’ve gotten to see that costume in action. It’s very evocative of classic Power Rangers. The costume is obviously visually similar to the White Ranger suit. Darken is even holding Saba for much of the battle. You can easily hear Jason David Frank’s cheesy “evil” voice when reading some of Drakkon’s dialogue. (“Hello again, Tommy.”)  There’s also a teamwork theme in effect here, which is something that’s remained present for the entire series.

The Yellow Ranger also gets a Battlizer of sorts in issue #16. It comes out of nowhere, but looks cool enough. I also appreciate that it’s Trini who gets it. She was always the most underdeveloped character on the show, and remains that way in the comics. So this is a cool moment for her.

At this point we’ve built this Lord Drakkon story up for four books. Everything has built to this confrontation between the two Tommys, and the Power Rangers finally striking back against Rita’s forces. The ending makes sense. But when I read issue #16 during it’s initial release, I was disappointed. We’d built to those big showdowns for so long, only for them to pass fairly quickly. This felt like it should have been a big, epic finale. The Megazord makes a big comeback against the Goldar clones, and Tommy and Drakkon make some kind of startling discovery about each other that leads into the next phase of the story. Instead the resolution, particularly the bit with the teens back at school, feels very rushed and slapped together. All the right ingredients are there. But we aren’t given enough time with them.

However, I will say that what happens to Drakkon at the very end has the potential to be very interesting…

Our Bulk and Skull back-up stories are no more, now replaced by “The Ongoing Misadventures of Squatt & Baboo.” Like their predecessors, these stories were fairly benign additions to each single issue that are now collected long form. Ryan Ferrier and Bachan set a similar goofy tone. But while the Bulk and Skull stories got old after just a few issues, I somehow find Squatt and Baboo’s adventures a little more palatable. Perhaps it’s because they got a fraction of the screen time Bulk and Skull did, so there’s a refreshing quality to them getting the spotlight here. The collective story is about them visiting an alternate dimension and running into Goldar. It’s mildly amusing, and Bachan has a cool take on our “heroes.”

Mighty Morphin Power Rangers, Vol. 4 has a few more problems than the previous volumes do. But all the elements that make the series great are still there. Namely, Higgins’ willingness to write an objectively silly concept in a more serious and dramatic voice, Hendry Prasetya’s awesome work on the words and costumes, and the added depth injected into the characters. For Power Rangers fans young and old, this series remains a must-read.

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A Mighty Morphin Power Rangers #20 Review – Summer of ’69

TITLE: Mighty Morphin Power Rangers #20
AUTHORS: Kyle Higgins, Ryan Ferrier
PENCILLERS: Daniele Di Nicuolo, Bachan. Cover by Jamal Campbell.
PUBLISHER: BOOM! Studios
PRICE: $3.99
RELEASED: October 25, 2017

By Rob Siebert
Editor, Fanboy Wonder

One thing you can’t take away from Mighty Morphin Power Rangers #20? It knows how the moon works.

Throughout the show’s history, Power Rangers has had a really weird take on the moon. The most notable example is probably the iconic “Forever Red” episode, where we see 10 years worth of Red Rangers fighting unmorphed on the lunar surface. They can breathe freely, and the gravity is the same as on Earth. The entire sequence looks suspiciously like it takes place in California somewhere…

That’s not the moon we get here. This is the genuine article. How do we know? Because the issue opens with the moon landing in 1969. In true Power Rangers fashion, our astronauts accidentally unleash an alien threat. And so, decades before Jason and the others take up arms against Rita Repulsa, Zordon must choose a team of heroes to protect the Earth. They are Earth’s first Power Rangers, and their story isn’t quite as happy as that of their successors.

I initially frowned upon the idea of Jason’s team not having the distinction of being the “original” Rangers of Earth. But transplanting the Power Rangers concept into the ’60s is too good an idea to pass up. It’s just a shame we don’t have time to flesh it out. Everything gets crammed into this one issue, and certain elements suffer as a result.

Our leader and Red Ranger is Grace Sterling, whose older self we’ve met in previous issues. She’s a secretary at the PR equivalent of NASA, with dreams of going into space. At her side are a British rock musician, a Russian communist, a Vietnam War veteran, and an idealistic youngster. Obviously these characters are written to clash. The problem is making it believable and organic in such a short time. For instance, there’s an exchange between the Pink and Yellow Rangers about whether the war is right or wrong. But they’re on the moon! Plus, because we know so little about these people, and the conflict only lasts about two panels, it’s almost not even worth it. In a perfect world, giving this story three or four issues would have granted it much-needed breathing room.

As this MMPR series has progressed, we’ve seen Kyle Higgins cherry pick elements and ideas from around the Power Rangers timeline. He does that here with the use of Psycho Green, a villain spinning out of the evil Psycho Ranger team from Power Rangers in Space.  I’ve gotten on Higgins’ back for muddying the pre-established continuity, but this is harmless enough. It’s a nice little tribute to PRiS. Interestingly enough, Psycho Green is apparently the right hand to another PRiS villain, Dark Specter.

MMPR: Pink artist Daniele Di Nicuolo is back for this issue, and is also solicited for issue #21. Di Nicuolo does well in the Power Rangers universe. But I was a little caught off guard by how jacked the male Rangers looked in morphed form. It’s fairly consistent with what he gave us in Pink. Maybe the alternate costumes distracted from it?

Either way, Di Nicuolo draws an awesome Psycho Green. The gender swap element in this book is also interesting to look at. Our Red and Black rangers are women, while our Yellow and Pink Rangers are men. That’s a nice little twist on things.

The scene with our five new Rangers in the Command Center is an issue highlight for me. Zordon has been absent for much of this series (the amazing issue #15 notwithstanding), so it’s great to spend a little time with him. It’s also the only time we get to see our unmorphed heroes interact with one another. Di Nicuolo gets to play with facial expressions, body language, etc.

“The Ongoing Misadventures of Squatt and Baboo” continue as well. For whatever reason, I’ve found these a little more palatable than the Bulk and Skull stories we got in earlier issues. Squatt and Baboo fight the Megazord this issue, which goes about as well as you’d imagine.

Considering how much hype MMPR #20 was given, not spending more time with this 1969 team seems like a wasted opportunity. Obviously what we saw here will factor into the coming issues, as Grace continues to interact with the Rangers. So in all fairness, we don’t have the whole story yet. But my immediate reaction is that they could have done so much more with this idea. But I’ll credit the BOOM! Studios crew for at least making it a reality. It’s a nice bit of world-building, in a series that’s already given so much to the Power Rangers mythos.

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