A Batman, Vol 11: The Fall and the Fallen Deep Dive – Too Much Canvas

TITLE: Batman, Vol. 11: The Fall and the Fallen
AUTHORS:
Tom King, Andy Kubert, Collin Kelly, Jackson Lanzing, Mairghread Scott, Steve Orlando, Tim Seeley
ARTISTS:
Mikel Janin, Jorge Fornes, Amancay Nahuelpan, Carlos D’Anda, Giuseppe Camuncoli, Cam Smith (Inker). Eduardo Risso, Patrick Gleason. Cover by Kubert.
COLORIST:
Jordie Bellaire, Trish Mulvihill, Luis Guerrero, Tomeu Morey, Dave Stewart, John Kalisz
LETTERER:
Clayton Cowles, Steve Wands, Andworld Design, Tom Workman, Tom Napolitano
COLLECTS:
Batman #7074, Batman: Secret Files #2
PUBLISHER:
DC Comics
PRICE:
$24.99
RELEASED:
December 18, 2019

By Rob Siebert
Fanboy Wonder

As a whole, City of Bane, which essentially starts here, is Tom King’s version of The Dark Knight Rises. Or if you want to go back further, the Knightfall storyline from the ’90s.

It’s also where the wheels come off King’s Batman run. I take no joy in saying that. But the proof is in the pudding, kids. So let’s dip our spoons in…

1. Daddy’s back.
The Fall and the Fallen is when we finally see Bane and Flashpoint Batman, a.k.a. Thomas Wayne from an alternate universe, team up to break our hero once and for all.

Yes friends, Thomas Wayne, one of Bruce Wayne’s parents, is here. You know about Bruce Wayne’s parents, right? They were murdered in front of their young son. It was that heinous act of violence that inspired Bruce’s vow to wage war on criminals for the rest of his life, and ultimately the creation of Batman. We saw these two come face-to-face in The Button, and it was a tremendously emotional experience for Bruce. One can only imagine what would go through his head if his father, even an alt-universe version, masterminded some kind of plot against him…

So tell me something: Why is Bane our big bad in this story? Why bring him into this when Bruce’s father shakes his son’s world to its core simply because he exists? Add the fact that this version of Thomas Wayne is his universe’s Batman, and Bane becomes redundant by comparison.

Batman #72 takes us back through the events of the series and outlines Bane’s plan, which all centers around the Bruce/Selina marriage. In the end, Thomas proposes a partnership.

But picture this, Thomas Wayne somehow survives the destruction of the Flashpoint universe and winds up in the DC Universe proper. He initially wants to seek out his “son,” but this alternate world intrigues him. So he opts to lay low, observe, and learn.

Remember, in The Button, Thomas pleaded with Bruce to stop being Batman and simply live his life. Devastated that Bruce hasn’t heeded his words, he decides he’s the only one that can stop his “son.” So he opts to do what must be done, by any means necessary.

In the end, it comes down to Batman against Batman. Father against son. It can be on the rooftops of Gotham, the Batcave, or anywhere really. All we need is the emotional impact of that showdown.

In the end, Catwoman shoots and kills Thomas in an act of desperation. Bruce then has to decide if he can forgive her or not. This would pay off the revelation from The War of Jokes and Riddles.

Not bad, huh? But no, instead we got another big fight with Bane. Yippee…

2. Father/Son Time
And what of what we actually get from father and son? They journey through the desert to get to a Lazarus Pit, occasionally stopping to fight members of Ra’s al Ghul’s personal guard. They take turns riding a horse, which is dragging a casket behind it. I won’t say who’s in it. But if you consider who we have in this scene and where they’re going it’s not too hard to figure out. There’s a really nice subtle reference to Batman: Knight of Vengeance, which is low key one of the best Batman stories of the last decade.

Old timey music has been a theme during Tom King’s run. In issue #73, he has Flashpoint Batman singing “Home, Home on the Range” to himself. Fun fact: It’s really weird to read that scene while playing Bing Crosby’s version of the song in the background…

Issue #74 is where things finally boil over between our Batmen. Thomas’ motivation, as always, is to get Bruce to surrender his life as Batman and live a normal life. That’s a hell of a premise for an issue. The trouble is, King spends far too much time harping on a story about a bedtime story Thomas told Bruce as a child about a bunch of animals eating each other in a pit. If I’m not mistaken, it’s an actual story written by Alexander Afanasyev, who’s widely considered to be the Russian counterpart to the Brothers Grimm. Father and son talk about the horror of it all, and why Bruce supposedly liked the story. They eventually get to the real meat of their conflict. But by the time they do, you feel frustrated because they’ve spent so much time talking about that damn story. Even during their inevitable battle in the pit, King uses the story as a narrative backdrop.

And all the while, I can’t help but think…Thomas Wayne, Batman’s dad, is standing right there. And this was the best they could do?

3. Dump the Duster
Okay DC, we get it. Batman v Superman was a thing. You guys liked the image of Batman in a duster and goggles, so you decided to use it. Fair enough.

But these issues came out in 2019. The movie came out in 2017. There was no need whatsoever to put the Flashpoint Batman in a duster and goggles just like the ones his “son” happened to wear several issues earlier in The Rules of Engagement.

If it looked cool, that would be one thing. But it doesn’t. Plus, it’s impractical and redundant even by superhero standards, and therefore silly.

What’s done is done. But let’s make this right. If you want to have Batman wearing his costume in the desert, that’s fine. Heck, if you want to have Bruce Wayne wear a duster and goggles, that’s fine. But you can’t have Batman wearing his costume in the desert with a duster and goggles. The two ideas are mutually exclusive. That’s got to be a rule in writing Batman from now on.

4. Batman Gone Batty?
Issues #70 and #71 focus on a needless, and at times silly plot point about people thinking Batman is losing it, and Jim Gordon severing ties with him.

When we open the book, our Caped Crusader is punching his way through Arkham Asylum, facing off with most of the supervillains you’d expect to see. It’s a great opportunity for Mikel Janin and Jorge Fornes to draw virtually all of the iconic rogues gallery.

The trouble is, King once again supplies us with bad Batman dialogue. Not the least of which is: “You challenge me with…nightmares? I live the nightmare! Bane! Why can’t you understand! I’m Batman! I am the nightmare.”

Shut up, already.

Given how convinced Batman is that Bane is faking insanity to remain in Arkham, and how intense and violent he is in his pursuit of the truth, Gordon becomes convinced that the Dark Knight has gone off the deep end. In issue #71 he tries to kick him off the roof of police headquarters (shown above).

That skepticism spreads to his extended family of superheroes, who are convinced Bruce is still grieving over his broken engagement to Selina Kyle. The situation is punctuated when he punches Tim Drake in the face.

There’s no worthwhile payoff to any of this. It all comes off like padding. Because it is padding. You can revolve an entire story arc around either of those moments. But instead they just come and go. That’s particularly a shame when it comes to the Gordon story, as there could have been some real substance to that.

5. Where’s Wesker?
This trade also contains Batman: Secret Files #2, which in theory is supposed to spotlight all “the villains who broke the Bat.” Okay, sure.

For what I think is the first time since Batman #23.1, Andy Kubert gets to write a Batman/Joker story. Things fare much better this time, largely because he goes the comedic route. Also, Amancay Nahuelpan draws a hell of a Clown Prince of Crime.

Colin Kelly and Jackson Lanzing put together a so-so story about the Psycho-Pirate leading a cult. Artist Carlos D’Anda overachieves on this one, which I did not expect.

Mairghread Scott and Giuseppe Camuncoli turn in a Riddler story that holds up pretty well. More amusing to me is the fact that “Sideburns Riddler” is still a thing.

Steve Orlando and Eduardo Risso steal the show with a Hugo Strange tale featuring multiple Batman “specimens.” Given he’s a mad doctor, I’ll let you jump to your own conclusions on what that story is about…

Tim Seeley teams with one of my personal favorites, Patrick Gleason, for a story late in Bane’s pre-Gotham days. I’m used to Gleason working with a much brighter color palette than John Kalisz provides here. That’s not a bad thing. It’s just different.

My big problem with this issue? No story about Arnold Wesker, a.k.a. the Ventriloquist. He’s on the cover, and plays one of the more interesting roles in Bane’s big scheme, as sort of Bane’s counterpart to Alfred. It’s a little disturbing, considering what happens to Alfred in the next volume.

6. Consistence and Versatility
The Secret Files issue notwithstanding, our drawing duties are split between Mikel Janin and Jorge Fornes. While The Fall and the Fallen may have its share of story problems, I can’t find much to complain about artistically. Both these men are awesome Batman artists very much in their element.

Mikel Janin was a star coming into this series. But he’s a superstar coming out of it. Speaking for myself, Janin’s art can now sell a book on its own. His line work is always super clean, his figure work consistent, and his character acting on point. I now look forward to specifically seeing his versions of Batman, the Joker, and even less flashy characters like Alfred and the Penguin. The fact that he’s got colorist extraordinaire Jordie Bellaire backing him up in this book does nothing but help, of course. But Janin’s style on its own is versatile enough to handle any story. Whether we’re on the streets of Gotham, the Source Wall at the edge of the universe, or anywhere in between.

Objectively, Janin’s best work in this book is probably issue #74, as that’s where the book hits its emotional crescendo and is really firing on all cylinders. But selfishly, I’m partial to issue #70 because Janin gets to draw some of the more obscure Batman villains. Calendar Man, Doctor Phosphorus, the Cavalier, etc.

It’s difficult to look at Jorge Fornes’ work without thinking of what David Mazzucchelli did with Batman: Year One. The figure rendering is similar, the texture is similar. Bellaire’s coloring doesn’t have the same faded palette that Richmond Lewis’ did. But it’s still reminiscent.

I can’t bring myself to complain about the similarities, because Year One is obviously one of the all-time greats. But that means Fornes is better in environments that are a little more mundane, and can have that noir-ish spin put on them. Street level scenes, Wayne Manor and Batcave scenes, etc. It’s no accident that a hero like Daredevil is also on his resume. But something tells me that, like Janin, he’s got a versatilty to him. One that isn’t necessarily apparent here. I’m anxious to see what he does next.

7. Too Much Canvas
When someone mentions Tom King the first thing that comes to mind, at least for me, is his 12-issue run on Vision. That was such a masterclass in comic book storytelling. It’s frustrating to think that someone who wove such a classic at Marvel could make these kind of mistakes on Batman.

What it all comes down to is too much canvas. Give an artist too much canvas to work on, and suddenly the focus of the art wavers. If any story has ever had too much canvas it’s City of Bane.

Email Rob at primaryignition@yahoo.com, or check us out on Twitter.

Weekly Comic 100s: TMNT, Batman, Superman, and More!

***”Weekly Comic 100s” keeps it nice and simple. Comic book reviews in 100 words or less. Straight, concise, and to the point.***

By Rob Siebert
Fanboy Wonder

We’re finally caught up on the March 25 releases. But, a special thanks to Jay’s Comics for mailing my books to me as all this Coronavirus madness unfolds.

So yeah, this could be the last “Weekly Comic 100s” for awhile. It will most certainly return once new issues start shipping again. But until then, perhaps you’ll see more deep-dive reviews in its place. Perhaps I’ll simply select some random indie comics to review.

But for now…

TITLE: Teenage Mutant Ninja Turtles: Jennika #2 (of 3)
AUTHORS: Braham Revel, Ronda Pattison
ARTISTS:
Revel, Megan Huang, Pattison (Colorist), Shawn Lee (Letterer).
RELEASED:
March 25, 2020

Poor Jennika gets friend-zoned in this issue. I was shocked. I didn’t know guys could do that. I thought it was just a thing for women…

Are we sure we only want this to be three issues? It seems like between Jennika’s past, and the promise of a mutagen “cure” they could easily stretch this to four or even five issues. But we’ve only got one left. C’mon! This is a new Ninja Turtle we’re talkin’ about! Let’s give this thing some room to breathe!

TITLE: Teenage Mutant Ninja Turtles #104
AUTHORS: Kevin Eastman (Consultant), Tom Waltz (Consultant), Sophie Campbell (Script)
ARTISTS: Campbell, Ronda Pattison (Colors), Shawn Lee (Letterer).
RELEASED: March 25, 2020

When this series started in 2011, they did something really interesting. They made Raphael the long lost brother of the other three Turtles. It opened up a lot of doors for great storytelling. It was over in four issues.

After issue #100 the Turtles were split up again. Not just physically, but very much emotionally. Once again, some great story opportunities. Once again, it’s over in four issues.

What the hell, guys? Yes, we’re shaking up the status quo as it is. But why do that to the Turtles if you’re just going to undo it so quickly?

TITLE: Batman/Superman #8
AUTHOR: Joshua Williamson
ARTISTS: Nick Derington, Dave McCaig (Colorist), John J. Hill (Letterer). Variant cover by Andy Kubert and Brad Anderson.
RELEASED: March 25, 2020

Wait…that’s it? This whole General Zod/Ra’s al Ghul thing is just a two-issue story? Ugh. I need to do a better job reading the solicitations…

I enjoyed last issue’s cliffhanger, with all the miniaturized Kryptonians essentially becoming superpowered killer insects. But the way the whole Bottle City of Kandor thing wrapped up felt rushed and contrived. Even by superhero comic standards. Hopefully this is something they revisit in the future.

Still, if nothing else these issues were worth it for Nick Derington’s art.

TITLE: Mighty Morphin Power Rangers #49
AUTHOR: Ryan Parrott
ARTISTS: Daniele Di Nicuolo, Walter Baiamonte (Colorist), Katia Ranalli (Color Assistant), Ed Dukeshire (Letterer). Cover by Jamal Campbell.
RELEASED:
March 25, 2020

There’s a two page spread in this issue where all nine of our Rangers morph. Epic. Absolutely epic.

Also, it turns out the Tigerzord is capable of space travel. Reminds me of when the original Megazord had to go underwater…

In this issue we get a fight where Jason and the others pit their Omega Zords against the Blue Omega Zord, piloted by Garrison Vox. I suspect it’s because I’m not as familiar with the Omega Zords, but the whole thing came off like a big colorful blur. And I say that as a huge Daniele Di Nicuolo fan.

TITLE: Detective Comics #1021
AUTHOR: Peter Tomasi
ARTISTS:
Brad Walker, Andrew Hennessy (Inker), Brad Anderson (Colorist), Rob Leigh (Letterer). Variant cover by Lee Bermejo.
RELEASED:
March 25, 2020

This whole “Two-Face starts a cult/religion” story makes a lot of sense to me. The world is complex, screwed up place. A simple flip-of-the-coin simplifies everything. At least in theory.

Okay…this is something I’ve been struggling to wrap my head around even though it’s been the case for a few years now: Harvey Dent knows Bruce’s secret. But Two-Face doesn’t. I like that idea, and it looks like we’ll be playing with it here.

Still liking this Walker/Hennessy/Anderson team. Looking forward to more.

TITLE: Action Comics #1021
AUTHOR: Brian Michael Bendis
ARTISTS:
John Romita Jr., Klaus Janson (Inker), Brad Anderson (Colorist), Dave Sharpe (Letterer). Variant cover by Lucio Parillo.
RELEASED: March 25, 2020

*Checks the solicitations for the next two issues*

Nope. Romita ain’t goin’ away any time soon.

The creative missteps in this book lately aren’t his alone, though. It ties into both Year of the Villain and Event Leviathan. Not to mention Young Justice. So if you don’t come into this story with at least a passing familiarity with those books, you’re pretty much screwed.

Still, I like what they did with the Red Cloud. She may or may not be riding the line between hero and villain as we move forward…

Email Rob at at primaryignition@yahoo.com, or check us out on Twitter.

A DKIII: The Master Race #9 Review – The Dark Knight Reboots

TITLE: Dark Knight III: The Master Race #9
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 7, 2017

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Well, there it is. May as well have called this one The Dark Knight Reboots. For all intents and purposes, that’s what it was. There’s no official word on a DKIV story going forward. But given what we saw here, it seems pretty damn likely. Between this and the incorporation of Watchmen into the canonical DC Universe, they just can’t help but play the hits. For better or worse…

This issue sees Batman, Superman, Batgirl (Carrie Kelley), Lara the Supergirl, and the other heroes have their final confrontation with Quar and the Kryptonian invaders. Afterward, the Dark Knight Universe has a new status quo. Especially now that Bruce Wayne has been revitalized via the Lazarus Pit. So where do our heroes go from here?

Let’s start with the positives. This issue, and the DKIII main story overall, were really well illustrated. Andy Kubert has been able to meld his style with just enough vintage Frank Miller to make this a unique presentation. Even Miller himself, when working on the mini-comics we got in each issue, was able to settle into a groove. His art has been widely derided in recent years. But while he started off shoddily, it’s been quite awhile since I’ve enjoyed his art this much.

Ray Palmer/The Atom has a really nice moment in this issue where he gets to thwart some of the bad guys. It was clever the way they incorporated Ray into all of this. So to see him “get his win back” in the end was cool.

I also liked what they did with Green Lantern. A little corny? Yes. But he had a great little sub-plot about defeat and redemption. And when you consider one of Green Lantern’s original creators, Martin Nodell, took inspiration from Aladdin and the magic lamp, it makes a kind of sense.

Maybe the reason I’m so into this new take on Green Lantern is because when you close DKIII, it’s one of the few things left that’s really and truly different about this universe. Yes, certain supporting characters are absent. And we’ve got Lara and Carrie in the picture, along with Clark and Diana’s young son. But think about it. We don’t even have that old, gritty, Clint Eastwood-style Batman anymore, now that Bruce has gone through the Lazarus Pit. The Justice League is essentially back together now. What’s left to do in this universe now?

Various points in this story felt like we were gearing up for a passing of the torch. Carrie Kelley becomes Gotham’s protector, while Lara takes over for her Superman. In the end, they pay that off with Carrie becoming Batwoman and teaming with Bruce. Then in our mini-comic, we see Lara is now under the tutelage of her father. This feels like they were didn’t want to remove Batman and Superman, for fear of how it would effect sales going forward. I can understand that. But the ending of this story feels so safe and sub-par anyway, that they may have made that sacrifice regardless.

So why not just go for it? Why not kill the Bruce Wayne character? The Joker had an iconic death scene in The Dark Knight Returns. You can take a crack at doing the same thing with Bruce here. Given how old he is, it’s getting more and more contrived to have him keep coming back in the Batsuit. So have him die in Superman’s arms in issue #6 or #7, prompting Carrie to officially take over for him as Batwoman. There’s an argument to be made for that being the ending DKR should have had.

Then, if you must bring Bruce back via the Lazarus Pit, have it be in DKIV. We can see him challenge Carrie for Gotham City, the effects of the pit having driven him insane.

Many a reader, myself included, has criticized Frank Miller for the bizarre and even offensive choices he made in The Dark Knight Strikes Again and All-Star Batman and Robin. But I’ll always credit Miller with being willing to take risks with his art. In the end, DKIII feels like they went too far in the other direction. The Dark Knight Returns has become a timeless piece of art. DKIII seems mostly like something thrown together by editors so that DC can continue to cash in on the team of Frank Miller and Batman. It’s a missed opportunity. With Brian Azzarello, Andy Kubert, and all these other supremely talented creators on board, they could have made something that allowed DC to sell more books, Instead we got something that feels largely hollow.

***For more DKIII: The Master Race, check out our reviews of issues #1, #2, #3, #4, #5, #6, #7, and #8.***

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A DKIII: The Master Race #8 Review – Kryptonians vs. Amazons

TITLE: Dark Knight III: The Master Race #8
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: March 29, 2017

Need to catch up? Check out issues #1, #2, #3, #4, #5, #6, and #7

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Originally, this was supposed to be the end of the line. DKIII was supposed to run for eight issues before a ninth was announced last September. As much respect as I have for all the talent involved here, they should have gone the other way and capped it at seven. DKIII has an okay story, but it’s officially worn out its welcome.

Quar’s Kryptonian forces are at war with Wonder Woman and the Amazons, with Lara the Supergirl caught in the middle. So now the question becomes: What action will be taken by the daughter of Superman and Wonder Woman? Meanwhile, the Lazarus Pit has restored Batman. But Quar is preparing to make his final move…

The entire story has been building toward this fight between the Kryptonians and the Amazons. But somehow, like last issue, this still fills like filler and transitional material. Andy Kubert, inker Klaus Janson, and colorist Alex Sinclair get to have flex their muscles by following Wonder Woman through a mildly gory battle sequence. But there’s not much drama in what we’re seeing. It’s just Wondie ripping through the bad guys because of some loophole about magic that isn’t really explained. All with a baby strapped to her back, who is somehow smiling through it all. Quar isn’t there, nor is Lara’s love interest. So these are essentially a bunch of Kryptonian foot soldiers.

This penultimate chapter, and this big battle, might have been the ideal place for Lara to make her choice. Does she side with her mother and the Amazons, or Quar and the Kryptonians? We get no such moment in this issue. Not even a cliffhanger to bring us into the next issue. That might have given this issue the emotional kick it desperately needs.

That’s not to say some of this isn’t fun. While there’s an extremely awkward splash page of Wonder Woman leaping (shown left), our artists do great work with the Amazons. Early on, they answer the Kryptonians’ challenge with a spear in a really cool way. Once we get into the physicality, Sinclair puts a red sky over the proceedings, striking a subtle yet pronounced emotional note. Azzarello also gives Diana a couple of good narration lines about the Amazons being an isolationist society: “Perfection stagnates. Perfection frustrates. Isolation gives to yearning.”

On the subject of Sinclair, this is his first time coloring the main story. You can absolutely notice the difference, everything pops a little more.

So where is Batman during all of this? He’s around. Like all the other characters, he’s being moved into position for the climax. Once he’s suited up, we do get a nice little moment with the Jerry Robinson Batmobile (shown below), its lone fin and big Bat head out in all it’s glory. As a life-long Batman buff, it made me smile.

But it also illuminates a major problem with DKIII. Out of the three chapters in Frank Miller’s so-called “Dark Knight trilogy,” this one may have the least to do with Batman himself. Or even the character’s lore and mythology. This feels less like a Batman story, and more like a Justice League story that Batman plays a big part in. The Dark Knight Strikes Again had a much larger scope than the original. DKIII might have been a good time to tighten the focus again.

There are elements in this story that make me wonder if that wasn’t supposed to be the case at one point. We see Carrie Kelley take up the mantle of Batgirl, the scene she had with Commissioner Yindel on the rooftop in issue #7, and a lot of little moments with she and Bruce. It almost feels like this started as a story where Bruce passes the torch to her, but plans were changed when Miller decided he wanted to do a fourth story. I have nothing concrete to base that on. Just a feeling.

Our mini-comic this month is Dark Knight Universe Presents: Detective Comics. We learn that Bruno, the woman from DKR with the flattop and the swastika pasties, is still alive. We get an incident with her and Commissioner Yindel at a prison, which I assume is supposed to be Arkham Asylum. There’s not much to write home about from a story perspective. But like last month, Frank Miller turns in some surprisingly clean line work. At times he reverts back to more of what he’s given us as of late. We’ll call it “disproportioned.” But by and large, Miller carries his end here.

But man oh man, I wish things would end here. Compared to The Dark Knight Strikes Again and All Star Batman and RobinDKIII is pretty harmless. But from an artistic perspective, it hasn’t been enough to justify dragging the DKR stuff out of the mothballs.

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A DKIII: The Master Race #7 Review – Green Lantern’s Light

DKIII: The Master Race #7, 2016, cover, Andy KubertTITLE: Dark Knight III: The Master Race #7
AUTHOR: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: December 28, 2016

(Need to catch up? Check out issues #1, #2, #3, #4, #5, and #6.)

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

Believe it or not, the character with the best showing in DKIII #7 is Green Lantern. It’s not even in the main story. This is the first DKIII issue where the mini-comic has been superior in terms of quality. It may represent the best storytelling in DKIII overall.

After Batman is mortally wounded in the battle against the Kryptonian army, Superman rushes to save the Dark Knight’s life. But the battle isn’t over. A far more personal blow is about to be struck. The fate of the world, and one special young life, hangs in the balance.

Of course they didn’t kill off Bruce Wayne. They went the Lazarus Pit route. So now he’s not only alive, but he’s been de-aged. We don’t see much of him once he emerges from the pit. But he’s clearly able-bodied, and he’s even got his dark hair back. I can only assume this is a set-up for future stories. Whether DKIV is actually in the works or not remains to be seen. This book has hardly been a critical success. But you can’t argue with sales, can you?

dkiii-7-superman-and-batman

Assuming we will see more Dark Knight stories going forward, I find it odd that we apparently won’t be seeing old man Bruce Wayne any longer. That rougher, Clint Eastwood-style Batman is one of the big trademarks of this universe. Why do away with something like that?

We also get some dialogue between Commissioner Yindel and Carrie Kelley, that implies that their relationship will continue into the future. Essentially as a new Batman/Jim Gordon type pairing. The elevation and establishment of Carrie as a full-fledged hero has been an ongoing theme in DKIII. From a storytelling perspective, it would be fitting to have Carrie take over as Gotham’s protector, while Bruce goes off to do something else. But by God it bears repeating: GIVE CARRIE A NEW COSTUME!

Donald Trump returns in this issue, via a disturbingly authentic sounding tweet: “We won just like I said we would, and now we’ll make the Kryptonians pay to rebuild Gotham City. You’re gonna love it.” Some things are just a little too real…

Between Batgirl and armored Superman, DKIII has definite costume problems. But by and large, Andy Kubert, inker Klaus Janson, and colorist Brad Anderson have given this story a look that feels like great extension of Miller and Janson’s art from the original. In particular, our cliffhanger scene with Wonder Woman and Lara has a great intensity to it.

dkiii-hal-jordanWhen you get right down to it, most of what we see in DKIII #7 is filler and transitional material. That’s part of why the Strange Adventures mini-comic comes off so well. But it’s more than that. It’s also a comeback story that sees a humbled Hal Jordan reconnect to his humanity.

After losing his hand in issue #3, Hal wanders the desert hunting down his lost Green Lantern Ring. It’s in the hands of what appears to be a militant extremist group. (Oddly enough, the ring is still on Jordan’s severed hand. Maybe this is the same group that found Luke Skywalker’s hand and lightsaber after The Empire Strikes Back…) With some help from Hawkman and Hawkgirl, he gains a new perspective on his place in the universe and boldly declares: “I’m back.” In a way, it’s beautiful. Perhaps I’m biased, but Miller’s art even looks a little more polished here.

Notwithstanding the Green Lantern content, DKIII #7 is mostly missable. Right now, I’m hoping for a big finish. Something with a little more personality than we saw from the big attack on Gotham City. But between Kryptonians and Amazons, that may prove difficult.

Follow Primary Ignition on Twitter @PrimaryIgnition, or at Facebook.com/PrimaryIgnition.

A DKIII: The Master Race #6 Review – History Repeats

DKIII: The Master Race #6, 2016, cover, Andy KubertTITLE: DKIII: The Master Race #6
AUTHORS: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: October 19, 2016

***WARNING: Spoilers lay ahead.***

By Rob Siebert
Editor, Fanboy Wonder

As one might expect, DKIII has shown us a lot of the same imagery The Dark Knight Returns did. Armored Batman, Batman being hunted, Batman against Kryptonians, etc.

DKIII #6 gives us yet another one: The death of Bruce Wayne, complete with a heart monitor on the page. It’s just a shame he goes down in perhaps the most anticlimactic way possible.

After striking a crippling blow to Quar and the Kryptonian army via Kryptonite-laced rain, an armored Batman and Superman are set for battle. They’re not alone, as Batgirl, Commissioner Yindel, and the people of Gotham City are set to serve up some justice of their own. But while the battle now takes place on a more even playing field, in the process they’ll sustain a heavy loss…

I’m calling BS on Bruce Wayne being dead. Or if he is dead, he’s coming back by the end of the story. There’s no way Frank Miller’s Batman, even if he’s mostly written by Brian Azzarello at this point, goes out via a quick heat vision burst (shown below). They’ll stick him in a rejuvenation chamber, a Lazarus Pit, or find some other way to restore him. I’m betting this will serve the dual purpose of rejuvenating his body so he doesn’t need crutches anymore.

DKIII #6, 2016, Andy Kubert, kill shot

DKIII was originally advertised as the final installment in the Dark Knight series. So it’s possible they were intending to kill Bruce off here. But now I’m betting plans have changed. If DKIII has proven anything, it’s that there’s still great value in putting Frank Miller and Batman together. The first issue sold 449,100 copies, making it one of the best selling single issues since the turn of the century. Since then, the book has remained a top 10 seller amongst all publishers.

Frank Miller may be controversial, and neither sequel has done much justice to the legacy left by The Dark Knight Returns. But when you put Miller on a Batman book, it’s newsworthy. That’s a well DC can go back to when they need a boost. Miller is apparently willing to go back, as last year he talked about being the solo writer for a Dark Knight IV story. I believe DKIV is happening. But Miller by himself? I’ll believe that when I see it.

As for this issue, it’s mostly fluff until the finale. It looks pretty, and we get some decent one-liners. (“You want to shut him up, or should I?”) But when we open the issue, our heroes already have the battle mostly won. Most of the action comes from a fight between Batgirl/Carrie Kelley and Baal, Lara’s love interest, who is unaffected by the rain. The Batmobile winds up shredded, which is a cool visual. She eventually ends up beating him with, of all things, her slingshot. Another callback from The Dark Knight Returns.

By the way, can we get better costumes for DKIV? Superman’s armor doesn’t look any less stupid this time around, nor does Batgirl look less gaudy.

DKIII #6, 2016, Frank Miller artOur mini-comic this time is Dark Knight Universe Presents: World’s Finest #1, featuring a confrontation between Lara and Batgirl. Wonder Woman eventually intervenes. I’d be interested to know why this wasn’t in the main issue, with the Baal/Carrie fight getting the backseat. There’s so much more meat here, and it’s in line with what we’ve built up to. The Kryptonians have convinced Lara to turn her back on her family and humanity at large. One would think the story culminates in Batman and Carrie having to stop her, which creates tension with Superman and Wonder Woman, and all the drama you mine from that. Where we go now that Bruce has “died” is an interesting question.

As for Frank Miller’s art…it’s Frank Miller’s art. At this point, it is what it is. Here’s what I will say: These mini-comics have always been beautifully colored by Alex Sinclair.

I’m almost past the point of judging DKIII as good or bad. It’s already not my cup of tea. And yet, I keep slapping cash down for it. At $5.99 an issue, it’s not cheap either. But as DC knows all too well, comic book fans will pay to read what Frank Miller has to say about Batman. It’s been 30 years since The Dark Knight Returns and Batman: Year One, but maybe we’re all secretly hoping he has one more classic left in him.

Again, I’ll believe it when I see it.

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A Dark Knight III: The Master Race #5 Review – Awkward and Armored

DKIII #5, cover, Andy KubertTITLE: Dark Knight III: The Master Race #5
AUTHOR: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: June 29, 2016

***WARNING: Spoilers lay ahead***

By Rob Siebert
Editor, Fanboy Wonder

When All Star Batman & Robin came out, people reacted strongly to Frank Miller’s portrayal of Batman. It obviously wasn’t his first go-around with the character, but people reacted very strongly to that story in particular. Miller’s take on Batman has always been a little edgier. But the consensus seemed to be that he took it too far. Batman was too violent, too animalistic, and his catchphrase about being ” the goddamn Batman” was downright stupid.

It’s a fair guess that one of the reasons Brian Azzarello was brought in to work with Miller on DKIII was to keep him from going too far again. We were doing pretty well until last issue, when we were introduced to Carrie Kelley’s ungodly Batgirl costume. In issue #5, something similar happens. But this time we’re venturing back into the realm of stupidity.

As an army of Kryptonians prepares to decimate Gotham City unless Batman shows himself, our hero has once again armored up to face seemingly insurmountable odds. But he’s not alone. While Batgirl and Aquaman work to get Superman back in the fight, Batman tends to The Flash. But when time runs out for Gotham, what will The Dark Knight have up his sleeve?

Batman, Superman, Andy Kubert, DKIII: The Master Race Let’s dive right into this. To fight back against the Kryptonians, Batman seeds the clouds over Gotham with synthetic Kryptonite and causes a rainstorm. This produces a pretty cool visual of the Kryptonians falling out of the sky. Once the fight is on the ground, Batman is in his element. But he’s got back up: Superman. The Man of Steel is now wearing a suit of armor, presumably to shield himself from the Kryptonite.

This idea is fine. But what ruins that last shot, and moves it into the unintentionally funny category, is the way Superman’s head and neck are drawn. What in the blue hell is happening there? They’re both looking up, which explains the angle of Clark’s head. But where is his neck? He looks like a toy that’s had its head shoved down into its body. How’s he supposed to turn his head in that thing? The sheer awkwardness of Superman’s look completely kills the epic team-up vibe they’re going for, and ends the issue on a surreal and bizarre note.

Also, I think it’s supposed to be, “I’ve got your back.” Sorry, grammar nazi.

Toward the middle of the issue, Azzarello channels Miller by Batman a lengthy inner monologue about fear. He writes: “Fear. The strongest, purest primal motivation there is. My lieutenant. My nanny. My invisible friend. Fear is why I get out of bed. Fear is what I dream about.” This is a little weird, but not offensive by any means. Considering how Miller has personified Gotham and other cities he’s written about, we got off fairly easy.

DKIII: The Master Race #5, Andy Kubert, AquamanKubert’s Miller-ized take on Aquaman and the undersea life is really interesting. Kubert hasn’t spent much time with Arthur, let alone in a story like this. His scruffier take on the character fits this world well.

What doesn’t fit this world, or any other world, is the pink and green Batgirl costume. I still don’t understand it. Is it supposed to mimic the brighter colors that Robin wears? That might not be all bad. But why pink and green? It’s such a bizarre combination.

This issue’s mini-comic spotlights Lara the Supergirl, as she gets acquainted with one of the young male Kryptonians. While I haven’t been enamored with any of these mini-comics, I will say I enjoyed this one the best. The dialogue was awkward, as was the art. But at its core, it’s a story about a young girl still coming to terms with who she is. She is both Kryptonian and Amazon. Judging by a discovery Quar makes in this issue, I suspect her loyalties to both groups will be tested very soon.

Five issues in, it’s apparent DKIII isn’t going to have the satirical or insightful edge that The Dark Knight Returns had. That’s fair enough. The world Miller created in that original story had build up some ill will between The Dark Knight Strikes Again and All Star Batman & Robin. Things almost needed to be redefined, especially if they want to tell more Dark Knight stories going forward. As a result, what we’re getting is a fairly safe story.

But at this point, perhaps we’re better safe than sorry…

Image 1 from adventuresinpoortaste.com. Image 2 from aquamanshrine.net.

A Dark Knight III: The Master Race #3 Review – Questions and…Compassion?

DKIII: The Master Race #3 cover, Andy KubertTITLE: Dark Knight III: The Master Race #3
AUTHORS: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert, Miller
PUBLISHER: DC Comics
PRICE: $4.99
RELEASED: February 24, 2016

***Miss the last two issues? Boom and Bibbity-Boom.***

***WARNING: Spoilers ahead for DKIII: The Master Race.***

By Rob Siebert
Editor, Fanboy Wonder

In Dark Knight III: The Master Race #3, the table is set for a battle of epic proportions. Heroes against Villains. Kryptonian against Kryptonian. Even father against daughter. The fate of the entire planet hangs in the balance.

But, um…can I just ask a few questions before the fighting starts?

Now released from the Bottle City of Kandor, the bizarre and sinister cult leader Quar and his seven children are wreaking havoc on Earth as only Kryptonians can. They give the world three days to surrender. With no other choice, Bruce Wayne and Carrie Kelley seek out Superman, who is in exile at his Fortress of Solitude. And when he finds out what his fellow Kryptonians have done, the Man of Steel will not be happy?

Dark Knight III: The Master Race #3, Andy KubertAt the end of issue #2, we finally see Bruce Wayne. He’s mostly as we remember him, only he now walks with a crutch attached to his right hand. On the very first page, Bruce talks about how his body has worn down, and “I can barely walk.” This development is very believable, as we know how much punishment Bruce put his body through over the years.

But here’s my question: Just how able-bodied is Bruce Wayne these days? There’s a frustrating inconsistency in Bruce’s presentation thus far that I’m hoping is rectified in future issues. Obviously he’ll always have a certain physical strength. But near near the middle of the issue, we see him trudging through deep snow toward Superman’s Fortress of Solitude, using a sledgehammer in place of his crutch. A short time later we see him swing the hammer at full force. Then at the end of the issue, he’s back on the crutch. So what’s the deal? What’s the balance between Old Man Bruce and Batman? He talks like he’d be a liability to Carrie in a fight. But he’s bound to get physical at some point, right? He is Batman, after all.

Also, what’s the deal with Superman? When the story started he was simply frozen over. Is he in some kind of prolonged meditative state? How is it he’s just been sitting there for years on end?

Dark Knight III: The Master Race #3, Andy Kubert, sledgehammerStill, after two issues of build-up, Azzarello and Kubert succeed in making Superman’s return feel like a big deal. Practical or not, that shot with the sledgehammer (shown right) is pretty cool. As is the moment when Big Blue finally rises from that chair. The character doesn’t have his usual iconic, American feel here. Rather, we have a sleeping giant that has awakened to find something very angering, very offensive, and very personal. To Kubert’s credit, that first shot of an awake Superman feels very much like a Frank Miller Superman, even down to his proportions being a little bit blockier.

On the other hand, the Bruce Wayne we see here isn’t necessarily consistent with Miller’s recent work in The Dark Knight Strikes Again and All Star Batman & Robin. Miller’s Batman work has always been noted for its grim tone. But as the years went by, his Dark Knight became much angrier. All Star in particular featured a much more vengeful, rage-filled Batman. At times he was practically heartless. But in our opening scene, we see a softer side of Bruce. We’re reminded that he cares for Carrie, and that he actually believes she’ll one day be better than he ever was. He worries about being a liability to her in a fight. This is how we know DKIII is an Azzarello story, and not a Miller one. Modern-day Frank Miller stories were sadly devoid of scenes like this. It’s very refreshing.

DKIII: The Master Race #3, Andy Kubert, QuarThat’s not to say Miller’s fingerprints aren’t on this book. At one point, one of Quar’s children swallows a seed of some kind and then commits a fiery suicide, destroying Moscow in the process. This, combined with Quar having multiple wives and being part of a religious movement, seem to hint that there’s a little Holy Terror in DKIII. That’s rather uncomfortable to think about.

The media satire continues in this issue. It’s distracting at times, but least its placement in the issue makes sense. We see the likes of Barack Obama, Donald Trump, Wolf Blitzer, Bill O’Reilly, and even the hosts of Fox & Friends commenting on the destruction of Moscow, and pondering Quar’s demand for surrender. Analyzing the role media plays in our culture is a trademark of these Dark Knight books. But we’ve reached the point where, unless something new is brought to the table, it’s become more grating than insightful.

Our mini-comic this time around features Green Lantern returning to Earth to assess the threat. But when he runs into Quar’s wives, things don’t go well. It’s actually kind of brutal what happens to him. And unlike our previous forays with The Atom and Wonder Woman, I’m not sure how this plays into the larger story. One can argue it helps establish Quar’s wives. But we already knew they were Kryptonian, and thus capable of mutilating human beings. So what’s the point? John Romita Jr. helps Miller with the breakdowns, but it doesn’t help with the overall quality of the art. Miller is still Miller, for better or worse.

DKIII: The Master Race #3, Andy Kubert, mediaDKIII continues to have a coherent narrative. You’d think that would be a given for most stories, but considering what we’ve seen in Miller’s recent Batman works, it’s worth noting. Andy Kubert’s art is also in sync with the tone of The Dark Knight Returns, while still maintaining its own identity. That’s a tremendous accomplishment. Thus far DKIII is by no means a masterpiece. But even at $5.99, it’s worth a purchase. Perhaps for its significance to the fanboy subculture if nothing else.

Image 1 from batman-news.com. Image 2 from dccomics.com. Image 3 from comicvine.com.

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A Dark Knight III: The Master Race #2 Review – The Death of Bruce Wayne…?

Dark Knight III: The Master Race #2TITLE: Dark Knight III: The Master Race #2
AUTHOR: Brian Azzarello, Frank Miller
PENCILLERS: Andy Kubert, Eduardo Risso.
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: December 23, 2015

***Miss issue #1? Boom.***

By Rob Siebert
Editor, Fanboy Wonder

One of my favorite Batman stories of all time is Batman: Knight of Vengeance, a three-issue miniseries by Brian Azzarello and Eduardo Risso that tied in with Flashpoint. I won’t spoil anything, but the third issue hits some heavy emotional notes that Azzarello isn’t necessarily known for. But it made for an amazing story that in terms of quality, surpassed Flashpoint itself. So you can imagine my pleasant surprise when a moment in that same vein occurred in Dark Knight III: The Master Race #2. It’s not nearly as good, but to see Azzarello go there again is really cool, and could be a vital ingredient to making DKIII the redeeming element in the Dark Knight saga.

This sophomore issue sees Ray Palmer, a.k.a. The Atom, make a catastrophic mistake that will likely cost millions of people their lives. Meanwhile, Carrie Kelley has been taken in by the Gotham Police. She insists that Bruce Wayne is dead. But is it true? And if so, how? Is this truly a world without Batman?

Dark Knight III: The Master Race #2, Bruce Wayne death, Andy Kubert

We spend a lot of time with Carrie and Commissioner Yindel in this issue. Via their conversation, we get a flashback to when Bruce Wayne allegedly dies. And as far as Batman death scenes go, this is one of the most touching and impactful ones I’ve ever read. Bruce doesn’t go out in a blaze of glory saving the world. He dies in a hospital bed as Carrie sits next to him. It’s here that he confesses something heart-breaking. Bruce tells her he’s always taken some comfort in the fact that his parents were together when they died, and that he always thought he’d die alone. With her hand in his, Carrie tells him he’s not alone. Moments later, he slips away.

Setting aside this scenes place in the overall story, there’s a tragic beauty in the idea of Bruce taking solace in his parents having each other when tragedy struck. And his fear of dying alone makes all the sense in the world, not just because of what happened to his parents, but how he’s lived his life as Batman. Even at the very end, part of him is still that scared little boy in the alley. That’s a perfect character moment, and a great illustration of how much Carrie has come to care for Bruce.

DKIII #2, Carrie Kelley, Andy KubertAnother such illustration is the awful beating she takes when we open the issue. While the death scene feels like a Brian Azzarello moment, this feels more like a Frank Miller moment. It’s very much reflective of the tone he’s set in previous stories. It’s pretty intense, particularly with the blood. And I don’t think I’m out of line when I say Carrie being a young girl doesn’t help matters. But it fits within the context of the story they’re telling. I don’t exactly love it, and it definitely pushes the boundaries of good taste. But I can’t say I was offended. If they start making a habit of graphic scenes like this, that’ll be another story.

On the plus side, Carrie gets some retribution late in the issue with some help from the Batmobile. Of course, in this universe the Batmobile is more like the Bat-Tank. Given what happens to the Batmobile as she’s trying to escape, and how we eventually see her positioned in relation to it, it’s tough to suspend your disbelief. It doesn’t take you out of the issue, necessarily. But it’s a head scratcher.

Much like last issue, we have a mini comic-within-a-comic, this one starring Wonder Woman and Lara the Supergirl, as we explore their mother/daughter dynamic. Given what happens here, along with the events in the main story, it becomes pretty obvious where things are going with Lara. It definitely doesn’t bode well for mom.

Wonder Woman vs. Lara, DKIII #2, Eduardo RissoDuring what’s supposed to be a training exercise between Diana and Lara, we see Diana is still carrying her infant son in a papoose on her back. It was weird in the first issue, and it’s still weird here. But whatever.

Given his history with Azzarello, Risso has as much right to this book as anyone, His work here isn’t as commanding as Kubert’s, but he gives this confrontation the weight and emotion it needs to have.

This issue succeeds in upping the ante from its predecessor, both in terms of character development and setting the stage for the primary conflict. The journey hasn’t been entirely smooth thus far. But compared to what Miller gave us in The Dark Knight Strikes Again and All Star Batman & Robin, this book looks like friggin’ Watchmen. There’s still hope that the Dark Knight saga can be redeemed.

Image 1 from newsarama.com. Image 2 from comicbooknews.com. Image 3 from popoptiq.com.

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A Dark Knight III: The Master Race #1 Review – Miller Light

Dark Knight III: The Master Race #1, Andy KubertTITLE: Dark Knight III: The Master Race #1
AUTHORS: Brian Azzarello, Frank Miller
PENCILLER: Andy Kubert
PUBLISHER: DC Comics
PRICE: $5.99
RELEASED: November 25, 2015

By Rob Siebert
Editor, Fanboy Wonder

The Dark Knight Returns really shouldn’t have had a sequel, much less two sequels.

I know that’s too much to ask in the modern era. We simply have to go back to the well with everything. Watchmen had to have a bunch of prequel stories, we had to do another Sandman, and now we’re putting Frank Miller and Batman back together. Because, you know, that worked so well last time

Actually, Miller doesn’t have a lot of say on Dark Knight III: The Master Race. Given what Miller has said on the record, he’s firmly in the backseat for this one. Apparently Azzarello is in the driver’s seat, and Miller is more an adviser than an author. If we must drag Dark Knight out of retirement, that’s a good decision. His classic works notwithstanding, Miller’s descent into incoherence and mediocrity has been well documented.

DKIII is set three years after The Dark Knight Strikes Again, as Batman has re-appeared in Gotham City. As such, both the criminal element and the news media are up in arms. Under pressure to take action is Police Commissioner Ellen Yindel, who initiates an aggressive police response. But things regarding the Batman are not what they seem…

Dark Knight III: The Master Race #1, Andy KubertThis issue, as expected from a first chapter, mostly serves as a table-setter for things to come. We establish Batman’s return, re-establish Gotham City and Miller’s trademark depiction of the news media, and also set up where Wonder Woman, Superman, and their daughter Lara are. We get a cliffhanger in the end involving Carrie Kelley, which opens the floodgates for speculation about what’s really going on with Batman/Bruce Wayne, and whether there’s a larger plan being enacted.

The most intriguing element in this issue is the art, pencilled by Andy Kubert, with DKR inker Klaus Janson and colorist Alex Sinclair. Miller himself drew DKR, and DK2 with far less success. But now we have Kubert and his colleagues trying to maintain a certain consistency with Miller’s style, but also display their own strengths. Kubert’s line work is cleaner, and less busy than Miller’s ever was. But at the same time, there’s a certain grim and moody tone to things that’s very Miller-esque. This is especially true when we see the battle scene with Wonder Woman. We see a lot of deep black, and there’s a great shot of Wonder Woman’s eyes in under the shadow of her headgear in the rain. The team also does great justice to Miller’s rendering of Lara.

Miller has taken a lot of heat over the years for the oversexualization of his female characters. So the fact that most of the characters in this issue are strong, proactive women likely serves as proof of Miller’s reduced involvement. He’d likely have jumped at the chance to draw Wonder Woman or Lara provocatively. But this departure is definitely a positive. Now isn’t the time for cheesecake. Evidently, it’s time for fighting cops…

Dark Knight III: Master Race, protests, Andy KubertIndeed, this issue delivers on the classic Frank Miller theme of Batman vs. the Police. Near the end of the issue, we get a bloody fight between Batman (sort of) and the cops. But there’s a stark contrast between the cops we see here, and the ones we saw in Miller’s last Bat-book, All Star Batman & Robin. In that book, the Gotham City Police are depicted as sadistic rapists and pedophiles with badges. In this book, they occupy a gray area that reflects how they’re often portrayed in a post-Ferguson world. The issue makes a veiled reference to modern-day police backlash via another Miller trope: Parody of television news media. A stand-in for Bill O’Reilly references the police having “enough on their plates with all the latest protests.” Still, seeing cops who aren’t Jim Gordon portrayed in a sympathetic light is another considerable departure from Miller’s usual narrative. Again, this is a positive.

Interestingly, contained within the issue is a miniature issue starring Ray Palmer, a.k.a. The Atom. That’s kind of a cool little gimmick, considering the title character. Ironically, one can argue we learn more about the story to come in Dark Knight Universe Presents The Atom #1 than we do in the main issue. We actually find out who “The Master Race” is. Miller does have the pencil here, and while his figure-rendering is highly questionable, his work on Palmer and Lara’s faces is fairly solid. Also, Alex Sinclair’s colors pop really well.

The cover on the other hand…

DKIIIMini900_560f23c5ded7d5.10162826This is the Frank Miller we’ve come to expect in recent years. Look at Superman. He’s blocky, his proportions are weird, the line work is overdone, his legs are stretched out but the bottom of his left boot is somehow facing the camera. And that face is…what is that face? At the risk of going low brow, this looks more like an elderly man struggling on the toilet than the Man of Steel.

DKIII is worth a look, at the very least because of Frank Miller’s status as an innovator for Batman and his world. It might be worth sticking around for, given the involvement of Azzarello and Kubert. A Batman story that’s written and drawn by Miller in the 21st century is scarier than it is intriguing. But a story that takes some of Miller’s ideas and shapes them into something that’s coherent and not offensive? That might be interesting. At this point, it’s too soon to tell. But this issue is a solid first chapter.

Images from comicbook.com.

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